Available on crate feature
bevy-support
only.Expand description
Systems responsible for transform propagation
Functions§
- mark_
dirty_ trees - Optimization for static scenes. Propagates a “dirty bit” up the hierarchy towards ancestors. Transform propagation can ignore entire subtrees of the hierarchy if it encounters an entity without the dirty bit.
- propagate_
parent_ transforms std
- Update
GlobalTransform
component of entities based on entity hierarchy andTransform
component. - sync_
simple_ transforms - Update
GlobalTransform
component of entities that aren’t in the hierarchy