pub struct Frustum {
pub half_spaces: [HalfSpace; 6],
}
Expand description
A region of 3D space defined by the intersection of 6 HalfSpace
s.
Frustums are typically an apex-truncated square pyramid (a pyramid without the top) or a cuboid.
Half spaces are ordered left, right, top, bottom, near, far. The normal vectors of the half-spaces point towards the interior of the frustum.
A frustum component is used on an entity with a Camera
component to
determine which entities will be considered for rendering by this camera.
All entities with an Aabb
component that are not contained by (or crossing
the boundary of) the frustum will not be rendered, and not be used in rendering computations.
This process is called frustum culling, and entities can opt out of it using
the NoFrustumCulling
component.
The frustum component is typically added from a bundle, either the Camera2dBundle
or the Camera3dBundle
.
It is usually updated automatically by update_frusta
from the
CameraProjection
component and GlobalTransform
of the camera entity.
Fields§
§half_spaces: [HalfSpace; 6]
Implementations§
Source§impl Frustum
impl Frustum
Sourcepub fn from_clip_from_world(clip_from_world: &Mat4) -> Self
pub fn from_clip_from_world(clip_from_world: &Mat4) -> Self
Returns a frustum derived from clip_from_world
.
Sourcepub fn from_clip_from_world_custom_far(
clip_from_world: &Mat4,
view_translation: &Vec3,
view_backward: &Vec3,
far: f32,
) -> Self
pub fn from_clip_from_world_custom_far( clip_from_world: &Mat4, view_translation: &Vec3, view_backward: &Vec3, far: f32, ) -> Self
Returns a frustum derived from clip_from_world
,
but with a custom far plane.
Sourcepub fn intersects_sphere(&self, sphere: &Sphere, intersect_far: bool) -> bool
pub fn intersects_sphere(&self, sphere: &Sphere, intersect_far: bool) -> bool
Checks if a sphere intersects the frustum.
Trait Implementations§
Source§impl Component for Frustum
impl Component for Frustum
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl FromReflect for Frustum
impl FromReflect for Frustum
Source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Frustum
impl GetTypeRegistration for Frustum
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Reflect for Frustum
impl Reflect for Frustum
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
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fn clone_value(&self) -> Box<dyn Reflect>
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fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Struct for Frustum
impl Struct for Frustum
Source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
name
as a &dyn Reflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
name
as a
&mut dyn Reflect
.Source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
index
as a
&dyn Reflect
.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect
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fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.Source§impl TypePath for Frustum
impl TypePath for Frustum
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Frustum
Auto Trait Implementations§
impl Freeze for Frustum
impl RefUnwindSafe for Frustum
impl Send for Frustum
impl Sync for Frustum
impl Unpin for Frustum
impl UnwindSafe for Frustum
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impl<T, U> AsBindGroupShaderType<U> for T
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
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