bevy_render::camera

Enum CameraOutputMode

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pub enum CameraOutputMode {
    Write {
        blend_state: Option<BlendState>,
        clear_color: ClearColorConfig,
    },
    Skip,
}
Expand description

Control how this camera outputs once rendering is completed.

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Write

Writes the camera output to configured render target.

Fields

§blend_state: Option<BlendState>

The blend state that will be used by the pipeline that writes the intermediate render textures to the final render target texture.

§clear_color: ClearColorConfig

The clear color operation to perform on the final render target texture.

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Skip

Skips writing the camera output to the configured render target. The output will remain in the Render Target’s “intermediate” textures, which a camera with a higher order should write to the render target using CameraOutputMode::Write. The “skip” mode can easily prevent render results from being displayed, or cause them to be lost. Only use this if you know what you are doing! In camera setups with multiple active cameras rendering to the same RenderTarget, the Skip mode can be used to remove unnecessary / redundant writes to the final output texture, removing unnecessary render passes.

Trait Implementations§

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impl Clone for CameraOutputMode

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fn clone(&self) -> CameraOutputMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CameraOutputMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CameraOutputMode

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for CameraOutputMode

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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