epaint

Struct QuadraticBezierShape

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pub struct QuadraticBezierShape {
    pub points: [Pos2; 3],
    pub closed: bool,
    pub fill: Color32,
    pub stroke: PathStroke,
}
Expand description

A quadratic Bézier Curve.

See also CubicBezierShape.

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§points: [Pos2; 3]

The first point is the starting point and the last one is the ending point of the curve. The middle point is the control points.

§closed: bool§fill: Color32§stroke: PathStroke

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impl QuadraticBezierShape

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pub fn from_points_stroke( points: [Pos2; 3], closed: bool, fill: Color32, stroke: impl Into<PathStroke>, ) -> Self

Create a new quadratic Bézier shape based on the 3 points and stroke.

The first point is the starting point and the last one is the ending point of the curve. The middle point is the control points. The points should be in the order [start, control, end]

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pub fn transform(&self, transform: &RectTransform) -> Self

Transform the curve with the given transform.

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pub fn to_path_shape(&self, tolerance: Option<f32>) -> PathShape

Convert the quadratic Bézier curve to one PathShape. The tolerance will be used to control the max distance between the curve and the base line.

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pub fn visual_bounding_rect(&self) -> Rect

The visual bounding rectangle (includes stroke width)

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pub fn logical_bounding_rect(&self) -> Rect

Logical bounding rectangle (ignoring stroke width)

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pub fn sample(&self, t: f32) -> Pos2

Calculate the point (x,y) at t based on the quadratic Bézier curve equation. t is in [0.0,1.0] Bézier Curve

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pub fn flatten(&self, tolerance: Option<f32>) -> Vec<Pos2>

find a set of points that approximate the quadratic Bézier curve. the number of points is determined by the tolerance. the points may not be evenly distributed in the range [0.0,1.0] (t value)

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pub fn for_each_flattened_with_t<F>(&self, tolerance: f32, callback: &mut F)
where F: FnMut(Pos2, f32),

Compute a flattened approximation of the curve, invoking a callback at each step.

The callback takes the point and corresponding curve parameter at each step.

This implements the algorithm described by Raph Levien at https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html

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impl Clone for QuadraticBezierShape

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fn clone(&self) -> QuadraticBezierShape

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for QuadraticBezierShape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for QuadraticBezierShape

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<QuadraticBezierShape> for Shape

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fn from(shape: QuadraticBezierShape) -> Self

Converts to this type from the input type.
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impl PartialEq for QuadraticBezierShape

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fn eq(&self, other: &QuadraticBezierShape) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for QuadraticBezierShape

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for QuadraticBezierShape

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,