bevy_ecs/storage/mod.rs
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//! Storage layouts for ECS data.
//!
//! This module implements the low-level collections that store data in a [`World`]. These all offer minimal and often
//! unsafe APIs, and have been made `pub` primarily for debugging and monitoring purposes.
//!
//! # Fetching Storages
//! Each of the below data stores can be fetched via [`Storages`], which can be fetched from a
//! [`World`] via [`World::storages`]. It exposes a top level container for each class of storage within
//! ECS:
//!
//! - [`Tables`] - columnar contiguous blocks of memory, optimized for fast iteration.
//! - [`SparseSets`] - sparse `HashMap`-like mappings from entities to components, optimized for random
//! lookup and regular insertion/removal of components.
//! - [`Resources`] - singleton storage for the resources in the world
//!
//! # Safety
//! To avoid trivially unsound use of the APIs in this module, it is explicitly impossible to get a mutable
//! reference to [`Storages`] from [`World`], and none of the types publicly expose a mutable interface.
//!
//! [`World`]: crate::world::World
//! [`World::storages`]: crate::world::World::storages
mod blob_array;
mod blob_vec;
mod resource;
mod sparse_set;
mod table;
mod thin_array_ptr;
pub use resource::*;
pub use sparse_set::*;
pub use table::*;
/// The raw data stores of a [`World`](crate::world::World)
#[derive(Default)]
pub struct Storages {
/// Backing storage for [`SparseSet`] components.
pub sparse_sets: SparseSets,
/// Backing storage for [`Table`] components.
pub tables: Tables,
/// Backing storage for resources.
pub resources: Resources<true>,
/// Backing storage for `!Send` resources.
pub non_send_resources: Resources<false>,
}