pub struct Shader {
pub path: String,
pub source: Source,
pub import_path: ShaderImport,
pub imports: Vec<ShaderImport>,
pub additional_imports: Vec<ImportDefinition>,
pub shader_defs: Vec<ShaderDefVal>,
pub file_dependencies: Vec<Handle<Shader>>,
}
Expand description
A shader, as defined by its ShaderSource
and ShaderStage
This is an “unprocessed” shader. It can contain preprocessor directives.
Fields§
§path: String
§source: Source
§import_path: ShaderImport
§imports: Vec<ShaderImport>
§additional_imports: Vec<ImportDefinition>
§shader_defs: Vec<ShaderDefVal>
§file_dependencies: Vec<Handle<Shader>>
Implementations§
Source§impl Shader
impl Shader
pub fn from_wgsl( source: impl Into<Cow<'static, str>>, path: impl Into<String>, ) -> Shader
pub fn from_wgsl_with_defs( source: impl Into<Cow<'static, str>>, path: impl Into<String>, shader_defs: Vec<ShaderDefVal>, ) -> Shader
pub fn from_glsl( source: impl Into<Cow<'static, str>>, stage: ShaderStage, path: impl Into<String>, ) -> Shader
pub fn from_spirv( source: impl Into<Cow<'static, [u8]>>, path: impl Into<String>, ) -> Shader
pub fn set_import_path<P: Into<String>>(&mut self, import_path: P)
pub fn with_import_path<P: Into<String>>(self, import_path: P) -> Self
pub fn import_path(&self) -> &ShaderImport
pub fn imports(&self) -> impl ExactSizeIterator<Item = &ShaderImport>
Trait Implementations§
Source§impl<'a> From<&'a Shader> for ComposableModuleDescriptor<'a>
impl<'a> From<&'a Shader> for ComposableModuleDescriptor<'a>
Source§impl<'a> From<&'a Shader> for NagaModuleDescriptor<'a>
impl<'a> From<&'a Shader> for NagaModuleDescriptor<'a>
Source§impl TypePath for Shader
impl TypePath for Shader
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl VisitAssetDependencies for Shader
impl VisitAssetDependencies for Shader
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for Shader
Auto Trait Implementations§
impl Freeze for Shader
impl !RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl !UnwindSafe for Shader
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<A> AssetContainer for Awhere
A: Asset,
impl<A> AssetContainer for Awhere
A: Asset,
fn insert(self: Box<A>, id: UntypedAssetId, world: &mut World)
fn asset_type_name(&self) -> &'static str
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.Source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
Source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.Source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.Source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more