bevy_ecs/event/registry.rs
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use crate as bevy_ecs;
use bevy_ecs::{
change_detection::{DetectChangesMut, MutUntyped},
component::{ComponentId, Tick},
event::{Event, Events},
system::Resource,
world::World,
};
#[doc(hidden)]
struct RegisteredEvent {
component_id: ComponentId,
// Required to flush the secondary buffer and drop events even if left unchanged.
previously_updated: bool,
// SAFETY: The component ID and the function must be used to fetch the Events<T> resource
// of the same type initialized in `register_event`, or improper type casts will occur.
update: unsafe fn(MutUntyped),
}
/// A registry of all of the [`Events`] in the [`World`], used by [`event_update_system`](crate::event::update::event_update_system)
/// to update all of the events.
#[derive(Resource, Default)]
pub struct EventRegistry {
/// Should the events be updated?
///
/// This field is generally automatically updated by the [`signal_event_update_system`](crate::event::update::signal_event_update_system).
pub should_update: ShouldUpdateEvents,
event_updates: Vec<RegisteredEvent>,
}
/// Controls whether or not the events in an [`EventRegistry`] should be updated.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub enum ShouldUpdateEvents {
/// Without any fixed timestep, events should always be updated each frame.
#[default]
Always,
/// We need to wait until at least one pass of the fixed update schedules to update the events.
Waiting,
/// At least one pass of the fixed update schedules has occurred, and the events are ready to be updated.
Ready,
}
impl EventRegistry {
/// Registers an event type to be updated in a given [`World`]
///
/// If no instance of the [`EventRegistry`] exists in the world, this will add one - otherwise it will use
/// the existing instance.
pub fn register_event<T: Event>(world: &mut World) {
// By initializing the resource here, we can be sure that it is present,
// and receive the correct, up-to-date `ComponentId` even if it was previously removed.
let component_id = world.init_resource::<Events<T>>();
let mut registry = world.get_resource_or_init::<Self>();
registry.event_updates.push(RegisteredEvent {
component_id,
previously_updated: false,
update: |ptr| {
// SAFETY: The resource was initialized with the type Events<T>.
unsafe { ptr.with_type::<Events<T>>() }
.bypass_change_detection()
.update();
},
});
}
/// Updates all of the registered events in the World.
pub fn run_updates(&mut self, world: &mut World, last_change_tick: Tick) {
for registered_event in &mut self.event_updates {
// Bypass the type ID -> Component ID lookup with the cached component ID.
if let Some(events) = world.get_resource_mut_by_id(registered_event.component_id) {
let has_changed = events.has_changed_since(last_change_tick);
if registered_event.previously_updated || has_changed {
// SAFETY: The update function pointer is called with the resource
// fetched from the same component ID.
unsafe { (registered_event.update)(events) };
// Always set to true if the events have changed, otherwise disable running on the second invocation
// to wait for more changes.
registered_event.previously_updated =
has_changed || !registered_event.previously_updated;
}
}
}
}
/// Removes an event from the world and it's associated [`EventRegistry`].
pub fn deregister_events<T: Event>(world: &mut World) {
let component_id = world.init_resource::<Events<T>>();
let mut registry = world.get_resource_or_init::<Self>();
registry
.event_updates
.retain(|e| e.component_id != component_id);
world.remove_resource::<Events<T>>();
}
}