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Fixed

Enum Fixed 

Source
pub enum Fixed<N>
where N: Copy + RealField,
{ Hor(N), Ver(N), Upp(N), }
Expand description

Fixed quantity wrt field of view.

  • Implements Default and can be created with Fixed::default() returning Fixed::Ver(N::frac_pi_4()).
  • Implements From<N> and can be created with N::into() returning Fixed::Ver().

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Hor(N)

Fixed horizontal field of view aka Vert- scaling.

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Ver(N)

Fixed vertical field of view aka Hor+ scaling.

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Upp(N)

Fixed unit per pixel on focus plane at distance from eye of one aka Pixel-based scaling.

Implementations§

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impl<N> Fixed<N>
where N: Copy + RealField,

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pub fn to_hor(self, max: &OPoint<N, Const<2>>) -> Fixed<N>

Converts to fixed horizontal field of view wrt maximum position in screen space.

Examples found in repository?
examples/scaling_modes.rs (line 81)
28fn setup(
29	mut windows: Query<&mut Window>,
30	mut commands: Commands,
31	mut meshes: ResMut<Assets<Mesh>>,
32	mut materials: ResMut<Assets<StandardMaterial>>,
33) {
34	// circular base
35	commands.spawn((
36		Mesh3d(meshes.add(Circle::new(4.0))),
37		MeshMaterial3d(materials.add(Color::WHITE)),
38		Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
39	));
40	// cube
41	commands.spawn((
42		Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
43		MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
44		Transform::from_xyz(0.0, 0.5, 0.0),
45	));
46	// light
47	commands.spawn((
48		PointLight {
49			shadow_maps_enabled: true,
50			..default()
51		},
52		Transform::from_xyz(4.0, 8.0, 4.0),
53	));
54
55	// Windows
56	let mut window1 = windows.single_mut().unwrap();
57	"Fixed Vertical Field of View (Perspective vs Orthographic)".clone_into(&mut window1.title);
58	let res = &window1.resolution;
59	let max = Vec2::new(res.width() * 0.5, res.height()).into();
60	// Left and right camera orientation.
61	let [target, eye, up] = [Vec3::Y * 0.5, Vec3::new(-2.5, 4.5, 9.0) * 1.2, Vec3::Y];
62	// Spawn a 2nd window.
63	let window2 = commands
64		.spawn(Window {
65			title: "Fixed Horizontal Field of View (Perspective vs Orthographic)".to_owned(),
66			..default()
67		})
68		.id();
69	// Spawn a 3rd window.
70	let window3 = commands
71		.spawn(Window {
72			title: "Fixed Unit Per Pixels (Perspective vs Orthographic)".to_owned(),
73			..default()
74		})
75		.id();
76
77	// Cameras
78	let fov = Fixed::default();
79	for (fov, window) in [
80		(fov, WindowRef::Primary),
81		(fov.to_hor(&max), WindowRef::Entity(window2)),
82		(fov.to_upp(&max), WindowRef::Entity(window3)),
83	] {
84		let mut scope = Scope::default();
85		scope.set_fov(fov);
86		// Left trackball controller and camera 3D bundle.
87		let left = commands
88			.spawn((
89				TrackballController::default(),
90				Camera {
91					order: 0,
92					..default()
93				},
94				RenderTarget::Window(window),
95				Camera3d::default(),
96				LeftCamera,
97			))
98			.id();
99		// Right trackball controller and camera 3D bundle.
100		let right = commands
101			.spawn((
102				TrackballController::default(),
103				Camera {
104					order: 1,
105					..default()
106				},
107				RenderTarget::Window(window),
108				Camera3d::default(),
109				RightCamera,
110			))
111			.id();
112		// Insert left trackball camera and make it sensitive to right trackball controller as well.
113		commands.entity(left).insert(
114			TrackballCamera::look_at(target, eye, up)
115				.with_scope(scope)
116				.add_controller(right, true),
117		);
118		// Set orthographic projection mode for right camera.
119		scope.set_ortho(true);
120		// Insert right trackball camera and make it sensitive to left trackball controller as well.
121		commands.entity(right).insert(
122			TrackballCamera::look_at(target, eye, up)
123				.with_scope(scope)
124				.add_controller(left, true),
125		);
126	}
127}
Source

pub fn to_ver(self, max: &OPoint<N, Const<2>>) -> Fixed<N>

Converts to fixed vertical field of view wrt maximum position in screen space.

Source

pub fn to_upp(self, max: &OPoint<N, Const<2>>) -> Fixed<N>

Converts to fixed unit per pixel on focus plane at distance from eye of one wrt maximum position in screen space.

Examples found in repository?
examples/scaling_modes.rs (line 82)
28fn setup(
29	mut windows: Query<&mut Window>,
30	mut commands: Commands,
31	mut meshes: ResMut<Assets<Mesh>>,
32	mut materials: ResMut<Assets<StandardMaterial>>,
33) {
34	// circular base
35	commands.spawn((
36		Mesh3d(meshes.add(Circle::new(4.0))),
37		MeshMaterial3d(materials.add(Color::WHITE)),
38		Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
39	));
40	// cube
41	commands.spawn((
42		Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
43		MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
44		Transform::from_xyz(0.0, 0.5, 0.0),
45	));
46	// light
47	commands.spawn((
48		PointLight {
49			shadow_maps_enabled: true,
50			..default()
51		},
52		Transform::from_xyz(4.0, 8.0, 4.0),
53	));
54
55	// Windows
56	let mut window1 = windows.single_mut().unwrap();
57	"Fixed Vertical Field of View (Perspective vs Orthographic)".clone_into(&mut window1.title);
58	let res = &window1.resolution;
59	let max = Vec2::new(res.width() * 0.5, res.height()).into();
60	// Left and right camera orientation.
61	let [target, eye, up] = [Vec3::Y * 0.5, Vec3::new(-2.5, 4.5, 9.0) * 1.2, Vec3::Y];
62	// Spawn a 2nd window.
63	let window2 = commands
64		.spawn(Window {
65			title: "Fixed Horizontal Field of View (Perspective vs Orthographic)".to_owned(),
66			..default()
67		})
68		.id();
69	// Spawn a 3rd window.
70	let window3 = commands
71		.spawn(Window {
72			title: "Fixed Unit Per Pixels (Perspective vs Orthographic)".to_owned(),
73			..default()
74		})
75		.id();
76
77	// Cameras
78	let fov = Fixed::default();
79	for (fov, window) in [
80		(fov, WindowRef::Primary),
81		(fov.to_hor(&max), WindowRef::Entity(window2)),
82		(fov.to_upp(&max), WindowRef::Entity(window3)),
83	] {
84		let mut scope = Scope::default();
85		scope.set_fov(fov);
86		// Left trackball controller and camera 3D bundle.
87		let left = commands
88			.spawn((
89				TrackballController::default(),
90				Camera {
91					order: 0,
92					..default()
93				},
94				RenderTarget::Window(window),
95				Camera3d::default(),
96				LeftCamera,
97			))
98			.id();
99		// Right trackball controller and camera 3D bundle.
100		let right = commands
101			.spawn((
102				TrackballController::default(),
103				Camera {
104					order: 1,
105					..default()
106				},
107				RenderTarget::Window(window),
108				Camera3d::default(),
109				RightCamera,
110			))
111			.id();
112		// Insert left trackball camera and make it sensitive to right trackball controller as well.
113		commands.entity(left).insert(
114			TrackballCamera::look_at(target, eye, up)
115				.with_scope(scope)
116				.add_controller(right, true),
117		);
118		// Set orthographic projection mode for right camera.
119		scope.set_ortho(true);
120		// Insert right trackball camera and make it sensitive to left trackball controller as well.
121		commands.entity(right).insert(
122			TrackballCamera::look_at(target, eye, up)
123				.with_scope(scope)
124				.add_controller(left, true),
125		);
126	}
127}
Source

pub fn max_and_upp( &self, zat: N, max: &OPoint<N, Const<2>>, ) -> (OPoint<N, Const<2>>, N)

Maximum position in camera space and unit per pixel on focus plane wrt distance between eye and target and maximum position in screen space.

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pub const fn into_inner(self) -> N

Underlying quantity.

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pub fn cast<M>(self) -> Fixed<M>
where M: Copy + RealField, N: SubsetOf<M>,

Casts components to another type, e.g., between f32 and f64.

Trait Implementations§

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impl<N> Clone for Fixed<N>
where N: Clone + Copy + RealField,

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fn clone(&self) -> Fixed<N>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<N> Copy for Fixed<N>
where N: Copy + RealField,

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impl<N> Debug for Fixed<N>
where N: Debug + Copy + RealField,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<N> Default for Fixed<N>
where N: Copy + RealField,

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fn default() -> Fixed<N>

Returns the “default value” for a type. Read more
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impl<N> Eq for Fixed<N>
where N: Eq + Copy + RealField,

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impl<N> From<N> for Fixed<N>
where N: Copy + RealField,

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fn from(fov: N) -> Fixed<N>

Converts to this type from the input type.
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impl<N> PartialEq for Fixed<N>
where N: PartialEq + Copy + RealField,

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fn eq(&self, other: &Fixed<N>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<N> StructuralPartialEq for Fixed<N>
where N: PartialEq + Copy + RealField,

Auto Trait Implementations§

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impl<N> Freeze for Fixed<N>
where N: Freeze,

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impl<N> RefUnwindSafe for Fixed<N>
where N: RefUnwindSafe,

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impl<N> Send for Fixed<N>

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impl<N> Sync for Fixed<N>

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impl<N> Unpin for Fixed<N>
where N: Unpin,

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impl<N> UnsafeUnpin for Fixed<N>
where N: UnsafeUnpin,

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impl<N> UnwindSafe for Fixed<N>
where N: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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