bevy_asset/
folder.rs

1use crate as bevy_asset;
2use crate::{Asset, UntypedHandle};
3use bevy_reflect::TypePath;
4
5/// A "loaded folder" containing handles for all assets stored in a given [`AssetPath`].
6///
7/// [`AssetPath`]: crate::AssetPath
8#[derive(Asset, TypePath)]
9pub struct LoadedFolder {
10    #[dependency]
11    pub handles: Vec<UntypedHandle>,
12}