bevy_asset/processor/process.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354
use crate::{
io::{
AssetReaderError, AssetWriterError, MissingAssetWriterError,
MissingProcessedAssetReaderError, MissingProcessedAssetWriterError, SliceReader, Writer,
},
meta::{AssetAction, AssetMeta, AssetMetaDyn, ProcessDependencyInfo, ProcessedInfo, Settings},
processor::AssetProcessor,
saver::{AssetSaver, SavedAsset},
transformer::{AssetTransformer, IdentityAssetTransformer, TransformedAsset},
AssetLoadError, AssetLoader, AssetPath, DeserializeMetaError, ErasedLoadedAsset,
MissingAssetLoaderForExtensionError, MissingAssetLoaderForTypeNameError,
};
use bevy_utils::{BoxedFuture, ConditionalSendFuture};
use core::marker::PhantomData;
use derive_more::derive::{Display, Error, From};
use serde::{Deserialize, Serialize};
/// Asset "processor" logic that reads input asset bytes (stored on [`ProcessContext`]), processes the value in some way,
/// and then writes the final processed bytes with [`Writer`]. The resulting bytes must be loadable with the given [`Process::OutputLoader`].
///
/// This is a "low level", maximally flexible interface. Most use cases are better served by the [`LoadTransformAndSave`] implementation
/// of [`Process`].
pub trait Process: Send + Sync + Sized + 'static {
/// The configuration / settings used to process the asset. This will be stored in the [`AssetMeta`] and is user-configurable per-asset.
type Settings: Settings + Default + Serialize + for<'a> Deserialize<'a>;
/// The [`AssetLoader`] that will be used to load the final processed asset.
type OutputLoader: AssetLoader;
/// Processes the asset stored on `context` in some way using the settings stored on `meta`. The results are written to `writer`. The
/// final written processed asset is loadable using [`Process::OutputLoader`]. This load will use the returned [`AssetLoader::Settings`].
fn process(
&self,
context: &mut ProcessContext,
meta: AssetMeta<(), Self>,
writer: &mut Writer,
) -> impl ConditionalSendFuture<
Output = Result<<Self::OutputLoader as AssetLoader>::Settings, ProcessError>,
>;
}
/// A flexible [`Process`] implementation that loads the source [`Asset`] using the `L` [`AssetLoader`], then transforms
/// the `L` asset into an `S` [`AssetSaver`] asset using the `T` [`AssetTransformer`], and lastly saves the asset using the `S` [`AssetSaver`].
///
/// When creating custom processors, it is generally recommended to use the [`LoadTransformAndSave`] [`Process`] implementation,
/// as it encourages you to separate your code into an [`AssetLoader`] capable of loading assets without processing enabled,
/// an [`AssetTransformer`] capable of converting from an `L` asset to an `S` asset, and
/// an [`AssetSaver`] that allows you save any `S` asset. However you can
/// also implement [`Process`] directly if [`LoadTransformAndSave`] feels limiting or unnecessary.
///
/// If your [`Process`] does not need to transform the [`Asset`], you can use [`IdentityAssetTransformer`] as `T`.
/// This will directly return the input [`Asset`], allowing your [`Process`] to directly load and then save an [`Asset`].
/// However, this pattern should only be used for cases such as file format conversion.
/// Otherwise, consider refactoring your [`AssetLoader`] and [`AssetSaver`] to isolate the transformation step into an explicit [`AssetTransformer`].
///
/// This uses [`LoadTransformAndSaveSettings`] to configure the processor.
///
/// [`Asset`]: crate::Asset
pub struct LoadTransformAndSave<
L: AssetLoader,
T: AssetTransformer<AssetInput = L::Asset>,
S: AssetSaver<Asset = T::AssetOutput>,
> {
transformer: T,
saver: S,
marker: PhantomData<fn() -> L>,
}
impl<L: AssetLoader, S: AssetSaver<Asset = L::Asset>> From<S>
for LoadTransformAndSave<L, IdentityAssetTransformer<L::Asset>, S>
{
fn from(value: S) -> Self {
LoadTransformAndSave {
transformer: IdentityAssetTransformer::new(),
saver: value,
marker: PhantomData,
}
}
}
/// Settings for the [`LoadTransformAndSave`] [`Process::Settings`] implementation.
///
/// `LoaderSettings` corresponds to [`AssetLoader::Settings`], `TransformerSettings` corresponds to [`AssetTransformer::Settings`],
/// and `SaverSettings` corresponds to [`AssetSaver::Settings`].
#[derive(Serialize, Deserialize, Default)]
pub struct LoadTransformAndSaveSettings<LoaderSettings, TransformerSettings, SaverSettings> {
/// The [`AssetLoader::Settings`] for [`LoadTransformAndSave`].
pub loader_settings: LoaderSettings,
/// The [`AssetTransformer::Settings`] for [`LoadTransformAndSave`].
pub transformer_settings: TransformerSettings,
/// The [`AssetSaver::Settings`] for [`LoadTransformAndSave`].
pub saver_settings: SaverSettings,
}
impl<
L: AssetLoader,
T: AssetTransformer<AssetInput = L::Asset>,
S: AssetSaver<Asset = T::AssetOutput>,
> LoadTransformAndSave<L, T, S>
{
pub fn new(transformer: T, saver: S) -> Self {
LoadTransformAndSave {
transformer,
saver,
marker: PhantomData,
}
}
}
/// A flexible [`Process`] implementation that loads the source [`Asset`] using the `L` [`AssetLoader`], then
/// saves that `L` asset using the `S` [`AssetSaver`].
///
/// This is a specialized use case of [`LoadTransformAndSave`] and is useful where there is no asset manipulation
/// such as when compressing assets.
///
/// This uses [`LoadAndSaveSettings`] to configure the processor.
///
/// [`Asset`]: crate::Asset
#[deprecated = "Use `LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>` instead"]
pub type LoadAndSave<L, S> =
LoadTransformAndSave<L, IdentityAssetTransformer<<L as AssetLoader>::Asset>, S>;
/// Settings for the [`LoadAndSave`] [`Process::Settings`] implementation.
///
/// `LoaderSettings` corresponds to [`AssetLoader::Settings`] and `SaverSettings` corresponds to [`AssetSaver::Settings`].
#[deprecated = "Use `LoadTransformAndSaveSettings<LoaderSettings, (), SaverSettings>` instead"]
pub type LoadAndSaveSettings<LoaderSettings, SaverSettings> =
LoadTransformAndSaveSettings<LoaderSettings, (), SaverSettings>;
/// An error that is encountered during [`Process::process`].
#[derive(Error, Display, Debug, From)]
pub enum ProcessError {
MissingAssetLoaderForExtension(MissingAssetLoaderForExtensionError),
MissingAssetLoaderForTypeName(MissingAssetLoaderForTypeNameError),
#[display("The processor '{_0}' does not exist")]
#[error(ignore)]
#[from(ignore)]
MissingProcessor(String),
#[display("Encountered an AssetReader error for '{path}': {err}")]
#[from(ignore)]
AssetReaderError {
path: AssetPath<'static>,
err: AssetReaderError,
},
#[display("Encountered an AssetWriter error for '{path}': {err}")]
#[from(ignore)]
AssetWriterError {
path: AssetPath<'static>,
err: AssetWriterError,
},
MissingAssetWriterError(MissingAssetWriterError),
MissingProcessedAssetReaderError(MissingProcessedAssetReaderError),
MissingProcessedAssetWriterError(MissingProcessedAssetWriterError),
#[display("Failed to read asset metadata for {path}: {err}")]
#[from(ignore)]
ReadAssetMetaError {
path: AssetPath<'static>,
err: AssetReaderError,
},
DeserializeMetaError(DeserializeMetaError),
AssetLoadError(AssetLoadError),
#[display("The wrong meta type was passed into a processor. This is probably an internal implementation error.")]
WrongMetaType,
#[display("Encountered an error while saving the asset: {_0}")]
#[from(ignore)]
AssetSaveError(Box<dyn core::error::Error + Send + Sync + 'static>),
#[display("Encountered an error while transforming the asset: {_0}")]
#[from(ignore)]
AssetTransformError(Box<dyn core::error::Error + Send + Sync + 'static>),
#[display("Assets without extensions are not supported.")]
ExtensionRequired,
}
impl<Loader, Transformer, Saver> Process for LoadTransformAndSave<Loader, Transformer, Saver>
where
Loader: AssetLoader,
Transformer: AssetTransformer<AssetInput = Loader::Asset>,
Saver: AssetSaver<Asset = Transformer::AssetOutput>,
{
type Settings =
LoadTransformAndSaveSettings<Loader::Settings, Transformer::Settings, Saver::Settings>;
type OutputLoader = Saver::OutputLoader;
async fn process(
&self,
context: &mut ProcessContext<'_>,
meta: AssetMeta<(), Self>,
writer: &mut Writer,
) -> Result<<Self::OutputLoader as AssetLoader>::Settings, ProcessError> {
let AssetAction::Process { settings, .. } = meta.asset else {
return Err(ProcessError::WrongMetaType);
};
let loader_meta = AssetMeta::<Loader, ()>::new(AssetAction::Load {
loader: core::any::type_name::<Loader>().to_string(),
settings: settings.loader_settings,
});
let pre_transformed_asset = TransformedAsset::<Loader::Asset>::from_loaded(
context.load_source_asset(loader_meta).await?,
)
.unwrap();
let post_transformed_asset = self
.transformer
.transform(pre_transformed_asset, &settings.transformer_settings)
.await
.map_err(|err| ProcessError::AssetTransformError(err.into()))?;
let saved_asset =
SavedAsset::<Transformer::AssetOutput>::from_transformed(&post_transformed_asset);
let output_settings = self
.saver
.save(writer, saved_asset, &settings.saver_settings)
.await
.map_err(|error| ProcessError::AssetSaveError(error.into()))?;
Ok(output_settings)
}
}
/// A type-erased variant of [`Process`] that enables interacting with processor implementations without knowing
/// their type.
pub trait ErasedProcessor: Send + Sync {
/// Type-erased variant of [`Process::process`].
fn process<'a>(
&'a self,
context: &'a mut ProcessContext,
meta: Box<dyn AssetMetaDyn>,
writer: &'a mut Writer,
) -> BoxedFuture<'a, Result<Box<dyn AssetMetaDyn>, ProcessError>>;
/// Deserialized `meta` as type-erased [`AssetMeta`], operating under the assumption that it matches the meta
/// for the underlying [`Process`] impl.
fn deserialize_meta(&self, meta: &[u8]) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError>;
/// Returns the default type-erased [`AssetMeta`] for the underlying [`Process`] impl.
fn default_meta(&self) -> Box<dyn AssetMetaDyn>;
}
impl<P: Process> ErasedProcessor for P {
fn process<'a>(
&'a self,
context: &'a mut ProcessContext,
meta: Box<dyn AssetMetaDyn>,
writer: &'a mut Writer,
) -> BoxedFuture<'a, Result<Box<dyn AssetMetaDyn>, ProcessError>> {
Box::pin(async move {
let meta = meta
.downcast::<AssetMeta<(), P>>()
.map_err(|_e| ProcessError::WrongMetaType)?;
let loader_settings = <P as Process>::process(self, context, *meta, writer).await?;
let output_meta: Box<dyn AssetMetaDyn> =
Box::new(AssetMeta::<P::OutputLoader, ()>::new(AssetAction::Load {
loader: core::any::type_name::<P::OutputLoader>().to_string(),
settings: loader_settings,
}));
Ok(output_meta)
})
}
fn deserialize_meta(&self, meta: &[u8]) -> Result<Box<dyn AssetMetaDyn>, DeserializeMetaError> {
let meta: AssetMeta<(), P> = ron::de::from_bytes(meta)?;
Ok(Box::new(meta))
}
fn default_meta(&self) -> Box<dyn AssetMetaDyn> {
Box::new(AssetMeta::<(), P>::new(AssetAction::Process {
processor: core::any::type_name::<P>().to_string(),
settings: P::Settings::default(),
}))
}
}
/// Provides scoped data access to the [`AssetProcessor`].
/// This must only expose processor data that is represented in the asset's hash.
pub struct ProcessContext<'a> {
/// The "new" processed info for the final processed asset. It is [`ProcessContext`]'s
/// job to populate `process_dependencies` with any asset dependencies used to process
/// this asset (ex: loading an asset value from the [`AssetServer`] of the [`AssetProcessor`])
///
/// DO NOT CHANGE ANY VALUES HERE OTHER THAN APPENDING TO `process_dependencies`
///
/// Do not expose this publicly as it would be too easily to invalidate state.
///
/// [`AssetServer`]: crate::server::AssetServer
pub(crate) new_processed_info: &'a mut ProcessedInfo,
/// This exists to expose access to asset values (via the [`AssetServer`]).
///
/// ANY ASSET VALUE THAT IS ACCESSED SHOULD BE ADDED TO `new_processed_info.process_dependencies`
///
/// Do not expose this publicly as it would be too easily to invalidate state by forgetting to update
/// `process_dependencies`.
///
/// [`AssetServer`]: crate::server::AssetServer
processor: &'a AssetProcessor,
path: &'a AssetPath<'static>,
asset_bytes: &'a [u8],
}
impl<'a> ProcessContext<'a> {
pub(crate) fn new(
processor: &'a AssetProcessor,
path: &'a AssetPath<'static>,
asset_bytes: &'a [u8],
new_processed_info: &'a mut ProcessedInfo,
) -> Self {
Self {
processor,
path,
asset_bytes,
new_processed_info,
}
}
/// Load the source asset using the `L` [`AssetLoader`] and the passed in `meta` config.
/// This will take the "load dependencies" (asset values used when loading with `L`]) and
/// register them as "process dependencies" because they are asset values required to process the
/// current asset.
pub async fn load_source_asset<L: AssetLoader>(
&mut self,
meta: AssetMeta<L, ()>,
) -> Result<ErasedLoadedAsset, AssetLoadError> {
let server = &self.processor.server;
let loader_name = core::any::type_name::<L>();
let loader = server.get_asset_loader_with_type_name(loader_name).await?;
let mut reader = SliceReader::new(self.asset_bytes);
let loaded_asset = server
.load_with_meta_loader_and_reader(
self.path,
Box::new(meta),
&*loader,
&mut reader,
false,
true,
)
.await?;
for (path, full_hash) in &loaded_asset.loader_dependencies {
self.new_processed_info
.process_dependencies
.push(ProcessDependencyInfo {
full_hash: *full_hash,
path: path.to_owned(),
});
}
Ok(loaded_asset)
}
/// The path of the asset being processed.
#[inline]
pub fn path(&self) -> &AssetPath<'static> {
self.path
}
/// The source bytes of the asset being processed.
#[inline]
pub fn asset_bytes(&self) -> &[u8] {
self.asset_bytes
}
}