pub struct Viewport {
pub physical_position: UVec2,
pub physical_size: UVec2,
pub depth: Range<f32>,
}
Expand description
Render viewport configuration for the Camera
component.
The viewport defines the area on the render target to which the camera renders its image. You can overlay multiple cameras in a single window using viewports to create effects like split screen, minimaps, and character viewers.
Fields§
§physical_position: UVec2
The physical position to render this viewport to within the RenderTarget
of this Camera
.
(0,0) corresponds to the top-left corner
physical_size: UVec2
The physical size of the viewport rectangle to render to within the RenderTarget
of this Camera
.
The origin of the rectangle is in the top-left corner.
depth: Range<f32>
The minimum and maximum depth to render (on a scale from 0.0 to 1.0).
Trait Implementations§
Source§impl FromReflect for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl Reflect for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
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Casts this type to a reflected value.
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Casts this type to a mutable reflected value.
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Struct for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
impl Struct for Viewportwhere
Self: Any + Send + Sync,
UVec2: FromReflect + TypePath + RegisterForReflection,
Range<f32>: FromReflect + TypePath + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&dyn Reflect>
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name
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&mut dyn Reflect
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Returns a reference to the value of the field with index
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&dyn Reflect
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Returns a mutable reference to the value of the field with index
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.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.Source§impl TypePath for Viewport
impl TypePath for Viewport
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for Viewport
impl RefUnwindSafe for Viewport
impl Send for Viewport
impl Sync for Viewport
impl Unpin for Viewport
impl UnwindSafe for Viewport
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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