pub enum Fixed<N>{
Hor(N),
Ver(N),
Upp(N),
}Expand description
Fixed quantity wrt field of view.
- Implements
Defaultand can be created withFixed::default()returningFixed::Ver(N::frac_pi_4()). - Implements
From<N>and can be created withN::into()returningFixed::Ver().
Variants§
Hor(N)
Fixed horizontal field of view aka Vert- scaling.
Ver(N)
Fixed vertical field of view aka Hor+ scaling.
Upp(N)
Fixed unit per pixel on focus plane at distance from eye of one aka Pixel-based scaling.
Implementations§
Source§impl<N> Fixed<N>
impl<N> Fixed<N>
Sourcepub fn to_hor(self, max: &OPoint<N, Const<2>>) -> Fixed<N>
pub fn to_hor(self, max: &OPoint<N, Const<2>>) -> Fixed<N>
Converts to fixed horizontal field of view wrt maximum position in screen space.
Examples found in repository?
examples/scaling_modes.rs (line 81)
28fn setup(
29 mut windows: Query<&mut Window>,
30 mut commands: Commands,
31 mut meshes: ResMut<Assets<Mesh>>,
32 mut materials: ResMut<Assets<StandardMaterial>>,
33) {
34 // circular base
35 commands.spawn((
36 Mesh3d(meshes.add(Circle::new(4.0))),
37 MeshMaterial3d(materials.add(Color::WHITE)),
38 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
39 ));
40 // cube
41 commands.spawn((
42 Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
43 MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
44 Transform::from_xyz(0.0, 0.5, 0.0),
45 ));
46 // light
47 commands.spawn((
48 PointLight {
49 shadow_maps_enabled: true,
50 ..default()
51 },
52 Transform::from_xyz(4.0, 8.0, 4.0),
53 ));
54
55 // Windows
56 let mut window1 = windows.single_mut().unwrap();
57 "Fixed Vertical Field of View (Perspective vs Orthographic)".clone_into(&mut window1.title);
58 let res = &window1.resolution;
59 let max = Vec2::new(res.width() * 0.5, res.height()).into();
60 // Left and right camera orientation.
61 let [target, eye, up] = [Vec3::Y * 0.5, Vec3::new(-2.5, 4.5, 9.0) * 1.2, Vec3::Y];
62 // Spawn a 2nd window.
63 let window2 = commands
64 .spawn(Window {
65 title: "Fixed Horizontal Field of View (Perspective vs Orthographic)".to_owned(),
66 ..default()
67 })
68 .id();
69 // Spawn a 3rd window.
70 let window3 = commands
71 .spawn(Window {
72 title: "Fixed Unit Per Pixels (Perspective vs Orthographic)".to_owned(),
73 ..default()
74 })
75 .id();
76
77 // Cameras
78 let fov = Fixed::default();
79 for (fov, window) in [
80 (fov, WindowRef::Primary),
81 (fov.to_hor(&max), WindowRef::Entity(window2)),
82 (fov.to_upp(&max), WindowRef::Entity(window3)),
83 ] {
84 let mut scope = Scope::default();
85 scope.set_fov(fov);
86 // Left trackball controller and camera 3D bundle.
87 let left = commands
88 .spawn((
89 TrackballController::default(),
90 Camera {
91 order: 0,
92 ..default()
93 },
94 RenderTarget::Window(window),
95 Camera3d::default(),
96 LeftCamera,
97 ))
98 .id();
99 // Right trackball controller and camera 3D bundle.
100 let right = commands
101 .spawn((
102 TrackballController::default(),
103 Camera {
104 order: 1,
105 ..default()
106 },
107 RenderTarget::Window(window),
108 Camera3d::default(),
109 RightCamera,
110 ))
111 .id();
112 // Insert left trackball camera and make it sensitive to right trackball controller as well.
113 commands.entity(left).insert(
114 TrackballCamera::look_at(target, eye, up)
115 .with_scope(scope)
116 .add_controller(right, true),
117 );
118 // Set orthographic projection mode for right camera.
119 scope.set_ortho(true);
120 // Insert right trackball camera and make it sensitive to left trackball controller as well.
121 commands.entity(right).insert(
122 TrackballCamera::look_at(target, eye, up)
123 .with_scope(scope)
124 .add_controller(left, true),
125 );
126 }
127}Sourcepub fn to_ver(self, max: &OPoint<N, Const<2>>) -> Fixed<N>
pub fn to_ver(self, max: &OPoint<N, Const<2>>) -> Fixed<N>
Converts to fixed vertical field of view wrt maximum position in screen space.
Sourcepub fn to_upp(self, max: &OPoint<N, Const<2>>) -> Fixed<N>
pub fn to_upp(self, max: &OPoint<N, Const<2>>) -> Fixed<N>
Converts to fixed unit per pixel on focus plane at distance from eye of one wrt maximum position in screen space.
Examples found in repository?
examples/scaling_modes.rs (line 82)
28fn setup(
29 mut windows: Query<&mut Window>,
30 mut commands: Commands,
31 mut meshes: ResMut<Assets<Mesh>>,
32 mut materials: ResMut<Assets<StandardMaterial>>,
33) {
34 // circular base
35 commands.spawn((
36 Mesh3d(meshes.add(Circle::new(4.0))),
37 MeshMaterial3d(materials.add(Color::WHITE)),
38 Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
39 ));
40 // cube
41 commands.spawn((
42 Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
43 MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
44 Transform::from_xyz(0.0, 0.5, 0.0),
45 ));
46 // light
47 commands.spawn((
48 PointLight {
49 shadow_maps_enabled: true,
50 ..default()
51 },
52 Transform::from_xyz(4.0, 8.0, 4.0),
53 ));
54
55 // Windows
56 let mut window1 = windows.single_mut().unwrap();
57 "Fixed Vertical Field of View (Perspective vs Orthographic)".clone_into(&mut window1.title);
58 let res = &window1.resolution;
59 let max = Vec2::new(res.width() * 0.5, res.height()).into();
60 // Left and right camera orientation.
61 let [target, eye, up] = [Vec3::Y * 0.5, Vec3::new(-2.5, 4.5, 9.0) * 1.2, Vec3::Y];
62 // Spawn a 2nd window.
63 let window2 = commands
64 .spawn(Window {
65 title: "Fixed Horizontal Field of View (Perspective vs Orthographic)".to_owned(),
66 ..default()
67 })
68 .id();
69 // Spawn a 3rd window.
70 let window3 = commands
71 .spawn(Window {
72 title: "Fixed Unit Per Pixels (Perspective vs Orthographic)".to_owned(),
73 ..default()
74 })
75 .id();
76
77 // Cameras
78 let fov = Fixed::default();
79 for (fov, window) in [
80 (fov, WindowRef::Primary),
81 (fov.to_hor(&max), WindowRef::Entity(window2)),
82 (fov.to_upp(&max), WindowRef::Entity(window3)),
83 ] {
84 let mut scope = Scope::default();
85 scope.set_fov(fov);
86 // Left trackball controller and camera 3D bundle.
87 let left = commands
88 .spawn((
89 TrackballController::default(),
90 Camera {
91 order: 0,
92 ..default()
93 },
94 RenderTarget::Window(window),
95 Camera3d::default(),
96 LeftCamera,
97 ))
98 .id();
99 // Right trackball controller and camera 3D bundle.
100 let right = commands
101 .spawn((
102 TrackballController::default(),
103 Camera {
104 order: 1,
105 ..default()
106 },
107 RenderTarget::Window(window),
108 Camera3d::default(),
109 RightCamera,
110 ))
111 .id();
112 // Insert left trackball camera and make it sensitive to right trackball controller as well.
113 commands.entity(left).insert(
114 TrackballCamera::look_at(target, eye, up)
115 .with_scope(scope)
116 .add_controller(right, true),
117 );
118 // Set orthographic projection mode for right camera.
119 scope.set_ortho(true);
120 // Insert right trackball camera and make it sensitive to left trackball controller as well.
121 commands.entity(right).insert(
122 TrackballCamera::look_at(target, eye, up)
123 .with_scope(scope)
124 .add_controller(left, true),
125 );
126 }
127}Sourcepub fn max_and_upp(
&self,
zat: N,
max: &OPoint<N, Const<2>>,
) -> (OPoint<N, Const<2>>, N)
pub fn max_and_upp( &self, zat: N, max: &OPoint<N, Const<2>>, ) -> (OPoint<N, Const<2>>, N)
Maximum position in camera space and unit per pixel on focus plane wrt distance between eye and target and maximum position in screen space.
Sourcepub const fn into_inner(self) -> N
pub const fn into_inner(self) -> N
Underlying quantity.
Trait Implementations§
impl<N> Copy for Fixed<N>
impl<N> Eq for Fixed<N>
impl<N> StructuralPartialEq for Fixed<N>
Auto Trait Implementations§
impl<N> Freeze for Fixed<N>where
N: Freeze,
impl<N> RefUnwindSafe for Fixed<N>where
N: RefUnwindSafe,
impl<N> Send for Fixed<N>
impl<N> Sync for Fixed<N>
impl<N> Unpin for Fixed<N>where
N: Unpin,
impl<N> UnsafeUnpin for Fixed<N>where
N: UnsafeUnpin,
impl<N> UnwindSafe for Fixed<N>where
N: UnwindSafe,
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