bevy_render::texture

Enum ImageFilterMode

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pub enum ImageFilterMode {
    Nearest,
    Linear,
}
Expand description

Texel mixing mode when sampling between texels.

This type mirrors wgpu::FilterMode.

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Nearest

Nearest neighbor sampling.

This creates a pixelated effect when used as a mag filter.

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Linear

Linear Interpolation.

This makes textures smooth but blurry when used as a mag filter.

Trait Implementations§

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impl Clone for ImageFilterMode

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fn clone(&self) -> ImageFilterMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImageFilterMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ImageFilterMode

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fn default() -> ImageFilterMode

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ImageFilterMode

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<FilterMode> for ImageFilterMode

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fn from(value: FilterMode) -> Self

Converts to this type from the input type.
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impl From<ImageFilterMode> for FilterMode

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fn from(value: ImageFilterMode) -> Self

Converts to this type from the input type.
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impl Serialize for ImageFilterMode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ImageFilterMode

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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