Module systems

Source
Available on crate feature bevy-support only.
Expand description

Systems responsible for transform propagation

Functions§

mark_dirty_trees
Optimization for static scenes. Propagates a “dirty bit” up the hierarchy towards ancestors. Transform propagation can ignore entire subtrees of the hierarchy if it encounters an entity without the dirty bit.
propagate_parent_transformsstd
Update GlobalTransform component of entities based on entity hierarchy and Transform component.
sync_simple_transforms
Update GlobalTransform component of entities that aren’t in the hierarchy