bevy_core_pipeline/upscaling/
node.rs1use crate::{blit::BlitPipeline, upscaling::ViewUpscalingPipeline};
2use bevy_ecs::{prelude::*, query::QueryItem};
3use bevy_render::{
4 camera::{CameraOutputMode, ClearColor, ClearColorConfig, ExtractedCamera},
5 render_graph::{NodeRunError, RenderGraphContext, ViewNode},
6 render_resource::{
7 BindGroup, BindGroupEntries, PipelineCache, RenderPassDescriptor, TextureViewId,
8 },
9 renderer::RenderContext,
10 view::ViewTarget,
11};
12use std::sync::Mutex;
13
14#[derive(Default)]
15pub struct UpscalingNode {
16 cached_texture_bind_group: Mutex<Option<(TextureViewId, BindGroup)>>,
17}
18
19impl ViewNode for UpscalingNode {
20 type ViewQuery = (
21 &'static ViewTarget,
22 &'static ViewUpscalingPipeline,
23 Option<&'static ExtractedCamera>,
24 );
25
26 fn run(
27 &self,
28 _graph: &mut RenderGraphContext,
29 render_context: &mut RenderContext,
30 (target, upscaling_target, camera): QueryItem<Self::ViewQuery>,
31 world: &World,
32 ) -> Result<(), NodeRunError> {
33 let pipeline_cache = world.get_resource::<PipelineCache>().unwrap();
34 let blit_pipeline = world.get_resource::<BlitPipeline>().unwrap();
35 let clear_color_global = world.get_resource::<ClearColor>().unwrap();
36
37 let clear_color = if let Some(camera) = camera {
38 match camera.output_mode {
39 CameraOutputMode::Write { clear_color, .. } => clear_color,
40 CameraOutputMode::Skip => return Ok(()),
41 }
42 } else {
43 ClearColorConfig::Default
44 };
45 let clear_color = match clear_color {
46 ClearColorConfig::Default => Some(clear_color_global.0),
47 ClearColorConfig::Custom(color) => Some(color),
48 ClearColorConfig::None => None,
49 };
50 let converted_clear_color = clear_color.map(Into::into);
51 let upscaled_texture = target.main_texture_view();
52
53 let mut cached_bind_group = self.cached_texture_bind_group.lock().unwrap();
54 let bind_group = match &mut *cached_bind_group {
55 Some((id, bind_group)) if upscaled_texture.id() == *id => bind_group,
56 cached_bind_group => {
57 let bind_group = render_context.render_device().create_bind_group(
58 None,
59 &blit_pipeline.texture_bind_group,
60 &BindGroupEntries::sequential((upscaled_texture, &blit_pipeline.sampler)),
61 );
62
63 let (_, bind_group) = cached_bind_group.insert((upscaled_texture.id(), bind_group));
64 bind_group
65 }
66 };
67
68 let Some(pipeline) = pipeline_cache.get_render_pipeline(upscaling_target.0) else {
69 return Ok(());
70 };
71
72 let pass_descriptor = RenderPassDescriptor {
73 label: Some("upscaling_pass"),
74 color_attachments: &[Some(
75 target.out_texture_color_attachment(converted_clear_color),
76 )],
77 depth_stencil_attachment: None,
78 timestamp_writes: None,
79 occlusion_query_set: None,
80 };
81
82 let mut render_pass = render_context
83 .command_encoder()
84 .begin_render_pass(&pass_descriptor);
85
86 if let Some(camera) = camera {
87 if let Some(viewport) = &camera.viewport {
88 let size = viewport.physical_size;
89 let position = viewport.physical_position;
90 render_pass.set_scissor_rect(position.x, position.y, size.x, size.y);
91 }
92 }
93
94 render_pass.set_pipeline(pipeline);
95 render_pass.set_bind_group(0, bind_group, &[]);
96 render_pass.draw(0..3, 0..1);
97
98 Ok(())
99 }
100}