bevy_core_pipeline/oit/resolve/
node.rs1use bevy_ecs::{prelude::*, query::QueryItem};
2use bevy_render::{
3 camera::ExtractedCamera,
4 render_graph::{NodeRunError, RenderGraphContext, RenderLabel, ViewNode},
5 render_resource::{BindGroupEntries, PipelineCache, RenderPassDescriptor},
6 renderer::RenderContext,
7 view::{ViewDepthTexture, ViewTarget, ViewUniformOffset},
8};
9
10use super::{OitResolveBindGroup, OitResolvePipeline, OitResolvePipelineId};
11
12#[derive(RenderLabel, Debug, Clone, Hash, PartialEq, Eq)]
14pub struct OitResolvePass;
15
16#[derive(Default)]
18pub struct OitResolveNode;
19impl ViewNode for OitResolveNode {
20 type ViewQuery = (
21 &'static ExtractedCamera,
22 &'static ViewTarget,
23 &'static ViewUniformOffset,
24 &'static OitResolvePipelineId,
25 &'static ViewDepthTexture,
26 );
27
28 fn run(
29 &self,
30 _graph: &mut RenderGraphContext,
31 render_context: &mut RenderContext,
32 (camera, view_target, view_uniform, oit_resolve_pipeline_id, depth): QueryItem<
33 Self::ViewQuery,
34 >,
35 world: &World,
36 ) -> Result<(), NodeRunError> {
37 let Some(resolve_pipeline) = world.get_resource::<OitResolvePipeline>() else {
38 return Ok(());
39 };
40
41 {
44 let pipeline_cache = world.resource::<PipelineCache>();
45 let bind_group = world.resource::<OitResolveBindGroup>();
46 let Some(pipeline) = pipeline_cache.get_render_pipeline(oit_resolve_pipeline_id.0)
47 else {
48 return Ok(());
49 };
50
51 let depth_bind_group = render_context.render_device().create_bind_group(
52 "oit_resolve_depth_bind_group",
53 &resolve_pipeline.oit_depth_bind_group_layout,
54 &BindGroupEntries::single(depth.view()),
55 );
56
57 let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
58 label: Some("oit_resolve_pass"),
59 color_attachments: &[Some(view_target.get_color_attachment())],
60 depth_stencil_attachment: None,
61 timestamp_writes: None,
62 occlusion_query_set: None,
63 });
64
65 if let Some(viewport) = camera.viewport.as_ref() {
66 render_pass.set_camera_viewport(viewport);
67 }
68
69 render_pass.set_render_pipeline(pipeline);
70 render_pass.set_bind_group(0, bind_group, &[view_uniform.offset]);
71 render_pass.set_bind_group(1, &depth_bind_group, &[]);
72
73 render_pass.draw(0..3, 0..1);
74 }
75
76 Ok(())
77 }
78}