1use bevy_app::prelude::*;
2use bevy_asset::{
3 embedded_asset, load_embedded_asset, AssetServer, Assets, Handle, RenderAssetUsages,
4};
5use bevy_camera::Camera;
6use bevy_ecs::prelude::*;
7use bevy_image::{CompressedImageFormats, Image, ImageSampler, ImageType};
8#[cfg(not(feature = "tonemapping_luts"))]
9use bevy_log::error;
10use bevy_reflect::{std_traits::ReflectDefault, Reflect};
11use bevy_render::{
12 extract_component::{ExtractComponent, ExtractComponentPlugin},
13 extract_resource::{ExtractResource, ExtractResourcePlugin},
14 render_asset::RenderAssets,
15 render_resource::{
16 binding_types::{sampler, texture_2d, texture_3d, uniform_buffer},
17 *,
18 },
19 renderer::RenderDevice,
20 texture::{FallbackImage, GpuImage},
21 view::{ExtractedView, ViewTarget, ViewUniform},
22 GpuResourceAppExt, Render, RenderApp, RenderStartup, RenderSystems,
23};
24use bevy_shader::{load_shader_library, Shader, ShaderDefVal};
25use bitflags::bitflags;
26
27mod node;
28
29use bevy_utils::default;
30pub use node::tonemapping;
31
32use crate::FullscreenShader;
33
34#[derive(Resource, Clone, ExtractResource)]
36pub struct TonemappingLuts {
37 pub blender_filmic: Handle<Image>,
38 pub agx: Handle<Image>,
39 pub tony_mc_mapface: Handle<Image>,
40}
41
42pub struct TonemappingPlugin;
43
44impl Plugin for TonemappingPlugin {
45 fn build(&self, app: &mut App) {
46 load_shader_library!(app, "tonemapping_shared.wgsl");
47 load_shader_library!(app, "lut_bindings.wgsl");
48
49 embedded_asset!(app, "tonemapping.wgsl");
50
51 if !app.world().is_resource_added::<TonemappingLuts>() {
52 let mut images = app.world_mut().resource_mut::<Assets<Image>>();
53
54 #[cfg(feature = "tonemapping_luts")]
55 let tonemapping_luts = {
56 TonemappingLuts {
57 blender_filmic: images.add(setup_tonemapping_lut_image(
58 include_bytes!("luts/Blender_-11_12.ktx2"),
59 ImageType::Extension("ktx2"),
60 )),
61 agx: images.add(setup_tonemapping_lut_image(
62 include_bytes!("luts/AgX-default_contrast.ktx2"),
63 ImageType::Extension("ktx2"),
64 )),
65 tony_mc_mapface: images.add(setup_tonemapping_lut_image(
66 include_bytes!("luts/tony_mc_mapface.ktx2"),
67 ImageType::Extension("ktx2"),
68 )),
69 }
70 };
71
72 #[cfg(not(feature = "tonemapping_luts"))]
73 let tonemapping_luts = {
74 let placeholder = images.add(lut_placeholder());
75 TonemappingLuts {
76 blender_filmic: placeholder.clone(),
77 agx: placeholder.clone(),
78 tony_mc_mapface: placeholder,
79 }
80 };
81
82 app.insert_resource(tonemapping_luts);
83 }
84
85 app.add_plugins(ExtractResourcePlugin::<TonemappingLuts>::default());
86
87 app.add_plugins((
88 ExtractComponentPlugin::<Tonemapping>::default(),
89 ExtractComponentPlugin::<DebandDither>::default(),
90 ));
91
92 let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
93 return;
94 };
95 render_app
96 .init_gpu_resource::<SpecializedRenderPipelines<TonemappingPipeline>>()
97 .add_systems(RenderStartup, init_tonemapping_pipeline)
98 .add_systems(
99 Render,
100 prepare_view_tonemapping_pipelines.in_set(RenderSystems::Prepare),
101 );
102 }
103}
104
105#[derive(Resource)]
106pub struct TonemappingPipeline {
107 texture_bind_group: BindGroupLayoutDescriptor,
108 sampler: Sampler,
109 fullscreen_shader: FullscreenShader,
110 fragment_shader: Handle<Shader>,
111}
112
113#[derive(
115 Component, Debug, Hash, Clone, Copy, Reflect, Default, ExtractComponent, PartialEq, Eq,
116)]
117#[extract_component_filter(With<Camera>)]
118#[reflect(Component, Debug, Hash, Default, PartialEq)]
119pub enum Tonemapping {
120 None,
122 Reinhard,
125 ReinhardLuminance,
127 AcesFitted,
133 AgX,
139 SomewhatBoringDisplayTransform,
145 #[default]
158 TonyMcMapface,
159 BlenderFilmic,
163 KhronosPbrNeutral,
169}
170
171impl Tonemapping {
172 pub fn is_enabled(&self) -> bool {
173 *self != Tonemapping::None
174 }
175}
176
177bitflags! {
178 #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
182 pub struct TonemappingPipelineKeyFlags: u8 {
183 const HUE_ROTATE = 0x01;
185 const WHITE_BALANCE = 0x02;
187 const SECTIONAL_COLOR_GRADING = 0x04;
190 }
191}
192
193#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
194pub struct TonemappingPipelineKey {
195 target_format: TextureFormat,
196 deband_dither: DebandDither,
197 tonemapping: Tonemapping,
198 flags: TonemappingPipelineKeyFlags,
199}
200
201impl SpecializedRenderPipeline for TonemappingPipeline {
202 type Key = TonemappingPipelineKey;
203
204 fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
205 let mut shader_defs = Vec::new();
206
207 shader_defs.push(ShaderDefVal::UInt(
208 "TONEMAPPING_LUT_TEXTURE_BINDING_INDEX".into(),
209 3,
210 ));
211 shader_defs.push(ShaderDefVal::UInt(
212 "TONEMAPPING_LUT_SAMPLER_BINDING_INDEX".into(),
213 4,
214 ));
215
216 if let DebandDither::Enabled = key.deband_dither {
217 shader_defs.push("DEBAND_DITHER".into());
218 }
219
220 if key.flags.contains(TonemappingPipelineKeyFlags::HUE_ROTATE) {
222 shader_defs.push("HUE_ROTATE".into());
223 }
224 if key
225 .flags
226 .contains(TonemappingPipelineKeyFlags::WHITE_BALANCE)
227 {
228 shader_defs.push("WHITE_BALANCE".into());
229 }
230 if key
231 .flags
232 .contains(TonemappingPipelineKeyFlags::SECTIONAL_COLOR_GRADING)
233 {
234 shader_defs.push("SECTIONAL_COLOR_GRADING".into());
235 }
236
237 match key.tonemapping {
238 Tonemapping::None => shader_defs.push("TONEMAP_METHOD_NONE".into()),
239 Tonemapping::Reinhard => shader_defs.push("TONEMAP_METHOD_REINHARD".into()),
240 Tonemapping::ReinhardLuminance => {
241 shader_defs.push("TONEMAP_METHOD_REINHARD_LUMINANCE".into());
242 }
243 Tonemapping::AcesFitted => shader_defs.push("TONEMAP_METHOD_ACES_FITTED".into()),
244 Tonemapping::AgX => {
245 #[cfg(not(feature = "tonemapping_luts"))]
246 error!(
247 "AgX tonemapping requires the `tonemapping_luts` feature.
248 Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
249 or use a different `Tonemapping` method for your `Camera2d`/`Camera3d`."
250 );
251 shader_defs.push("TONEMAP_METHOD_AGX".into());
252 }
253 Tonemapping::SomewhatBoringDisplayTransform => {
254 shader_defs.push("TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM".into());
255 }
256 Tonemapping::TonyMcMapface => {
257 #[cfg(not(feature = "tonemapping_luts"))]
258 error!(
259 "TonyMcMapFace tonemapping requires the `tonemapping_luts` feature.
260 Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
261 or use a different `Tonemapping` method for your `Camera2d`/`Camera3d`."
262 );
263 shader_defs.push("TONEMAP_METHOD_TONY_MC_MAPFACE".into());
264 }
265 Tonemapping::BlenderFilmic => {
266 #[cfg(not(feature = "tonemapping_luts"))]
267 error!(
268 "BlenderFilmic tonemapping requires the `tonemapping_luts` feature.
269 Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
270 or use a different `Tonemapping` method for your `Camera2d`/`Camera3d`."
271 );
272 shader_defs.push("TONEMAP_METHOD_BLENDER_FILMIC".into());
273 }
274 Tonemapping::KhronosPbrNeutral => shader_defs.push("TONEMAP_METHOD_PBR_NEUTRAL".into()),
275 }
276 RenderPipelineDescriptor {
277 label: Some("tonemapping pipeline".into()),
278 layout: vec![self.texture_bind_group.clone()],
279 vertex: self.fullscreen_shader.to_vertex_state(),
280 fragment: Some(FragmentState {
281 shader: self.fragment_shader.clone(),
282 shader_defs,
283 targets: vec![Some(ColorTargetState {
284 format: key.target_format,
285 blend: None,
286 write_mask: ColorWrites::ALL,
287 })],
288 ..default()
289 }),
290 ..default()
291 }
292 }
293}
294
295pub fn init_tonemapping_pipeline(
296 mut commands: Commands,
297 render_device: Res<RenderDevice>,
298 fullscreen_shader: Res<FullscreenShader>,
299 asset_server: Res<AssetServer>,
300) {
301 let mut entries = DynamicBindGroupLayoutEntries::new_with_indices(
302 ShaderStages::FRAGMENT,
303 (
304 (0, uniform_buffer::<ViewUniform>(true)),
305 (
306 1,
307 texture_2d(TextureSampleType::Float { filterable: false }),
308 ),
309 (2, sampler(SamplerBindingType::NonFiltering)),
310 ),
311 );
312 let lut_layout_entries = get_lut_bind_group_layout_entries();
313 entries = entries.extend_with_indices(((3, lut_layout_entries[0]), (4, lut_layout_entries[1])));
314
315 let tonemap_texture_bind_group =
316 BindGroupLayoutDescriptor::new("tonemapping_hdr_texture_bind_group_layout", &entries);
317
318 let sampler = render_device.create_sampler(&SamplerDescriptor::default());
319
320 commands.insert_resource(TonemappingPipeline {
321 texture_bind_group: tonemap_texture_bind_group,
322 sampler,
323 fullscreen_shader: fullscreen_shader.clone(),
324 fragment_shader: load_embedded_asset!(asset_server.as_ref(), "tonemapping.wgsl"),
325 });
326}
327
328#[derive(Component)]
329pub struct ViewTonemappingPipeline(CachedRenderPipelineId);
330
331pub fn prepare_view_tonemapping_pipelines(
332 mut commands: Commands,
333 pipeline_cache: Res<PipelineCache>,
334 mut pipelines: ResMut<SpecializedRenderPipelines<TonemappingPipeline>>,
335 upscaling_pipeline: Res<TonemappingPipeline>,
336 view_targets: Query<
337 (
338 Entity,
339 &ExtractedView,
340 Option<&Tonemapping>,
341 Option<&DebandDither>,
342 ),
343 With<ViewTarget>,
344 >,
345) {
346 for (entity, view, tonemapping, dither) in view_targets.iter() {
347 let mut flags = TonemappingPipelineKeyFlags::empty();
349 flags.set(
350 TonemappingPipelineKeyFlags::HUE_ROTATE,
351 view.color_grading.global.hue != 0.0,
352 );
353 flags.set(
354 TonemappingPipelineKeyFlags::WHITE_BALANCE,
355 view.color_grading.global.temperature != 0.0 || view.color_grading.global.tint != 0.0,
356 );
357 flags.set(
358 TonemappingPipelineKeyFlags::SECTIONAL_COLOR_GRADING,
359 view.color_grading
360 .all_sections()
361 .any(|section| *section != default()),
362 );
363
364 let key = TonemappingPipelineKey {
365 target_format: view.target_format,
366 deband_dither: *dither.unwrap_or(&DebandDither::Disabled),
367 tonemapping: *tonemapping.unwrap_or(&Tonemapping::None),
368 flags,
369 };
370 let pipeline = pipelines.specialize(&pipeline_cache, &upscaling_pipeline, key);
371
372 commands
373 .entity(entity)
374 .insert(ViewTonemappingPipeline(pipeline));
375 }
376}
377#[derive(
379 Component, Debug, Hash, Clone, Copy, Reflect, Default, ExtractComponent, PartialEq, Eq,
380)]
381#[extract_component_filter(With<Camera>)]
382#[reflect(Component, Debug, Hash, Default, PartialEq)]
383pub enum DebandDither {
384 #[default]
385 Disabled,
386 Enabled,
387}
388
389pub fn get_lut_bindings<'a>(
390 images: &'a RenderAssets<GpuImage>,
391 tonemapping_luts: &'a TonemappingLuts,
392 tonemapping: &Tonemapping,
393 fallback_image: &'a FallbackImage,
394) -> (&'a TextureView, &'a Sampler) {
395 let image = match tonemapping {
396 Tonemapping::None
398 | Tonemapping::Reinhard
399 | Tonemapping::ReinhardLuminance
400 | Tonemapping::AcesFitted
401 | Tonemapping::AgX
402 | Tonemapping::KhronosPbrNeutral
403 | Tonemapping::SomewhatBoringDisplayTransform => &tonemapping_luts.agx,
404 Tonemapping::TonyMcMapface => &tonemapping_luts.tony_mc_mapface,
405 Tonemapping::BlenderFilmic => &tonemapping_luts.blender_filmic,
406 };
407 let lut_image = images.get(image).unwrap_or(&fallback_image.d3);
408 (&lut_image.texture_view, &lut_image.sampler)
409}
410
411pub fn get_lut_bind_group_layout_entries() -> [BindGroupLayoutEntryBuilder; 2] {
412 [
413 texture_3d(TextureSampleType::Float { filterable: true }),
414 sampler(SamplerBindingType::Filtering),
415 ]
416}
417
418#[expect(clippy::allow_attributes, reason = "`dead_code` is not always linted.")]
419#[allow(
420 dead_code,
421 reason = "There is unused code when the `tonemapping_luts` feature is disabled."
422)]
423fn setup_tonemapping_lut_image(bytes: &[u8], image_type: ImageType) -> Image {
424 let image_sampler = ImageSampler::Descriptor(bevy_image::ImageSamplerDescriptor {
425 label: Some("Tonemapping LUT sampler".to_string()),
426 address_mode_u: bevy_image::ImageAddressMode::ClampToEdge,
427 address_mode_v: bevy_image::ImageAddressMode::ClampToEdge,
428 address_mode_w: bevy_image::ImageAddressMode::ClampToEdge,
429 mag_filter: bevy_image::ImageFilterMode::Linear,
430 min_filter: bevy_image::ImageFilterMode::Linear,
431 mipmap_filter: bevy_image::ImageFilterMode::Linear,
432 ..default()
433 });
434 Image::from_buffer(
435 bytes,
436 image_type,
437 CompressedImageFormats::NONE,
438 false,
439 image_sampler,
440 RenderAssetUsages::default(),
442 )
443 .unwrap()
444}
445
446pub fn lut_placeholder() -> Image {
447 let format = TextureFormat::Rgba8Unorm;
448 let data = vec![255, 0, 255, 255];
449 Image {
450 data: Some(data),
451 data_order: TextureDataOrder::default(),
452 texture_descriptor: TextureDescriptor {
453 size: Extent3d::default(),
454 format,
455 dimension: TextureDimension::D3,
456 label: None,
457 mip_level_count: 1,
458 sample_count: 1,
459 usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
460 view_formats: &[],
461 },
462 sampler: ImageSampler::Default,
463 texture_view_descriptor: None,
464 asset_usage: RenderAssetUsages::RENDER_WORLD,
465 copy_on_resize: false,
466 }
467}