pub fn wireframe_3d(
world: &World,
view: ViewQuery<'_, '_, (&ExtractedCamera, &ExtractedView, &ViewTarget, &ViewDepthTexture)>,
wireframe_phases: Res<'_, ViewBinnedRenderPhases<Wireframe3d>>,
ctx: RenderContext<'_, '_>,
)pub fn wireframe_3d(
world: &World,
view: ViewQuery<'_, '_, (&ExtractedCamera, &ExtractedView, &ViewTarget, &ViewDepthTexture)>,
wireframe_phases: Res<'_, ViewBinnedRenderPhases<Wireframe3d>>,
ctx: RenderContext<'_, '_>,
)