1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#[cfg(feature = "file_watcher")]
mod file_watcher;

#[cfg(feature = "multi_threaded")]
mod file_asset;
#[cfg(not(feature = "multi_threaded"))]
mod sync_file_asset;

use bevy_utils::tracing::error;
#[cfg(feature = "file_watcher")]
pub use file_watcher::*;

use std::{
    env,
    path::{Path, PathBuf},
};

pub(crate) fn get_base_path() -> PathBuf {
    if let Ok(manifest_dir) = env::var("BEVY_ASSET_ROOT") {
        PathBuf::from(manifest_dir)
    } else if let Ok(manifest_dir) = env::var("CARGO_MANIFEST_DIR") {
        PathBuf::from(manifest_dir)
    } else {
        env::current_exe()
            .map(|path| {
                path.parent()
                    .map(|exe_parent_path| exe_parent_path.to_owned())
                    .unwrap()
            })
            .unwrap()
    }
}

/// I/O implementation for the local filesystem.
///
/// This asset I/O is fully featured but it's not available on `android` and `wasm` targets.
pub struct FileAssetReader {
    root_path: PathBuf,
}

impl FileAssetReader {
    /// Creates a new `FileAssetIo` at a path relative to the executable's directory, optionally
    /// watching for changes.
    ///
    /// See `get_base_path` below.
    pub fn new<P: AsRef<Path>>(path: P) -> Self {
        let root_path = Self::get_base_path().join(path.as_ref());
        Self { root_path }
    }

    /// Returns the base path of the assets directory, which is normally the executable's parent
    /// directory.
    ///
    /// If the `CARGO_MANIFEST_DIR` environment variable is set, then its value will be used
    /// instead. It's set by cargo when running with `cargo run`.
    pub fn get_base_path() -> PathBuf {
        get_base_path()
    }

    /// Returns the root directory where assets are loaded from.
    ///
    /// See `get_base_path`.
    pub fn root_path(&self) -> &PathBuf {
        &self.root_path
    }
}

pub struct FileAssetWriter {
    root_path: PathBuf,
}

impl FileAssetWriter {
    /// Creates a new `FileAssetIo` at a path relative to the executable's directory, optionally
    /// watching for changes.
    ///
    /// See `get_base_path` below.
    pub fn new<P: AsRef<Path> + std::fmt::Debug>(path: P, create_root: bool) -> Self {
        let root_path = get_base_path().join(path.as_ref());
        if create_root {
            if let Err(e) = std::fs::create_dir_all(&root_path) {
                error!(
                    "Failed to create root directory {:?} for file asset writer: {:?}",
                    root_path, e
                );
            }
        }
        Self { root_path }
    }
}