pub struct PlaneMeshBuilder {
pub plane: Plane3d,
pub subdivisions: u32,
}
Fields§
§plane: Plane3d
The Plane3d
shape.
subdivisions: u32
The number of subdivisions in the mesh.
0 - is the original plane geometry, the 4 points in the XZ plane.
1 - is split by 1 line in the middle of the plane on both the X axis and the Z axis, resulting in a plane with 4 quads / 8 triangles.
2 - is a plane split by 2 lines on both the X and Z axes, subdividing the plane into 3 equal sections along each axis, resulting in a plane with 9 quads / 18 triangles.
and so on…
Implementations§
Source§impl PlaneMeshBuilder
impl PlaneMeshBuilder
Sourcepub fn new(normal: Dir3, size: Vec2) -> PlaneMeshBuilder
pub fn new(normal: Dir3, size: Vec2) -> PlaneMeshBuilder
Creates a new PlaneMeshBuilder
from a given normal and size.
Sourcepub fn from_size(size: Vec2) -> PlaneMeshBuilder
pub fn from_size(size: Vec2) -> PlaneMeshBuilder
Creates a new PlaneMeshBuilder
from the given size, with the normal pointing upwards.
Sourcepub fn from_length(length: f32) -> PlaneMeshBuilder
pub fn from_length(length: f32) -> PlaneMeshBuilder
Creates a new PlaneMeshBuilder
from the given length, with the normal pointing upwards,
and the resulting PlaneMeshBuilder
being a square.
Sourcepub fn normal(self, normal: Dir3) -> PlaneMeshBuilder
pub fn normal(self, normal: Dir3) -> PlaneMeshBuilder
Sets the normal of the plane, aka the direction the plane is facing.
Sourcepub fn size(self, width: f32, height: f32) -> PlaneMeshBuilder
pub fn size(self, width: f32, height: f32) -> PlaneMeshBuilder
Sets the size of the plane mesh.
Sourcepub fn subdivisions(self, subdivisions: u32) -> PlaneMeshBuilder
pub fn subdivisions(self, subdivisions: u32) -> PlaneMeshBuilder
Sets the subdivisions of the plane mesh.
0 - is the original plane geometry, the 4 points in the XZ plane.
1 - is split by 1 line in the middle of the plane on both the X axis and the Z axis, resulting in a plane with 4 quads / 8 triangles.
2 - is a plane split by 2 lines on both the X and Z axes, subdividing the plane into 3 equal sections along each axis, resulting in a plane with 9 quads / 18 triangles.
Trait Implementations§
Source§impl Clone for PlaneMeshBuilder
impl Clone for PlaneMeshBuilder
Source§fn clone(&self) -> PlaneMeshBuilder
fn clone(&self) -> PlaneMeshBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for PlaneMeshBuilder
impl Debug for PlaneMeshBuilder
Source§impl Default for PlaneMeshBuilder
impl Default for PlaneMeshBuilder
Source§fn default() -> PlaneMeshBuilder
fn default() -> PlaneMeshBuilder
Source§impl MeshBuilder for PlaneMeshBuilder
impl MeshBuilder for PlaneMeshBuilder
impl Copy for PlaneMeshBuilder
Auto Trait Implementations§
impl Freeze for PlaneMeshBuilder
impl RefUnwindSafe for PlaneMeshBuilder
impl Send for PlaneMeshBuilder
impl Sync for PlaneMeshBuilder
impl Unpin for PlaneMeshBuilder
impl UnwindSafe for PlaneMeshBuilder
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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