bevy_core_pipeline/
lib.rs1#![allow(missing_docs, reason = "Not all docs are written yet, see #3492.")]
3#![forbid(unsafe_code)]
4#![cfg_attr(docsrs, feature(doc_auto_cfg))]
5#![doc(
6 html_logo_url = "https://bevyengine.org/assets/icon.png",
7 html_favicon_url = "https://bevyengine.org/assets/icon.png"
8)]
9
10pub mod auto_exposure;
11pub mod blit;
12pub mod bloom;
13pub mod contrast_adaptive_sharpening;
14pub mod core_2d;
15pub mod core_3d;
16pub mod deferred;
17pub mod dof;
18pub mod fullscreen_vertex_shader;
19pub mod fxaa;
20pub mod motion_blur;
21pub mod msaa_writeback;
22pub mod oit;
23pub mod post_process;
24pub mod prepass;
25mod skybox;
26pub mod smaa;
27mod taa;
28pub mod tonemapping;
29pub mod upscaling;
30
31pub use skybox::Skybox;
32
33pub mod experimental {
37 #[expect(deprecated)]
38 pub mod taa {
39 pub use crate::taa::{
40 TemporalAntiAliasBundle, TemporalAntiAliasNode, TemporalAntiAliasPlugin,
41 TemporalAntiAliasSettings, TemporalAntiAliasing,
42 };
43 }
44}
45
46#[expect(deprecated)]
50pub mod prelude {
51 #[doc(hidden)]
52 pub use crate::{
53 core_2d::{Camera2d, Camera2dBundle},
54 core_3d::{Camera3d, Camera3dBundle},
55 };
56}
57
58use crate::{
59 blit::BlitPlugin,
60 bloom::BloomPlugin,
61 contrast_adaptive_sharpening::CasPlugin,
62 core_2d::Core2dPlugin,
63 core_3d::Core3dPlugin,
64 deferred::copy_lighting_id::CopyDeferredLightingIdPlugin,
65 dof::DepthOfFieldPlugin,
66 fullscreen_vertex_shader::FULLSCREEN_SHADER_HANDLE,
67 fxaa::FxaaPlugin,
68 motion_blur::MotionBlurPlugin,
69 msaa_writeback::MsaaWritebackPlugin,
70 post_process::PostProcessingPlugin,
71 prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
72 smaa::SmaaPlugin,
73 tonemapping::TonemappingPlugin,
74 upscaling::UpscalingPlugin,
75};
76use bevy_app::{App, Plugin};
77use bevy_asset::load_internal_asset;
78use bevy_render::prelude::Shader;
79use oit::OrderIndependentTransparencyPlugin;
80
81#[derive(Default)]
82pub struct CorePipelinePlugin;
83
84impl Plugin for CorePipelinePlugin {
85 fn build(&self, app: &mut App) {
86 load_internal_asset!(
87 app,
88 FULLSCREEN_SHADER_HANDLE,
89 "fullscreen_vertex_shader/fullscreen.wgsl",
90 Shader::from_wgsl
91 );
92
93 app.register_type::<DepthPrepass>()
94 .register_type::<NormalPrepass>()
95 .register_type::<MotionVectorPrepass>()
96 .register_type::<DeferredPrepass>()
97 .add_plugins((
98 Core2dPlugin,
99 Core3dPlugin,
100 CopyDeferredLightingIdPlugin,
101 BlitPlugin,
102 MsaaWritebackPlugin,
103 TonemappingPlugin,
104 UpscalingPlugin,
105 BloomPlugin,
106 FxaaPlugin,
107 CasPlugin,
108 MotionBlurPlugin,
109 DepthOfFieldPlugin,
110 SmaaPlugin,
111 PostProcessingPlugin,
112 OrderIndependentTransparencyPlugin,
113 ));
114 }
115}