pub enum VisibilitySystems {
CalculateBounds,
UpdateFrusta,
VisibilityPropagate,
CheckVisibility,
MarkNewlyHiddenEntitiesInvisible,
}
Variants§
CalculateBounds
Label for the calculate_bounds
, calculate_bounds_2d
and calculate_bounds_text2d
systems,
calculating and inserting an Aabb
to relevant entities.
UpdateFrusta
Label for update_frusta
in CameraProjectionPlugin
.
VisibilityPropagate
Label for the system propagating the InheritedVisibility
in a
ChildOf
/ Children
hierarchy.
CheckVisibility
Label for the check_visibility
system updating ViewVisibility
of each entity and the VisibleEntities
of each view.\
System order ambiguities between systems in this set are ignored:
the order of systems within this set is irrelevant, as check_visibility
assumes that its operations are irreversible during the frame.
MarkNewlyHiddenEntitiesInvisible
Label for the mark_newly_hidden_entities_invisible
system, which sets
ViewVisibility
to ViewVisibility::HIDDEN
for entities that no
view has marked as visible.
Trait Implementations§
Source§impl Clone for VisibilitySystems
impl Clone for VisibilitySystems
Source§fn clone(&self) -> VisibilitySystems
fn clone(&self) -> VisibilitySystems
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for VisibilitySystems
impl Debug for VisibilitySystems
Source§impl Hash for VisibilitySystems
impl Hash for VisibilitySystems
Source§impl PartialEq for VisibilitySystems
impl PartialEq for VisibilitySystems
Source§impl SystemSet for VisibilitySystems
impl SystemSet for VisibilitySystems
Source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Some
if this system set is a SystemTypeSet
.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
true
if this system set is an AnonymousSet
.impl Eq for VisibilitySystems
impl StructuralPartialEq for VisibilitySystems
Auto Trait Implementations§
impl Freeze for VisibilitySystems
impl RefUnwindSafe for VisibilitySystems
impl Send for VisibilitySystems
impl Sync for VisibilitySystems
impl Unpin for VisibilitySystems
impl UnwindSafe for VisibilitySystems
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impl<T, U> AsBindGroupShaderType<U> for T
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