pub struct RenderLayers(/* private fields */);
Expand description
Describes which rendering layers an entity belongs to.
Cameras with this component will only render entities with intersecting layers.
Entities may belong to one or more layers, or no layer at all.
The Default
instance of RenderLayers
contains layer 0
, the first layer.
An entity with this component without any layers is invisible.
Entities without this component belong to layer 0
.
Implementations§
Source§impl RenderLayers
impl RenderLayers
Sourcepub const fn layer(n: Layer) -> Self
pub const fn layer(n: Layer) -> Self
Create a new RenderLayers
belonging to the given layer.
This const
constructor is limited to size_of::<usize>()
layers.
If you need to support an arbitrary number of layers, use with
or from_layers
.
Sourcepub const fn none() -> Self
pub const fn none() -> Self
Create a new RenderLayers
that belongs to no layers.
This is distinct from RenderLayers::default
, which belongs to the first layer.
Sourcepub fn from_layers(layers: &[Layer]) -> Self
pub fn from_layers(layers: &[Layer]) -> Self
Create a RenderLayers
from a list of layers.
Sourcepub fn with(self, layer: Layer) -> Self
pub fn with(self, layer: Layer) -> Self
Add the given layer.
This may be called multiple times to allow an entity to belong to multiple rendering layers.
Sourcepub fn intersects(&self, other: &RenderLayers) -> bool
pub fn intersects(&self, other: &RenderLayers) -> bool
Determine if a RenderLayers
intersects another.
RenderLayers
s intersect if they share any common layers.
A RenderLayers
with no layers will not match any other
RenderLayers
, even another with no layers.
Sourcepub fn intersection(&self, other: &Self) -> Self
pub fn intersection(&self, other: &Self) -> Self
Returns the set of layers shared by two instances of RenderLayers
.
This corresponds to the self & other
operation.
Sourcepub fn union(&self, other: &Self) -> Self
pub fn union(&self, other: &Self) -> Self
Returns all layers included in either instance of RenderLayers
.
This corresponds to the self | other
operation.
Sourcepub fn symmetric_difference(&self, other: &Self) -> Self
pub fn symmetric_difference(&self, other: &Self) -> Self
Returns all layers included in exactly one of the instances of RenderLayers
.
This corresponds to the “exclusive or” (XOR) operation: self ^ other
.
Trait Implementations§
Source§impl BitAnd for RenderLayers
impl BitAnd for RenderLayers
Source§impl BitOr for RenderLayers
impl BitOr for RenderLayers
Source§impl BitXor for RenderLayers
impl BitXor for RenderLayers
Source§impl Clone for RenderLayers
impl Clone for RenderLayers
Source§fn clone(&self) -> RenderLayers
fn clone(&self) -> RenderLayers
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for RenderLayers
impl Component for RenderLayers
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl Debug for RenderLayers
impl Debug for RenderLayers
Source§impl Default for &RenderLayers
impl Default for &RenderLayers
Source§impl Default for RenderLayers
impl Default for RenderLayers
Source§fn default() -> Self
fn default() -> Self
By default, this structure includes layer 0
, which represents the first layer.
This is distinct from RenderLayers::none
, which doesn’t belong to any layers.
Source§impl FromIterator<usize> for RenderLayers
impl FromIterator<usize> for RenderLayers
Source§impl FromReflect for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl Ord for RenderLayers
impl Ord for RenderLayers
Source§fn cmp(&self, other: &RenderLayers) -> Ordering
fn cmp(&self, other: &RenderLayers) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Source§impl PartialEq for RenderLayers
impl PartialEq for RenderLayers
Source§impl PartialOrd for RenderLayers
impl PartialOrd for RenderLayers
Source§impl PartialReflect for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn as_reflect(&self) -> &dyn Reflect
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl TupleStruct for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl TupleStruct for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn field(&self, index: usize) -> Option<&dyn PartialReflect>
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&dyn Reflect
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fn iter_fields(&self) -> TupleStructFieldIter<'_>
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>
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if TypeInfo
is not available.Source§impl TypePath for RenderLayers
impl TypePath for RenderLayers
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for RenderLayerswhere
RenderLayers: Any + Send + Sync,
SmallVec<[u64; 1]>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Eq for RenderLayers
impl StructuralPartialEq for RenderLayers
Auto Trait Implementations§
impl Freeze for RenderLayers
impl RefUnwindSafe for RenderLayers
impl Send for RenderLayers
impl Sync for RenderLayers
impl Unpin for RenderLayers
impl UnwindSafe for RenderLayers
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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. When used in AsBindGroup
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
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