1use bevy_app::prelude::*;
2use bevy_asset::{
3 embedded_asset, load_embedded_asset, AssetServer, Assets, Handle, RenderAssetUsages,
4};
5use bevy_camera::Camera;
6use bevy_ecs::prelude::*;
7use bevy_image::{CompressedImageFormats, Image, ImageSampler, ImageType};
8use bevy_reflect::{std_traits::ReflectDefault, Reflect};
9use bevy_render::{
10 extract_component::{ExtractComponent, ExtractComponentPlugin},
11 extract_resource::{ExtractResource, ExtractResourcePlugin},
12 render_asset::RenderAssets,
13 render_resource::{
14 binding_types::{sampler, texture_2d, texture_3d, uniform_buffer},
15 *,
16 },
17 renderer::RenderDevice,
18 texture::{FallbackImage, GpuImage},
19 view::{ExtractedView, ViewTarget, ViewUniform},
20 Render, RenderApp, RenderStartup, RenderSystems,
21};
22use bevy_shader::{load_shader_library, Shader, ShaderDefVal};
23use bitflags::bitflags;
24#[cfg(not(feature = "tonemapping_luts"))]
25use tracing::error;
26
27mod node;
28
29use bevy_utils::default;
30pub use node::TonemappingNode;
31
32use crate::FullscreenShader;
33
34#[derive(Resource, Clone, ExtractResource)]
36pub struct TonemappingLuts {
37 pub blender_filmic: Handle<Image>,
38 pub agx: Handle<Image>,
39 pub tony_mc_mapface: Handle<Image>,
40}
41
42pub struct TonemappingPlugin;
43
44impl Plugin for TonemappingPlugin {
45 fn build(&self, app: &mut App) {
46 load_shader_library!(app, "tonemapping_shared.wgsl");
47 load_shader_library!(app, "lut_bindings.wgsl");
48
49 embedded_asset!(app, "tonemapping.wgsl");
50
51 if !app.world().is_resource_added::<TonemappingLuts>() {
52 let mut images = app.world_mut().resource_mut::<Assets<Image>>();
53
54 #[cfg(feature = "tonemapping_luts")]
55 let tonemapping_luts = {
56 TonemappingLuts {
57 blender_filmic: images.add(setup_tonemapping_lut_image(
58 include_bytes!("luts/Blender_-11_12.ktx2"),
59 ImageType::Extension("ktx2"),
60 )),
61 agx: images.add(setup_tonemapping_lut_image(
62 include_bytes!("luts/AgX-default_contrast.ktx2"),
63 ImageType::Extension("ktx2"),
64 )),
65 tony_mc_mapface: images.add(setup_tonemapping_lut_image(
66 include_bytes!("luts/tony_mc_mapface.ktx2"),
67 ImageType::Extension("ktx2"),
68 )),
69 }
70 };
71
72 #[cfg(not(feature = "tonemapping_luts"))]
73 let tonemapping_luts = {
74 let placeholder = images.add(lut_placeholder());
75 TonemappingLuts {
76 blender_filmic: placeholder.clone(),
77 agx: placeholder.clone(),
78 tony_mc_mapface: placeholder,
79 }
80 };
81
82 app.insert_resource(tonemapping_luts);
83 }
84
85 app.add_plugins(ExtractResourcePlugin::<TonemappingLuts>::default());
86
87 app.add_plugins((
88 ExtractComponentPlugin::<Tonemapping>::default(),
89 ExtractComponentPlugin::<DebandDither>::default(),
90 ));
91
92 let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
93 return;
94 };
95 render_app
96 .init_resource::<SpecializedRenderPipelines<TonemappingPipeline>>()
97 .add_systems(RenderStartup, init_tonemapping_pipeline)
98 .add_systems(
99 Render,
100 prepare_view_tonemapping_pipelines.in_set(RenderSystems::Prepare),
101 );
102 }
103}
104
105#[derive(Resource)]
106pub struct TonemappingPipeline {
107 texture_bind_group: BindGroupLayout,
108 sampler: Sampler,
109 fullscreen_shader: FullscreenShader,
110 fragment_shader: Handle<Shader>,
111}
112
113#[derive(
115 Component, Debug, Hash, Clone, Copy, Reflect, Default, ExtractComponent, PartialEq, Eq,
116)]
117#[extract_component_filter(With<Camera>)]
118#[reflect(Component, Debug, Hash, Default, PartialEq)]
119pub enum Tonemapping {
120 None,
122 Reinhard,
125 ReinhardLuminance,
127 AcesFitted,
133 AgX,
139 SomewhatBoringDisplayTransform,
145 #[default]
158 TonyMcMapface,
159 BlenderFilmic,
163}
164
165impl Tonemapping {
166 pub fn is_enabled(&self) -> bool {
167 *self != Tonemapping::None
168 }
169}
170
171bitflags! {
172 #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
176 pub struct TonemappingPipelineKeyFlags: u8 {
177 const HUE_ROTATE = 0x01;
179 const WHITE_BALANCE = 0x02;
181 const SECTIONAL_COLOR_GRADING = 0x04;
184 }
185}
186
187#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
188pub struct TonemappingPipelineKey {
189 deband_dither: DebandDither,
190 tonemapping: Tonemapping,
191 flags: TonemappingPipelineKeyFlags,
192}
193
194impl SpecializedRenderPipeline for TonemappingPipeline {
195 type Key = TonemappingPipelineKey;
196
197 fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
198 let mut shader_defs = Vec::new();
199
200 shader_defs.push(ShaderDefVal::UInt(
201 "TONEMAPPING_LUT_TEXTURE_BINDING_INDEX".into(),
202 3,
203 ));
204 shader_defs.push(ShaderDefVal::UInt(
205 "TONEMAPPING_LUT_SAMPLER_BINDING_INDEX".into(),
206 4,
207 ));
208
209 if let DebandDither::Enabled = key.deband_dither {
210 shader_defs.push("DEBAND_DITHER".into());
211 }
212
213 if key.flags.contains(TonemappingPipelineKeyFlags::HUE_ROTATE) {
215 shader_defs.push("HUE_ROTATE".into());
216 }
217 if key
218 .flags
219 .contains(TonemappingPipelineKeyFlags::WHITE_BALANCE)
220 {
221 shader_defs.push("WHITE_BALANCE".into());
222 }
223 if key
224 .flags
225 .contains(TonemappingPipelineKeyFlags::SECTIONAL_COLOR_GRADING)
226 {
227 shader_defs.push("SECTIONAL_COLOR_GRADING".into());
228 }
229
230 match key.tonemapping {
231 Tonemapping::None => shader_defs.push("TONEMAP_METHOD_NONE".into()),
232 Tonemapping::Reinhard => shader_defs.push("TONEMAP_METHOD_REINHARD".into()),
233 Tonemapping::ReinhardLuminance => {
234 shader_defs.push("TONEMAP_METHOD_REINHARD_LUMINANCE".into());
235 }
236 Tonemapping::AcesFitted => shader_defs.push("TONEMAP_METHOD_ACES_FITTED".into()),
237 Tonemapping::AgX => {
238 #[cfg(not(feature = "tonemapping_luts"))]
239 error!(
240 "AgX tonemapping requires the `tonemapping_luts` feature.
241 Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
242 or use a different `Tonemapping` method for your `Camera2d`/`Camera3d`."
243 );
244 shader_defs.push("TONEMAP_METHOD_AGX".into());
245 }
246 Tonemapping::SomewhatBoringDisplayTransform => {
247 shader_defs.push("TONEMAP_METHOD_SOMEWHAT_BORING_DISPLAY_TRANSFORM".into());
248 }
249 Tonemapping::TonyMcMapface => {
250 #[cfg(not(feature = "tonemapping_luts"))]
251 error!(
252 "TonyMcMapFace tonemapping requires the `tonemapping_luts` feature.
253 Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
254 or use a different `Tonemapping` method for your `Camera2d`/`Camera3d`."
255 );
256 shader_defs.push("TONEMAP_METHOD_TONY_MC_MAPFACE".into());
257 }
258 Tonemapping::BlenderFilmic => {
259 #[cfg(not(feature = "tonemapping_luts"))]
260 error!(
261 "BlenderFilmic tonemapping requires the `tonemapping_luts` feature.
262 Either enable the `tonemapping_luts` feature for bevy in `Cargo.toml` (recommended),
263 or use a different `Tonemapping` method for your `Camera2d`/`Camera3d`."
264 );
265 shader_defs.push("TONEMAP_METHOD_BLENDER_FILMIC".into());
266 }
267 }
268 RenderPipelineDescriptor {
269 label: Some("tonemapping pipeline".into()),
270 layout: vec![self.texture_bind_group.clone()],
271 vertex: self.fullscreen_shader.to_vertex_state(),
272 fragment: Some(FragmentState {
273 shader: self.fragment_shader.clone(),
274 shader_defs,
275 targets: vec![Some(ColorTargetState {
276 format: ViewTarget::TEXTURE_FORMAT_HDR,
277 blend: None,
278 write_mask: ColorWrites::ALL,
279 })],
280 ..default()
281 }),
282 ..default()
283 }
284 }
285}
286
287pub fn init_tonemapping_pipeline(
288 mut commands: Commands,
289 render_device: Res<RenderDevice>,
290 fullscreen_shader: Res<FullscreenShader>,
291 asset_server: Res<AssetServer>,
292) {
293 let mut entries = DynamicBindGroupLayoutEntries::new_with_indices(
294 ShaderStages::FRAGMENT,
295 (
296 (0, uniform_buffer::<ViewUniform>(true)),
297 (
298 1,
299 texture_2d(TextureSampleType::Float { filterable: false }),
300 ),
301 (2, sampler(SamplerBindingType::NonFiltering)),
302 ),
303 );
304 let lut_layout_entries = get_lut_bind_group_layout_entries();
305 entries = entries.extend_with_indices(((3, lut_layout_entries[0]), (4, lut_layout_entries[1])));
306
307 let tonemap_texture_bind_group = render_device
308 .create_bind_group_layout("tonemapping_hdr_texture_bind_group_layout", &entries);
309
310 let sampler = render_device.create_sampler(&SamplerDescriptor::default());
311
312 commands.insert_resource(TonemappingPipeline {
313 texture_bind_group: tonemap_texture_bind_group,
314 sampler,
315 fullscreen_shader: fullscreen_shader.clone(),
316 fragment_shader: load_embedded_asset!(asset_server.as_ref(), "tonemapping.wgsl"),
317 });
318}
319
320#[derive(Component)]
321pub struct ViewTonemappingPipeline(CachedRenderPipelineId);
322
323pub fn prepare_view_tonemapping_pipelines(
324 mut commands: Commands,
325 pipeline_cache: Res<PipelineCache>,
326 mut pipelines: ResMut<SpecializedRenderPipelines<TonemappingPipeline>>,
327 upscaling_pipeline: Res<TonemappingPipeline>,
328 view_targets: Query<
329 (
330 Entity,
331 &ExtractedView,
332 Option<&Tonemapping>,
333 Option<&DebandDither>,
334 ),
335 With<ViewTarget>,
336 >,
337) {
338 for (entity, view, tonemapping, dither) in view_targets.iter() {
339 let mut flags = TonemappingPipelineKeyFlags::empty();
341 flags.set(
342 TonemappingPipelineKeyFlags::HUE_ROTATE,
343 view.color_grading.global.hue != 0.0,
344 );
345 flags.set(
346 TonemappingPipelineKeyFlags::WHITE_BALANCE,
347 view.color_grading.global.temperature != 0.0 || view.color_grading.global.tint != 0.0,
348 );
349 flags.set(
350 TonemappingPipelineKeyFlags::SECTIONAL_COLOR_GRADING,
351 view.color_grading
352 .all_sections()
353 .any(|section| *section != default()),
354 );
355
356 let key = TonemappingPipelineKey {
357 deband_dither: *dither.unwrap_or(&DebandDither::Disabled),
358 tonemapping: *tonemapping.unwrap_or(&Tonemapping::None),
359 flags,
360 };
361 let pipeline = pipelines.specialize(&pipeline_cache, &upscaling_pipeline, key);
362
363 commands
364 .entity(entity)
365 .insert(ViewTonemappingPipeline(pipeline));
366 }
367}
368#[derive(
370 Component, Debug, Hash, Clone, Copy, Reflect, Default, ExtractComponent, PartialEq, Eq,
371)]
372#[extract_component_filter(With<Camera>)]
373#[reflect(Component, Debug, Hash, Default, PartialEq)]
374pub enum DebandDither {
375 #[default]
376 Disabled,
377 Enabled,
378}
379
380pub fn get_lut_bindings<'a>(
381 images: &'a RenderAssets<GpuImage>,
382 tonemapping_luts: &'a TonemappingLuts,
383 tonemapping: &Tonemapping,
384 fallback_image: &'a FallbackImage,
385) -> (&'a TextureView, &'a Sampler) {
386 let image = match tonemapping {
387 Tonemapping::None
389 | Tonemapping::Reinhard
390 | Tonemapping::ReinhardLuminance
391 | Tonemapping::AcesFitted
392 | Tonemapping::AgX
393 | Tonemapping::SomewhatBoringDisplayTransform => &tonemapping_luts.agx,
394 Tonemapping::TonyMcMapface => &tonemapping_luts.tony_mc_mapface,
395 Tonemapping::BlenderFilmic => &tonemapping_luts.blender_filmic,
396 };
397 let lut_image = images.get(image).unwrap_or(&fallback_image.d3);
398 (&lut_image.texture_view, &lut_image.sampler)
399}
400
401pub fn get_lut_bind_group_layout_entries() -> [BindGroupLayoutEntryBuilder; 2] {
402 [
403 texture_3d(TextureSampleType::Float { filterable: true }),
404 sampler(SamplerBindingType::Filtering),
405 ]
406}
407
408#[expect(clippy::allow_attributes, reason = "`dead_code` is not always linted.")]
409#[allow(
410 dead_code,
411 reason = "There is unused code when the `tonemapping_luts` feature is disabled."
412)]
413fn setup_tonemapping_lut_image(bytes: &[u8], image_type: ImageType) -> Image {
414 let image_sampler = ImageSampler::Descriptor(bevy_image::ImageSamplerDescriptor {
415 label: Some("Tonemapping LUT sampler".to_string()),
416 address_mode_u: bevy_image::ImageAddressMode::ClampToEdge,
417 address_mode_v: bevy_image::ImageAddressMode::ClampToEdge,
418 address_mode_w: bevy_image::ImageAddressMode::ClampToEdge,
419 mag_filter: bevy_image::ImageFilterMode::Linear,
420 min_filter: bevy_image::ImageFilterMode::Linear,
421 mipmap_filter: bevy_image::ImageFilterMode::Linear,
422 ..default()
423 });
424 Image::from_buffer(
425 bytes,
426 image_type,
427 CompressedImageFormats::NONE,
428 false,
429 image_sampler,
430 RenderAssetUsages::RENDER_WORLD,
431 )
432 .unwrap()
433}
434
435pub fn lut_placeholder() -> Image {
436 let format = TextureFormat::Rgba8Unorm;
437 let data = vec![255, 0, 255, 255];
438 Image {
439 data: Some(data),
440 data_order: TextureDataOrder::default(),
441 texture_descriptor: TextureDescriptor {
442 size: Extent3d::default(),
443 format,
444 dimension: TextureDimension::D3,
445 label: None,
446 mip_level_count: 1,
447 sample_count: 1,
448 usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
449 view_formats: &[],
450 },
451 sampler: ImageSampler::Default,
452 texture_view_descriptor: None,
453 asset_usage: RenderAssetUsages::RENDER_WORLD,
454 copy_on_resize: false,
455 }
456}