pub struct ImageLoader { /* private fields */ }
Expand description
Loader for images that can be read by the image
crate.
Trait Implementations§
Source§impl AssetLoader for ImageLoader
impl AssetLoader for ImageLoader
Source§type Settings = ImageLoaderSettings
type Settings = ImageLoaderSettings
The settings type used by this
AssetLoader
.Source§type Error = ImageLoaderError
type Error = ImageLoaderError
The type of error which could be encountered by this loader.
Source§async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
settings: &'a ImageLoaderSettings,
load_context: &'a mut LoadContext<'_>,
) -> Result<Image, Self::Error>
async fn load<'a>( &'a self, reader: &'a mut Reader<'_>, settings: &'a ImageLoaderSettings, load_context: &'a mut LoadContext<'_>, ) -> Result<Image, Self::Error>
Asynchronously loads
AssetLoader::Asset
(and any other labeled assets) from the bytes provided by Reader
.Source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this
AssetLoader
, without the preceding dot.
Note that users of this AssetLoader
may choose to load files with a non-matching extension.Source§impl Clone for ImageLoader
impl Clone for ImageLoader
Source§fn clone(&self) -> ImageLoader
fn clone(&self) -> ImageLoader
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl FromWorld for ImageLoader
impl FromWorld for ImageLoader
Source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self
using data from the given World
.Auto Trait Implementations§
impl Freeze for ImageLoader
impl RefUnwindSafe for ImageLoader
impl Send for ImageLoader
impl Sync for ImageLoader
impl Unpin for ImageLoader
impl UnwindSafe for ImageLoader
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<L> ErasedAssetLoader for L
impl<L> ErasedAssetLoader for L
Source§fn load<'a>(
&'a self,
reader: &'a mut (dyn AsyncReadAndSeek + Sync + Unpin + Send + '_),
meta: Box<dyn AssetMetaDyn>,
load_context: LoadContext<'a>,
) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send>>> + 'a>>
fn load<'a>( &'a self, reader: &'a mut (dyn AsyncReadAndSeek + Sync + Unpin + Send + '_), meta: Box<dyn AssetMetaDyn>, load_context: LoadContext<'a>, ) -> Pin<Box<dyn ConditionalSendFuture<Output = Result<ErasedLoadedAsset, Box<dyn Error + Sync + Send>>> + 'a>>
Processes the asset in an asynchronous closure.
Source§fn extensions(&self) -> &[&str]
fn extensions(&self) -> &[&str]
Returns a list of extensions supported by this asset loader, without the preceding dot.
Source§fn deserialize_meta(
&self,
meta: &[u8],
) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>
fn deserialize_meta( &self, meta: &[u8], ) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>
Deserializes metadata from the input
meta
bytes into the appropriate type (erased as Box<dyn AssetMetaDyn>
).Source§fn default_meta(&self) -> Box<dyn AssetMetaDyn>
fn default_meta(&self) -> Box<dyn AssetMetaDyn>
Returns the default meta value for the
AssetLoader
(erased as Box<dyn AssetMetaDyn>
).Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Returns the type name of the
AssetLoader
.Source§fn asset_type_name(&self) -> &'static str
fn asset_type_name(&self) -> &'static str
Returns the type name of the top-level
Asset
loaded by the AssetLoader
.