Expand description
Menu bar functionality (very basic so far).
Usage:
fn show_menu(ui: &mut egui::Ui) {
use egui::{menu, Button};
menu::bar(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Open").clicked() {
// …
}
});
});
}
Structs§
- BarState
- What is saved between frames.
- Menu
Root - Menu root associated with an Id from a Response
- Menu
Root Manager - Stores the state for the context menu.
- Menu
State - Components of menu state, public for advanced usage.
- SubMenu
- SubMenu
Button
Enums§
Functions§
- bar
- The menu bar goes well in a
crate::TopBottomPanel::top
, but can also be placed in acrate::Window
. In the latter case you may want to wrap it inFrame
. - menu_
button - Construct a top level menu in a menu bar. This would be e.g. “File”, “Edit” etc.
- menu_
custom_ button - Construct a top level menu with a custom button in a menu bar.
- menu_
image_ button Deprecated - Construct a top level menu with an image in a menu bar. This would be e.g. “File”, “Edit” etc.