bevy_core_pipeline/prepass/
node.rs1use bevy_ecs::{prelude::*, query::QueryItem};
2use bevy_render::{
3 camera::ExtractedCamera,
4 diagnostic::RecordDiagnostics,
5 render_graph::{NodeRunError, RenderGraphContext, ViewNode},
6 render_phase::{TrackedRenderPass, ViewBinnedRenderPhases},
7 render_resource::{CommandEncoderDescriptor, PipelineCache, RenderPassDescriptor, StoreOp},
8 renderer::RenderContext,
9 view::{ViewDepthTexture, ViewUniformOffset},
10};
11use bevy_utils::tracing::error;
12#[cfg(feature = "trace")]
13use bevy_utils::tracing::info_span;
14
15use crate::skybox::prepass::{RenderSkyboxPrepassPipeline, SkyboxPrepassBindGroup};
16
17use super::{
18 AlphaMask3dPrepass, DeferredPrepass, Opaque3dPrepass, PreviousViewUniformOffset,
19 ViewPrepassTextures,
20};
21
22#[derive(Default)]
26pub struct PrepassNode;
27
28impl ViewNode for PrepassNode {
29 type ViewQuery = (
30 Entity,
31 &'static ExtractedCamera,
32 &'static ViewDepthTexture,
33 &'static ViewPrepassTextures,
34 &'static ViewUniformOffset,
35 Option<&'static DeferredPrepass>,
36 Option<&'static RenderSkyboxPrepassPipeline>,
37 Option<&'static SkyboxPrepassBindGroup>,
38 Option<&'static PreviousViewUniformOffset>,
39 );
40
41 fn run<'w>(
42 &self,
43 graph: &mut RenderGraphContext,
44 render_context: &mut RenderContext<'w>,
45 (
46 view,
47 camera,
48 view_depth_texture,
49 view_prepass_textures,
50 view_uniform_offset,
51 deferred_prepass,
52 skybox_prepass_pipeline,
53 skybox_prepass_bind_group,
54 view_prev_uniform_offset,
55 ): QueryItem<'w, Self::ViewQuery>,
56 world: &'w World,
57 ) -> Result<(), NodeRunError> {
58 let (Some(opaque_prepass_phases), Some(alpha_mask_prepass_phases)) = (
59 world.get_resource::<ViewBinnedRenderPhases<Opaque3dPrepass>>(),
60 world.get_resource::<ViewBinnedRenderPhases<AlphaMask3dPrepass>>(),
61 ) else {
62 return Ok(());
63 };
64
65 let (Some(opaque_prepass_phase), Some(alpha_mask_prepass_phase)) = (
66 opaque_prepass_phases.get(&view),
67 alpha_mask_prepass_phases.get(&view),
68 ) else {
69 return Ok(());
70 };
71
72 let diagnostics = render_context.diagnostic_recorder();
73
74 let mut color_attachments = vec![
75 view_prepass_textures
76 .normal
77 .as_ref()
78 .map(|normals_texture| normals_texture.get_attachment()),
79 view_prepass_textures
80 .motion_vectors
81 .as_ref()
82 .map(|motion_vectors_texture| motion_vectors_texture.get_attachment()),
83 None,
85 None,
86 ];
87
88 if color_attachments.iter().all(Option::is_none) {
90 color_attachments.clear();
91 }
92
93 let depth_stencil_attachment = Some(view_depth_texture.get_attachment(StoreOp::Store));
94
95 let view_entity = graph.view_entity();
96 render_context.add_command_buffer_generation_task(move |render_device| {
97 #[cfg(feature = "trace")]
98 let _prepass_span = info_span!("prepass").entered();
99
100 let mut command_encoder =
102 render_device.create_command_encoder(&CommandEncoderDescriptor {
103 label: Some("prepass_command_encoder"),
104 });
105
106 let render_pass = command_encoder.begin_render_pass(&RenderPassDescriptor {
108 label: Some("prepass"),
109 color_attachments: &color_attachments,
110 depth_stencil_attachment,
111 timestamp_writes: None,
112 occlusion_query_set: None,
113 });
114
115 let mut render_pass = TrackedRenderPass::new(&render_device, render_pass);
116 let pass_span = diagnostics.pass_span(&mut render_pass, "prepass");
117
118 if let Some(viewport) = camera.viewport.as_ref() {
119 render_pass.set_camera_viewport(viewport);
120 }
121
122 if !opaque_prepass_phase.batchable_mesh_keys.is_empty()
124 || !opaque_prepass_phase.unbatchable_mesh_keys.is_empty()
125 {
126 #[cfg(feature = "trace")]
127 let _opaque_prepass_span = info_span!("opaque_prepass").entered();
128 if let Err(err) = opaque_prepass_phase.render(&mut render_pass, world, view_entity)
129 {
130 error!("Error encountered while rendering the opaque prepass phase {err:?}");
131 }
132 }
133
134 if !alpha_mask_prepass_phase.is_empty() {
136 #[cfg(feature = "trace")]
137 let _alpha_mask_prepass_span = info_span!("alpha_mask_prepass").entered();
138 if let Err(err) =
139 alpha_mask_prepass_phase.render(&mut render_pass, world, view_entity)
140 {
141 error!(
142 "Error encountered while rendering the alpha mask prepass phase {err:?}"
143 );
144 }
145 }
146
147 if let (
149 Some(skybox_prepass_pipeline),
150 Some(skybox_prepass_bind_group),
151 Some(view_prev_uniform_offset),
152 ) = (
153 skybox_prepass_pipeline,
154 skybox_prepass_bind_group,
155 view_prev_uniform_offset,
156 ) {
157 let pipeline_cache = world.resource::<PipelineCache>();
158 if let Some(pipeline) =
159 pipeline_cache.get_render_pipeline(skybox_prepass_pipeline.0)
160 {
161 render_pass.set_render_pipeline(pipeline);
162 render_pass.set_bind_group(
163 0,
164 &skybox_prepass_bind_group.0,
165 &[view_uniform_offset.offset, view_prev_uniform_offset.offset],
166 );
167 render_pass.draw(0..3, 0..1);
168 }
169 }
170
171 pass_span.end(&mut render_pass);
172 drop(render_pass);
173
174 if deferred_prepass.is_none() {
176 if let Some(prepass_depth_texture) = &view_prepass_textures.depth {
177 command_encoder.copy_texture_to_texture(
178 view_depth_texture.texture.as_image_copy(),
179 prepass_depth_texture.texture.texture.as_image_copy(),
180 view_prepass_textures.size,
181 );
182 }
183 }
184
185 command_encoder.finish()
186 });
187
188 Ok(())
189 }
190}