bevy_render::mesh

Struct GpuMesh

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pub struct GpuMesh {
    pub vertex_buffer: Buffer,
    pub vertex_count: u32,
    pub morph_targets: Option<TextureView>,
    pub buffer_info: GpuBufferInfo,
    pub key_bits: BaseMeshPipelineKey,
    pub layout: MeshVertexBufferLayoutRef,
}
Expand description

The GPU-representation of a Mesh. Consists of a vertex data buffer and an optional index data buffer.

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§vertex_buffer: Buffer

Contains all attribute data for each vertex.

§vertex_count: u32§morph_targets: Option<TextureView>§buffer_info: GpuBufferInfo§key_bits: BaseMeshPipelineKey§layout: MeshVertexBufferLayoutRef

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Trait Implementations§

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impl Clone for GpuMesh

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fn clone(&self) -> GpuMesh

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GpuMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl RenderAsset for GpuMesh

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fn prepare_asset( mesh: Self::SourceAsset, (render_device, images, mesh_vertex_buffer_layouts): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>

Converts the extracted mesh a into GpuMesh.

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type SourceAsset = Mesh

The representation of the asset in the “main world”.
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type Param = (Res<'static, RenderDevice>, Res<'static, RenderAssets<GpuImage>>, ResMut<'static, MeshVertexBufferLayouts>)

Specifies all ECS data required by RenderAsset::prepare_asset. Read more
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fn asset_usage(mesh: &Self::SourceAsset) -> RenderAssetUsages

Whether or not to unload the asset after extracting it to the render world.
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fn byte_len(mesh: &Self::SourceAsset) -> Option<usize>

Size of the data the asset will upload to the gpu. Specifying a return value will allow the asset to be throttled via RenderAssetBytesPerFrame.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<A> RenderAssetDependency for A
where A: RenderAsset,

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fn register_system( render_app: &mut SubApp, system: NodeConfigs<Box<dyn System<Out = (), In = ()>>>, )

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impl<T> ToOwned for T
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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