pub struct RunGraphOnViewNode { /* private fields */ }
Expand description
A RenderGraph
Node
that runs the configured subgraph once.
This makes it easier to insert sub-graph runs into a graph.
Implementations§
Source§impl RunGraphOnViewNode
impl RunGraphOnViewNode
pub fn new<T: RenderSubGraph>(sub_graph: T) -> Self
Trait Implementations§
Source§impl Node for RunGraphOnViewNode
impl Node for RunGraphOnViewNode
Source§fn run(
&self,
graph: &mut RenderGraphContext<'_>,
_render_context: &mut RenderContext<'_>,
_world: &World,
) -> Result<(), NodeRunError>
fn run( &self, graph: &mut RenderGraphContext<'_>, _render_context: &mut RenderContext<'_>, _world: &World, ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.Source§fn input(&self) -> Vec<SlotInfo>
fn input(&self) -> Vec<SlotInfo>
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext
.Auto Trait Implementations§
impl Freeze for RunGraphOnViewNode
impl !RefUnwindSafe for RunGraphOnViewNode
impl Send for RunGraphOnViewNode
impl Sync for RunGraphOnViewNode
impl Unpin for RunGraphOnViewNode
impl !UnwindSafe for RunGraphOnViewNode
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
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