bevy_render::view::visibility

Function check_visibility_ranges

Source
pub fn check_visibility_ranges(
    visible_entity_ranges: ResMut<'_, VisibleEntityRanges>,
    view_query: Query<'_, '_, (Entity, &GlobalTransform), With<Camera>>,
    entity_query: Query<'_, '_, (Entity, &GlobalTransform, &VisibilityRange)>,
)
Expand description

Checks all entities against all views in order to determine which entities with VisibilityRanges are potentially visible.

This only checks distance from the camera and doesn’t frustum or occlusion cull.