pub struct VertexBufferLayout {
pub array_stride: BufferAddress,
pub step_mode: VertexStepMode,
pub attributes: Vec<VertexAttribute>,
}
Expand description
Describes how the vertex buffer is interpreted.
Fields§
§array_stride: BufferAddress
The stride, in bytes, between elements of this buffer.
step_mode: VertexStepMode
How often this vertex buffer is “stepped” forward.
attributes: Vec<VertexAttribute>
The list of attributes which comprise a single vertex.
Implementations§
Source§impl VertexBufferLayout
impl VertexBufferLayout
Sourcepub fn from_vertex_formats<T: IntoIterator<Item = VertexFormat>>(
step_mode: VertexStepMode,
vertex_formats: T,
) -> Self
pub fn from_vertex_formats<T: IntoIterator<Item = VertexFormat>>( step_mode: VertexStepMode, vertex_formats: T, ) -> Self
Creates a new densely packed VertexBufferLayout
from an iterator of vertex formats.
Iteration order determines the shader_location
and offset
of the VertexAttributes
.
The first iterated item will have a shader_location
and offset
of zero.
The array_stride
is the sum of the size of the iterated VertexFormats
(in bytes).
Trait Implementations§
Source§impl Clone for VertexBufferLayout
impl Clone for VertexBufferLayout
Source§fn clone(&self) -> VertexBufferLayout
fn clone(&self) -> VertexBufferLayout
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for VertexBufferLayout
impl Debug for VertexBufferLayout
Source§impl Default for VertexBufferLayout
impl Default for VertexBufferLayout
Source§fn default() -> VertexBufferLayout
fn default() -> VertexBufferLayout
Returns the “default value” for a type. Read more
Source§impl Hash for VertexBufferLayout
impl Hash for VertexBufferLayout
Source§impl PartialEq for VertexBufferLayout
impl PartialEq for VertexBufferLayout
impl Eq for VertexBufferLayout
impl StructuralPartialEq for VertexBufferLayout
Auto Trait Implementations§
impl Freeze for VertexBufferLayout
impl RefUnwindSafe for VertexBufferLayout
impl Send for VertexBufferLayout
impl Sync for VertexBufferLayout
impl Unpin for VertexBufferLayout
impl UnwindSafe for VertexBufferLayout
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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. When used in AsBindGroup
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fn borrow_mut(&mut self) -> &mut T
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