pub struct Viewport {
pub physical_position: UVec2,
pub physical_size: UVec2,
pub depth: Range<f32>,
}
Expand description
Render viewport configuration for the Camera
component.
The viewport defines the area on the render target to which the camera renders its image. You can overlay multiple cameras in a single window using viewports to create effects like split screen, minimaps, and character viewers.
Fields§
§physical_position: UVec2
The physical position to render this viewport to within the RenderTarget
of this Camera
.
(0,0) corresponds to the top-left corner
physical_size: UVec2
The physical size of the viewport rectangle to render to within the RenderTarget
of this Camera
.
The origin of the rectangle is in the top-left corner.
depth: Range<f32>
The minimum and maximum depth to render (on a scale from 0.0 to 1.0).
Implementations§
Source§impl Viewport
impl Viewport
Sourcepub fn clamp_to_size(&mut self, size: UVec2)
pub fn clamp_to_size(&mut self, size: UVec2)
Cut the viewport rectangle so that it lies inside a rectangle of the given size.
If either of the viewport’s position coordinates lies outside the given dimensions, it will be moved just inside first. If either of the given dimensions is zero, the position and size of the viewport rectangle will both be set to zero in that dimension.
Trait Implementations§
Source§impl FromReflect for Viewport
impl FromReflect for Viewport
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Viewport
impl GetTypeRegistration for Viewport
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Viewport
impl PartialReflect for Viewport
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for Viewport
impl Reflect for Viewport
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for Viewport
impl Struct for Viewport
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
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&mut dyn PartialReflect
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
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if TypeInfo
is not available.Source§impl TypePath for Viewport
impl TypePath for Viewport
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for Viewport
impl RefUnwindSafe for Viewport
impl Send for Viewport
impl Sync for Viewport
impl Unpin for Viewport
impl UnwindSafe for Viewport
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impl<T, U> AsBindGroupShaderType<U> for T
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