pub struct MeshBufferSlice<'a> {
pub buffer: &'a Buffer,
pub range: Range<u32>,
}
Expand description
The hardware buffer that mesh data lives in, as well as the range within that buffer.
Fields§
§buffer: &'a Buffer
The buffer that the mesh data resides in.
range: Range<u32>
The range of elements within this buffer that the mesh data resides in, measured in elements.
This is not a byte range; it’s an element range. For vertex data, this is measured in increments of a single vertex. (Thus, if a vertex is 32 bytes long, then this range is in units of 32 bytes each.) For index data, this is measured in increments of a single index value (2 or 4 bytes). Draw commands generally take their ranges in elements, not bytes, so this is the most convenient unit in this case.
Auto Trait Implementations§
impl<'a> Freeze for MeshBufferSlice<'a>
impl<'a> !RefUnwindSafe for MeshBufferSlice<'a>
impl<'a> Send for MeshBufferSlice<'a>
impl<'a> Sync for MeshBufferSlice<'a>
impl<'a> Unpin for MeshBufferSlice<'a>
impl<'a> !UnwindSafe for MeshBufferSlice<'a>
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