bevy_render::mesh::primitives

Struct PlaneMeshBuilder

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pub struct PlaneMeshBuilder {
    pub plane: Plane3d,
    pub subdivisions: u32,
}
Expand description

A builder used for creating a Mesh with a Plane3d shape.

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§plane: Plane3d

The Plane3d shape.

§subdivisions: u32

The number of subdivisions in the mesh.

0 - is the original plane geometry, the 4 points in the XZ plane.

1 - is split by 1 line in the middle of the plane on both the X axis and the Z axis, resulting in a plane with 4 quads / 8 triangles.

2 - is a plane split by 2 lines on both the X and Z axes, subdividing the plane into 3 equal sections along each axis, resulting in a plane with 9 quads / 18 triangles.

and so on…

Implementations§

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impl PlaneMeshBuilder

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pub fn new(normal: Dir3, size: Vec2) -> Self

Creates a new PlaneMeshBuilder from a given normal and size.

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pub fn from_size(size: Vec2) -> Self

Creates a new PlaneMeshBuilder from the given size, with the normal pointing upwards.

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pub fn from_length(length: f32) -> Self

Creates a new PlaneMeshBuilder from the given length, with the normal pointing upwards, and the resulting PlaneMeshBuilder being a square.

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pub fn normal(self, normal: Dir3) -> Self

Sets the normal of the plane, aka the direction the plane is facing.

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pub fn size(self, width: f32, height: f32) -> Self

Sets the size of the plane mesh.

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pub fn subdivisions(self, subdivisions: u32) -> Self

Sets the subdivisions of the plane mesh.

0 - is the original plane geometry, the 4 points in the XZ plane.

1 - is split by 1 line in the middle of the plane on both the X axis and the Z axis, resulting in a plane with 4 quads / 8 triangles.

2 - is a plane split by 2 lines on both the X and Z axes, subdividing the plane into 3 equal sections along each axis, resulting in a plane with 9 quads / 18 triangles.

Trait Implementations§

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impl Clone for PlaneMeshBuilder

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fn clone(&self) -> PlaneMeshBuilder

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlaneMeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlaneMeshBuilder

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fn default() -> PlaneMeshBuilder

Returns the “default value” for a type. Read more
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impl MeshBuilder for PlaneMeshBuilder

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fn build(&self) -> Mesh

Builds a Mesh based on the configuration in self.
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impl Copy for PlaneMeshBuilder

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