bevy_render::mesh

Struct TorusMeshBuilder

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pub struct TorusMeshBuilder {
    pub torus: Torus,
    pub minor_resolution: usize,
    pub major_resolution: usize,
    pub angle_range: RangeInclusive<f32>,
}
Expand description

A builder used for creating a Mesh with a Torus shape.

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§torus: Torus

The Torus shape.

§minor_resolution: usize

The number of vertices used for each circular segment in the ring or tube of the torus.

The default is 24.

§major_resolution: usize

The number of segments used for the main ring of the torus.

A resolution of 4 would make the torus appear rectangular, while a resolution of 32 resembles a circular ring.

The default is 32.

§angle_range: RangeInclusive<f32>

Optional angle range in radians, defaults to a full circle (0.0..=2 * PI)

Implementations§

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impl TorusMeshBuilder

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pub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder

Creates a new TorusMeshBuilder from an inner and outer radius.

The inner radius is the radius of the hole, and the outer radius is the radius of the entire object.

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pub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder

Sets the number of vertices used for each circular segment in the ring or tube of the torus.

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pub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder

Sets the number of segments used for the main ring of the torus.

A resolution of 4 would make the torus appear rectangular, while a resolution of 32 resembles a circular ring.

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pub const fn angle_range(self, range: RangeInclusive<f32>) -> TorusMeshBuilder

Sets a custom angle range in radians instead of a full circle

Trait Implementations§

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impl Clone for TorusMeshBuilder

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fn clone(&self) -> TorusMeshBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TorusMeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for TorusMeshBuilder

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fn default() -> TorusMeshBuilder

Returns the “default value” for a type. Read more
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impl MeshBuilder for TorusMeshBuilder

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fn build(&self) -> Mesh

Builds a Mesh based on the configuration in self.

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

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