bevy_ecs/system/commands/mod.rs
1pub mod command;
2pub mod entity_command;
3
4#[cfg(feature = "std")]
5mod parallel_scope;
6
7pub use command::Command;
8pub use entity_command::EntityCommand;
9
10#[cfg(feature = "std")]
11pub use parallel_scope::*;
12
13use alloc::boxed::Box;
14use core::marker::PhantomData;
15use log::error;
16
17use crate::{
18 self as bevy_ecs,
19 bundle::{Bundle, InsertMode, NoBundleEffect},
20 change_detection::{MaybeLocation, Mut},
21 component::{Component, ComponentId, Mutable},
22 entity::{Entities, Entity, EntityClonerBuilder, EntityDoesNotExistError},
23 error::{ignore, warn, BevyError, CommandWithEntity, ErrorContext, HandleError},
24 event::Event,
25 observer::{Observer, TriggerTargets},
26 resource::Resource,
27 schedule::ScheduleLabel,
28 system::{
29 Deferred, IntoObserverSystem, IntoSystem, RegisteredSystem, SystemId, SystemInput,
30 SystemParamValidationError,
31 },
32 world::{
33 command_queue::RawCommandQueue, unsafe_world_cell::UnsafeWorldCell, CommandQueue,
34 EntityWorldMut, FromWorld, World,
35 },
36};
37
38/// A [`Command`] queue to perform structural changes to the [`World`].
39///
40/// Since each command requires exclusive access to the `World`,
41/// all queued commands are automatically applied in sequence
42/// when the `ApplyDeferred` system runs (see [`ApplyDeferred`] documentation for more details).
43///
44/// Each command can be used to modify the [`World`] in arbitrary ways:
45/// * spawning or despawning entities
46/// * inserting components on new or existing entities
47/// * inserting resources
48/// * etc.
49///
50/// For a version of [`Commands`] that works in parallel contexts (such as
51/// within [`Query::par_iter`](crate::system::Query::par_iter)) see
52/// [`ParallelCommands`]
53///
54/// # Usage
55///
56/// Add `mut commands: Commands` as a function argument to your system to get a
57/// copy of this struct that will be applied the next time a copy of [`ApplyDeferred`] runs.
58/// Commands are almost always used as a [`SystemParam`](crate::system::SystemParam).
59///
60/// ```
61/// # use bevy_ecs::prelude::*;
62/// fn my_system(mut commands: Commands) {
63/// // ...
64/// }
65/// # bevy_ecs::system::assert_is_system(my_system);
66/// ```
67///
68/// # Implementing
69///
70/// Each built-in command is implemented as a separate method, e.g. [`Commands::spawn`].
71/// In addition to the pre-defined command methods, you can add commands with any arbitrary
72/// behavior using [`Commands::queue`], which accepts any type implementing [`Command`].
73///
74/// Since closures and other functions implement this trait automatically, this allows one-shot,
75/// anonymous custom commands.
76///
77/// ```
78/// # use bevy_ecs::prelude::*;
79/// # fn foo(mut commands: Commands) {
80/// // NOTE: type inference fails here, so annotations are required on the closure.
81/// commands.queue(|w: &mut World| {
82/// // Mutate the world however you want...
83/// });
84/// # }
85/// ```
86///
87/// # Error handling
88///
89/// A [`Command`] can return a [`Result`](crate::error::Result),
90/// which will be passed to an [error handler](crate::error) if the `Result` is an error.
91///
92/// The [default error handler](crate::error::default_error_handler) panics.
93/// It can be configured by setting the `GLOBAL_ERROR_HANDLER`.
94///
95/// Alternatively, you can customize the error handler for a specific command
96/// by calling [`Commands::queue_handled`].
97///
98/// The [`error`](crate::error) module provides some simple error handlers for convenience.
99///
100/// [`ApplyDeferred`]: crate::schedule::ApplyDeferred
101pub struct Commands<'w, 's> {
102 queue: InternalQueue<'s>,
103 entities: &'w Entities,
104}
105
106// SAFETY: All commands [`Command`] implement [`Send`]
107unsafe impl Send for Commands<'_, '_> {}
108
109// SAFETY: `Commands` never gives access to the inner commands.
110unsafe impl Sync for Commands<'_, '_> {}
111
112const _: () = {
113 type __StructFieldsAlias<'w, 's> = (Deferred<'s, CommandQueue>, &'w Entities);
114 #[doc(hidden)]
115 pub struct FetchState {
116 state: <__StructFieldsAlias<'static, 'static> as bevy_ecs::system::SystemParam>::State,
117 }
118 // SAFETY: Only reads Entities
119 unsafe impl bevy_ecs::system::SystemParam for Commands<'_, '_> {
120 type State = FetchState;
121
122 type Item<'w, 's> = Commands<'w, 's>;
123
124 fn init_state(
125 world: &mut World,
126 system_meta: &mut bevy_ecs::system::SystemMeta,
127 ) -> Self::State {
128 FetchState {
129 state: <__StructFieldsAlias<'_, '_> as bevy_ecs::system::SystemParam>::init_state(
130 world,
131 system_meta,
132 ),
133 }
134 }
135
136 unsafe fn new_archetype(
137 state: &mut Self::State,
138 archetype: &bevy_ecs::archetype::Archetype,
139 system_meta: &mut bevy_ecs::system::SystemMeta,
140 ) {
141 // SAFETY: Caller guarantees the archetype is from the world used in `init_state`
142 unsafe {
143 <__StructFieldsAlias<'_, '_> as bevy_ecs::system::SystemParam>::new_archetype(
144 &mut state.state,
145 archetype,
146 system_meta,
147 );
148 };
149 }
150
151 fn apply(
152 state: &mut Self::State,
153 system_meta: &bevy_ecs::system::SystemMeta,
154 world: &mut World,
155 ) {
156 <__StructFieldsAlias<'_, '_> as bevy_ecs::system::SystemParam>::apply(
157 &mut state.state,
158 system_meta,
159 world,
160 );
161 }
162
163 fn queue(
164 state: &mut Self::State,
165 system_meta: &bevy_ecs::system::SystemMeta,
166 world: bevy_ecs::world::DeferredWorld,
167 ) {
168 <__StructFieldsAlias<'_, '_> as bevy_ecs::system::SystemParam>::queue(
169 &mut state.state,
170 system_meta,
171 world,
172 );
173 }
174
175 #[inline]
176 unsafe fn validate_param(
177 state: &Self::State,
178 system_meta: &bevy_ecs::system::SystemMeta,
179 world: UnsafeWorldCell,
180 ) -> Result<(), SystemParamValidationError> {
181 <(Deferred<CommandQueue>, &Entities) as bevy_ecs::system::SystemParam>::validate_param(
182 &state.state,
183 system_meta,
184 world,
185 )
186 }
187
188 #[inline]
189 unsafe fn get_param<'w, 's>(
190 state: &'s mut Self::State,
191 system_meta: &bevy_ecs::system::SystemMeta,
192 world: UnsafeWorldCell<'w>,
193 change_tick: bevy_ecs::component::Tick,
194 ) -> Self::Item<'w, 's> {
195 let(f0, f1) = <(Deferred<'s, CommandQueue>, &'w Entities) as bevy_ecs::system::SystemParam>::get_param(&mut state.state, system_meta, world, change_tick);
196 Commands {
197 queue: InternalQueue::CommandQueue(f0),
198 entities: f1,
199 }
200 }
201 }
202 // SAFETY: Only reads Entities
203 unsafe impl<'w, 's> bevy_ecs::system::ReadOnlySystemParam for Commands<'w, 's>
204 where
205 Deferred<'s, CommandQueue>: bevy_ecs::system::ReadOnlySystemParam,
206 &'w Entities: bevy_ecs::system::ReadOnlySystemParam,
207 {
208 }
209};
210
211enum InternalQueue<'s> {
212 CommandQueue(Deferred<'s, CommandQueue>),
213 RawCommandQueue(RawCommandQueue),
214}
215
216impl<'w, 's> Commands<'w, 's> {
217 /// Returns a new `Commands` instance from a [`CommandQueue`] and a [`World`].
218 pub fn new(queue: &'s mut CommandQueue, world: &'w World) -> Self {
219 Self::new_from_entities(queue, &world.entities)
220 }
221
222 /// Returns a new `Commands` instance from a [`CommandQueue`] and an [`Entities`] reference.
223 pub fn new_from_entities(queue: &'s mut CommandQueue, entities: &'w Entities) -> Self {
224 Self {
225 queue: InternalQueue::CommandQueue(Deferred(queue)),
226 entities,
227 }
228 }
229
230 /// Returns a new `Commands` instance from a [`RawCommandQueue`] and an [`Entities`] reference.
231 ///
232 /// This is used when constructing [`Commands`] from a [`DeferredWorld`](crate::world::DeferredWorld).
233 ///
234 /// # Safety
235 ///
236 /// * Caller ensures that `queue` must outlive `'w`
237 pub(crate) unsafe fn new_raw_from_entities(
238 queue: RawCommandQueue,
239 entities: &'w Entities,
240 ) -> Self {
241 Self {
242 queue: InternalQueue::RawCommandQueue(queue),
243 entities,
244 }
245 }
246
247 /// Returns a [`Commands`] with a smaller lifetime.
248 ///
249 /// This is useful if you have `&mut Commands` but need `Commands`.
250 ///
251 /// # Example
252 ///
253 /// ```
254 /// # use bevy_ecs::prelude::*;
255 /// fn my_system(mut commands: Commands) {
256 /// // We do our initialization in a separate function,
257 /// // which expects an owned `Commands`.
258 /// do_initialization(commands.reborrow());
259 ///
260 /// // Since we only reborrowed the commands instead of moving them, we can still use them.
261 /// commands.spawn_empty();
262 /// }
263 /// #
264 /// # fn do_initialization(_: Commands) {}
265 /// ```
266 pub fn reborrow(&mut self) -> Commands<'w, '_> {
267 Commands {
268 queue: match &mut self.queue {
269 InternalQueue::CommandQueue(queue) => InternalQueue::CommandQueue(queue.reborrow()),
270 InternalQueue::RawCommandQueue(queue) => {
271 InternalQueue::RawCommandQueue(queue.clone())
272 }
273 },
274 entities: self.entities,
275 }
276 }
277
278 /// Take all commands from `other` and append them to `self`, leaving `other` empty.
279 pub fn append(&mut self, other: &mut CommandQueue) {
280 match &mut self.queue {
281 InternalQueue::CommandQueue(queue) => queue.bytes.append(&mut other.bytes),
282 InternalQueue::RawCommandQueue(queue) => {
283 // SAFETY: Pointers in `RawCommandQueue` are never null
284 unsafe { queue.bytes.as_mut() }.append(&mut other.bytes);
285 }
286 }
287 }
288
289 /// Spawns a new empty [`Entity`] and returns its corresponding [`EntityCommands`].
290 ///
291 /// # Example
292 ///
293 /// ```
294 /// # use bevy_ecs::prelude::*;
295 /// #[derive(Component)]
296 /// struct Label(&'static str);
297 /// #[derive(Component)]
298 /// struct Strength(u32);
299 /// #[derive(Component)]
300 /// struct Agility(u32);
301 ///
302 /// fn example_system(mut commands: Commands) {
303 /// // Create a new empty entity.
304 /// commands.spawn_empty();
305 ///
306 /// // Create another empty entity.
307 /// commands.spawn_empty()
308 /// // Add a new component bundle to the entity.
309 /// .insert((Strength(1), Agility(2)))
310 /// // Add a single component to the entity.
311 /// .insert(Label("hello world"));
312 /// }
313 /// # bevy_ecs::system::assert_is_system(example_system);
314 /// ```
315 ///
316 /// # See also
317 ///
318 /// - [`spawn`](Self::spawn) to spawn an entity with components.
319 /// - [`spawn_batch`](Self::spawn_batch) to spawn many entities
320 /// with the same combination of components.
321 pub fn spawn_empty(&mut self) -> EntityCommands {
322 let entity = self.entities.reserve_entity();
323 EntityCommands {
324 entity,
325 commands: self.reborrow(),
326 }
327 }
328
329 /// Spawns a new [`Entity`] with the given components
330 /// and returns the entity's corresponding [`EntityCommands`].
331 ///
332 /// To spawn many entities with the same combination of components,
333 /// [`spawn_batch`](Self::spawn_batch) can be used for better performance.
334 ///
335 /// # Example
336 ///
337 /// ```
338 /// # use bevy_ecs::prelude::*;
339 /// #[derive(Component)]
340 /// struct ComponentA(u32);
341 /// #[derive(Component)]
342 /// struct ComponentB(u32);
343 ///
344 /// #[derive(Bundle)]
345 /// struct ExampleBundle {
346 /// a: ComponentA,
347 /// b: ComponentB,
348 /// }
349 ///
350 /// fn example_system(mut commands: Commands) {
351 /// // Create a new entity with a single component.
352 /// commands.spawn(ComponentA(1));
353 ///
354 /// // Create a new entity with two components using a "tuple bundle".
355 /// commands.spawn((ComponentA(2), ComponentB(1)));
356 ///
357 /// // Create a new entity with a component bundle.
358 /// commands.spawn(ExampleBundle {
359 /// a: ComponentA(3),
360 /// b: ComponentB(2),
361 /// });
362 /// }
363 /// # bevy_ecs::system::assert_is_system(example_system);
364 /// ```
365 ///
366 /// # See also
367 ///
368 /// - [`spawn_empty`](Self::spawn_empty) to spawn an entity without any components.
369 /// - [`spawn_batch`](Self::spawn_batch) to spawn many entities
370 /// with the same combination of components.
371 #[track_caller]
372 pub fn spawn<T: Bundle>(&mut self, bundle: T) -> EntityCommands {
373 let mut entity = self.spawn_empty();
374 entity.insert(bundle);
375 entity
376 }
377
378 /// Returns the [`EntityCommands`] for the given [`Entity`].
379 ///
380 /// This method does not guarantee that commands queued by the returned `EntityCommands`
381 /// will be successful, since the entity could be despawned before they are executed.
382 ///
383 /// # Example
384 ///
385 /// ```
386 /// # use bevy_ecs::prelude::*;
387 /// #[derive(Resource)]
388 /// struct PlayerEntity {
389 /// entity: Entity
390 /// }
391 ///
392 /// #[derive(Component)]
393 /// struct Label(&'static str);
394 ///
395 /// fn example_system(mut commands: Commands, player: Res<PlayerEntity>) {
396 /// // Get the entity and add a component.
397 /// commands.entity(player.entity).insert(Label("hello world"));
398 /// }
399 /// # bevy_ecs::system::assert_is_system(example_system);
400 /// ```
401 ///
402 /// # See also
403 ///
404 /// - [`get_entity`](Self::get_entity) for the fallible version.
405 #[inline]
406 #[track_caller]
407 pub fn entity(&mut self, entity: Entity) -> EntityCommands {
408 EntityCommands {
409 entity,
410 commands: self.reborrow(),
411 }
412 }
413
414 /// Returns the [`EntityCommands`] for the requested [`Entity`] if it exists.
415 ///
416 /// This method does not guarantee that commands queued by the returned `EntityCommands`
417 /// will be successful, since the entity could be despawned before they are executed.
418 ///
419 /// # Errors
420 ///
421 /// Returns [`EntityDoesNotExistError`] if the requested entity does not exist.
422 ///
423 /// # Example
424 ///
425 /// ```
426 /// # use bevy_ecs::prelude::*;
427 /// #[derive(Resource)]
428 /// struct PlayerEntity {
429 /// entity: Entity
430 /// }
431 ///
432 /// #[derive(Component)]
433 /// struct Label(&'static str);
434 ///
435 /// fn example_system(mut commands: Commands, player: Res<PlayerEntity>) -> Result {
436 /// // Get the entity if it still exists and store the `EntityCommands`.
437 /// // If it doesn't exist, the `?` operator will propagate the returned error
438 /// // to the system, and the system will pass it to an error handler.
439 /// let mut entity_commands = commands.get_entity(player.entity)?;
440 ///
441 /// // Add a component to the entity.
442 /// entity_commands.insert(Label("hello world"));
443 ///
444 /// // Return from the system successfully.
445 /// Ok(())
446 /// }
447 /// # bevy_ecs::system::assert_is_system(example_system);
448 /// ```
449 ///
450 /// # See also
451 ///
452 /// - [`entity`](Self::entity) for the infallible version.
453 #[inline]
454 #[track_caller]
455 pub fn get_entity(
456 &mut self,
457 entity: Entity,
458 ) -> Result<EntityCommands, EntityDoesNotExistError> {
459 if self.entities.contains(entity) {
460 Ok(EntityCommands {
461 entity,
462 commands: self.reborrow(),
463 })
464 } else {
465 Err(EntityDoesNotExistError::new(entity, self.entities))
466 }
467 }
468
469 /// Spawns multiple entities with the same combination of components,
470 /// based on a batch of [`Bundles`](Bundle).
471 ///
472 /// A batch can be any type that implements [`IntoIterator`] and contains bundles,
473 /// such as a [`Vec<Bundle>`](alloc::vec::Vec) or an array `[Bundle; N]`.
474 ///
475 /// This method is equivalent to iterating the batch
476 /// and calling [`spawn`](Self::spawn) for each bundle,
477 /// but is faster by pre-allocating memory and having exclusive [`World`] access.
478 ///
479 /// # Example
480 ///
481 /// ```
482 /// use bevy_ecs::prelude::*;
483 ///
484 /// #[derive(Component)]
485 /// struct Score(u32);
486 ///
487 /// fn example_system(mut commands: Commands) {
488 /// commands.spawn_batch([
489 /// (Name::new("Alice"), Score(0)),
490 /// (Name::new("Bob"), Score(0)),
491 /// ]);
492 /// }
493 /// # bevy_ecs::system::assert_is_system(example_system);
494 /// ```
495 ///
496 /// # See also
497 ///
498 /// - [`spawn`](Self::spawn) to spawn an entity with components.
499 /// - [`spawn_empty`](Self::spawn_empty) to spawn an entity without components.
500 #[track_caller]
501 pub fn spawn_batch<I>(&mut self, batch: I)
502 where
503 I: IntoIterator + Send + Sync + 'static,
504 I::Item: Bundle<Effect: NoBundleEffect>,
505 {
506 self.queue(command::spawn_batch(batch));
507 }
508
509 /// Pushes a generic [`Command`] to the command queue.
510 ///
511 /// If the [`Command`] returns a [`Result`],
512 /// it will be handled using the [default error handler](crate::error::default_error_handler).
513 ///
514 /// To use a custom error handler, see [`Commands::queue_handled`].
515 ///
516 /// The command can be:
517 /// - A custom struct that implements [`Command`].
518 /// - A closure or function that matches one of the following signatures:
519 /// - [`(&mut World)`](World)
520 /// - A built-in command from the [`command`] module.
521 ///
522 /// # Example
523 ///
524 /// ```
525 /// # use bevy_ecs::prelude::*;
526 /// #[derive(Resource, Default)]
527 /// struct Counter(u64);
528 ///
529 /// struct AddToCounter(String);
530 ///
531 /// impl Command<Result> for AddToCounter {
532 /// fn apply(self, world: &mut World) -> Result {
533 /// let mut counter = world.get_resource_or_insert_with(Counter::default);
534 /// let amount: u64 = self.0.parse()?;
535 /// counter.0 += amount;
536 /// Ok(())
537 /// }
538 /// }
539 ///
540 /// fn add_three_to_counter_system(mut commands: Commands) {
541 /// commands.queue(AddToCounter("3".to_string()));
542 /// }
543 ///
544 /// fn add_twenty_five_to_counter_system(mut commands: Commands) {
545 /// commands.queue(|world: &mut World| {
546 /// let mut counter = world.get_resource_or_insert_with(Counter::default);
547 /// counter.0 += 25;
548 /// });
549 /// }
550 /// # bevy_ecs::system::assert_is_system(add_three_to_counter_system);
551 /// # bevy_ecs::system::assert_is_system(add_twenty_five_to_counter_system);
552 /// ```
553 pub fn queue<C: Command<T> + HandleError<T>, T>(&mut self, command: C) {
554 self.queue_internal(command.handle_error());
555 }
556
557 /// Pushes a generic [`Command`] to the command queue.
558 ///
559 /// If the [`Command`] returns a [`Result`],
560 /// the given `error_handler` will be used to handle error cases.
561 ///
562 /// To implicitly use the default error handler, see [`Commands::queue`].
563 ///
564 /// The command can be:
565 /// - A custom struct that implements [`Command`].
566 /// - A closure or function that matches one of the following signatures:
567 /// - [`(&mut World)`](World)
568 /// - [`(&mut World)`](World) `->` [`Result`]
569 /// - A built-in command from the [`command`] module.
570 ///
571 /// # Example
572 ///
573 /// ```
574 /// # use bevy_ecs::prelude::*;
575 /// use bevy_ecs::error::warn;
576 ///
577 /// #[derive(Resource, Default)]
578 /// struct Counter(u64);
579 ///
580 /// struct AddToCounter(String);
581 ///
582 /// impl Command<Result> for AddToCounter {
583 /// fn apply(self, world: &mut World) -> Result {
584 /// let mut counter = world.get_resource_or_insert_with(Counter::default);
585 /// let amount: u64 = self.0.parse()?;
586 /// counter.0 += amount;
587 /// Ok(())
588 /// }
589 /// }
590 ///
591 /// fn add_three_to_counter_system(mut commands: Commands) {
592 /// commands.queue_handled(AddToCounter("3".to_string()), warn);
593 /// }
594 ///
595 /// fn add_twenty_five_to_counter_system(mut commands: Commands) {
596 /// commands.queue(|world: &mut World| {
597 /// let mut counter = world.get_resource_or_insert_with(Counter::default);
598 /// counter.0 += 25;
599 /// });
600 /// }
601 /// # bevy_ecs::system::assert_is_system(add_three_to_counter_system);
602 /// # bevy_ecs::system::assert_is_system(add_twenty_five_to_counter_system);
603 /// ```
604 pub fn queue_handled<C: Command<T> + HandleError<T>, T>(
605 &mut self,
606 command: C,
607 error_handler: fn(BevyError, ErrorContext),
608 ) {
609 self.queue_internal(command.handle_error_with(error_handler));
610 }
611
612 fn queue_internal(&mut self, command: impl Command) {
613 match &mut self.queue {
614 InternalQueue::CommandQueue(queue) => {
615 queue.push(command);
616 }
617 InternalQueue::RawCommandQueue(queue) => {
618 // SAFETY: `RawCommandQueue` is only every constructed in `Commands::new_raw_from_entities`
619 // where the caller of that has ensured that `queue` outlives `self`
620 unsafe {
621 queue.push(command);
622 }
623 }
624 }
625 }
626
627 /// Pushes a [`Command`] to the queue for creating entities, if needed,
628 /// and for adding a bundle to each entity.
629 ///
630 /// `bundles_iter` is a type that can be converted into an ([`Entity`], [`Bundle`]) iterator
631 /// (it can also be a collection).
632 ///
633 /// When the command is applied,
634 /// for each (`Entity`, `Bundle`) pair in the given `bundles_iter`,
635 /// the `Entity` is spawned, if it does not exist already.
636 /// Then, the `Bundle` is added to the entity.
637 ///
638 /// This method is equivalent to iterating `bundles_iter`,
639 /// calling [`spawn`](Self::spawn) for each bundle,
640 /// and passing it to [`insert`](EntityCommands::insert),
641 /// but it is faster due to memory pre-allocation.
642 ///
643 /// # Note
644 ///
645 /// Spawning a specific `entity` value is rarely the right choice. Most apps should use [`Commands::spawn_batch`].
646 /// This method should generally only be used for sharing entities across apps, and only when they have a scheme
647 /// worked out to share an ID space (which doesn't happen by default).
648 #[track_caller]
649 #[deprecated(
650 since = "0.16.0",
651 note = "This can cause extreme performance problems when used with lots of arbitrary free entities. See #18054 on GitHub."
652 )]
653 pub fn insert_or_spawn_batch<I, B>(&mut self, bundles_iter: I)
654 where
655 I: IntoIterator<Item = (Entity, B)> + Send + Sync + 'static,
656 B: Bundle<Effect: NoBundleEffect>,
657 {
658 let caller = MaybeLocation::caller();
659 self.queue(move |world: &mut World| {
660
661 #[expect(
662 deprecated,
663 reason = "This needs to be supported for now, and the outer item is deprecated too."
664 )]
665 if let Err(invalid_entities) = world.insert_or_spawn_batch_with_caller(
666 bundles_iter,
667 caller,
668 ) {
669 error!(
670 "{caller}: Failed to 'insert or spawn' bundle of type {} into the following invalid entities: {:?}",
671 core::any::type_name::<B>(),
672 invalid_entities
673 );
674 }
675 });
676 }
677
678 /// Adds a series of [`Bundles`](Bundle) to each [`Entity`] they are paired with,
679 /// based on a batch of `(Entity, Bundle)` pairs.
680 ///
681 /// A batch can be any type that implements [`IntoIterator`]
682 /// and contains `(Entity, Bundle)` tuples,
683 /// such as a [`Vec<(Entity, Bundle)>`](alloc::vec::Vec)
684 /// or an array `[(Entity, Bundle); N]`.
685 ///
686 /// This will overwrite any pre-existing components shared by the [`Bundle`] type.
687 /// Use [`Commands::insert_batch_if_new`] to keep the pre-existing components instead.
688 ///
689 /// This method is equivalent to iterating the batch
690 /// and calling [`insert`](EntityCommands::insert) for each pair,
691 /// but is faster by caching data that is shared between entities.
692 ///
693 /// # Fallible
694 ///
695 /// This command will fail if any of the given entities do not exist.
696 ///
697 /// It will internally return a [`TryInsertBatchError`](crate::world::error::TryInsertBatchError),
698 /// which will be handled by the [default error handler](crate::error::default_error_handler).
699 #[track_caller]
700 pub fn insert_batch<I, B>(&mut self, batch: I)
701 where
702 I: IntoIterator<Item = (Entity, B)> + Send + Sync + 'static,
703 B: Bundle<Effect: NoBundleEffect>,
704 {
705 self.queue(command::insert_batch(batch, InsertMode::Replace));
706 }
707
708 /// Adds a series of [`Bundles`](Bundle) to each [`Entity`] they are paired with,
709 /// based on a batch of `(Entity, Bundle)` pairs.
710 ///
711 /// A batch can be any type that implements [`IntoIterator`]
712 /// and contains `(Entity, Bundle)` tuples,
713 /// such as a [`Vec<(Entity, Bundle)>`](alloc::vec::Vec)
714 /// or an array `[(Entity, Bundle); N]`.
715 ///
716 /// This will keep any pre-existing components shared by the [`Bundle`] type
717 /// and discard the new values.
718 /// Use [`Commands::insert_batch`] to overwrite the pre-existing components instead.
719 ///
720 /// This method is equivalent to iterating the batch
721 /// and calling [`insert_if_new`](EntityCommands::insert_if_new) for each pair,
722 /// but is faster by caching data that is shared between entities.
723 ///
724 /// # Fallible
725 ///
726 /// This command will fail if any of the given entities do not exist.
727 ///
728 /// It will internally return a [`TryInsertBatchError`](crate::world::error::TryInsertBatchError),
729 /// which will be handled by the [default error handler](crate::error::default_error_handler).
730 #[track_caller]
731 pub fn insert_batch_if_new<I, B>(&mut self, batch: I)
732 where
733 I: IntoIterator<Item = (Entity, B)> + Send + Sync + 'static,
734 B: Bundle<Effect: NoBundleEffect>,
735 {
736 self.queue(command::insert_batch(batch, InsertMode::Keep));
737 }
738
739 /// Adds a series of [`Bundles`](Bundle) to each [`Entity`] they are paired with,
740 /// based on a batch of `(Entity, Bundle)` pairs.
741 ///
742 /// A batch can be any type that implements [`IntoIterator`]
743 /// and contains `(Entity, Bundle)` tuples,
744 /// such as a [`Vec<(Entity, Bundle)>`](alloc::vec::Vec)
745 /// or an array `[(Entity, Bundle); N]`.
746 ///
747 /// This will overwrite any pre-existing components shared by the [`Bundle`] type.
748 /// Use [`Commands::try_insert_batch_if_new`] to keep the pre-existing components instead.
749 ///
750 /// This method is equivalent to iterating the batch
751 /// and calling [`insert`](EntityCommands::insert) for each pair,
752 /// but is faster by caching data that is shared between entities.
753 ///
754 /// # Fallible
755 ///
756 /// This command will fail if any of the given entities do not exist.
757 ///
758 /// It will internally return a [`TryInsertBatchError`](crate::world::error::TryInsertBatchError),
759 /// which will be handled by [logging the error at the `warn` level](warn).
760 #[track_caller]
761 pub fn try_insert_batch<I, B>(&mut self, batch: I)
762 where
763 I: IntoIterator<Item = (Entity, B)> + Send + Sync + 'static,
764 B: Bundle<Effect: NoBundleEffect>,
765 {
766 self.queue(command::insert_batch(batch, InsertMode::Replace).handle_error_with(warn));
767 }
768
769 /// Adds a series of [`Bundles`](Bundle) to each [`Entity`] they are paired with,
770 /// based on a batch of `(Entity, Bundle)` pairs.
771 ///
772 /// A batch can be any type that implements [`IntoIterator`]
773 /// and contains `(Entity, Bundle)` tuples,
774 /// such as a [`Vec<(Entity, Bundle)>`](alloc::vec::Vec)
775 /// or an array `[(Entity, Bundle); N]`.
776 ///
777 /// This will keep any pre-existing components shared by the [`Bundle`] type
778 /// and discard the new values.
779 /// Use [`Commands::try_insert_batch`] to overwrite the pre-existing components instead.
780 ///
781 /// This method is equivalent to iterating the batch
782 /// and calling [`insert_if_new`](EntityCommands::insert_if_new) for each pair,
783 /// but is faster by caching data that is shared between entities.
784 ///
785 /// # Fallible
786 ///
787 /// This command will fail if any of the given entities do not exist.
788 ///
789 /// It will internally return a [`TryInsertBatchError`](crate::world::error::TryInsertBatchError),
790 /// which will be handled by [logging the error at the `warn` level](warn).
791 #[track_caller]
792 pub fn try_insert_batch_if_new<I, B>(&mut self, batch: I)
793 where
794 I: IntoIterator<Item = (Entity, B)> + Send + Sync + 'static,
795 B: Bundle<Effect: NoBundleEffect>,
796 {
797 self.queue(command::insert_batch(batch, InsertMode::Keep).handle_error_with(warn));
798 }
799
800 /// Inserts a [`Resource`] into the [`World`] with an inferred value.
801 ///
802 /// The inferred value is determined by the [`FromWorld`] trait of the resource.
803 /// Note that any resource with the [`Default`] trait automatically implements [`FromWorld`],
804 /// and those default values will be used.
805 ///
806 /// If the resource already exists when the command is applied, nothing happens.
807 ///
808 /// # Example
809 ///
810 /// ```
811 /// # use bevy_ecs::prelude::*;
812 /// #[derive(Resource, Default)]
813 /// struct Scoreboard {
814 /// current_score: u32,
815 /// high_score: u32,
816 /// }
817 ///
818 /// fn initialize_scoreboard(mut commands: Commands) {
819 /// commands.init_resource::<Scoreboard>();
820 /// }
821 /// # bevy_ecs::system::assert_is_system(initialize_scoreboard);
822 /// ```
823 #[track_caller]
824 pub fn init_resource<R: Resource + FromWorld>(&mut self) {
825 self.queue(command::init_resource::<R>());
826 }
827
828 /// Inserts a [`Resource`] into the [`World`] with a specific value.
829 ///
830 /// This will overwrite any previous value of the same resource type.
831 ///
832 /// # Example
833 ///
834 /// ```
835 /// # use bevy_ecs::prelude::*;
836 /// #[derive(Resource)]
837 /// struct Scoreboard {
838 /// current_score: u32,
839 /// high_score: u32,
840 /// }
841 ///
842 /// fn system(mut commands: Commands) {
843 /// commands.insert_resource(Scoreboard {
844 /// current_score: 0,
845 /// high_score: 0,
846 /// });
847 /// }
848 /// # bevy_ecs::system::assert_is_system(system);
849 /// ```
850 #[track_caller]
851 pub fn insert_resource<R: Resource>(&mut self, resource: R) {
852 self.queue(command::insert_resource(resource));
853 }
854
855 /// Removes a [`Resource`] from the [`World`].
856 ///
857 /// # Example
858 ///
859 /// ```
860 /// # use bevy_ecs::prelude::*;
861 /// #[derive(Resource)]
862 /// struct Scoreboard {
863 /// current_score: u32,
864 /// high_score: u32,
865 /// }
866 ///
867 /// fn system(mut commands: Commands) {
868 /// commands.remove_resource::<Scoreboard>();
869 /// }
870 /// # bevy_ecs::system::assert_is_system(system);
871 /// ```
872 pub fn remove_resource<R: Resource>(&mut self) {
873 self.queue(command::remove_resource::<R>());
874 }
875
876 /// Runs the system corresponding to the given [`SystemId`].
877 /// Before running a system, it must first be registered via
878 /// [`Commands::register_system`] or [`World::register_system`].
879 ///
880 /// The system is run in an exclusive and single-threaded way.
881 /// Running slow systems can become a bottleneck.
882 ///
883 /// There is no way to get the output of a system when run as a command, because the
884 /// execution of the system happens later. To get the output of a system, use
885 /// [`World::run_system`] or [`World::run_system_with`] instead of running the system as a command.
886 ///
887 /// # Fallible
888 ///
889 /// This command will fail if the given [`SystemId`]
890 /// does not correspond to a [`System`](crate::system::System).
891 ///
892 /// It will internally return a [`RegisteredSystemError`](crate::system::system_registry::RegisteredSystemError),
893 /// which will be handled by [logging the error at the `warn` level](warn).
894 pub fn run_system(&mut self, id: SystemId) {
895 self.queue(command::run_system(id).handle_error_with(warn));
896 }
897
898 /// Runs the system corresponding to the given [`SystemId`] with input.
899 /// Before running a system, it must first be registered via
900 /// [`Commands::register_system`] or [`World::register_system`].
901 ///
902 /// The system is run in an exclusive and single-threaded way.
903 /// Running slow systems can become a bottleneck.
904 ///
905 /// There is no way to get the output of a system when run as a command, because the
906 /// execution of the system happens later. To get the output of a system, use
907 /// [`World::run_system`] or [`World::run_system_with`] instead of running the system as a command.
908 ///
909 /// # Fallible
910 ///
911 /// This command will fail if the given [`SystemId`]
912 /// does not correspond to a [`System`](crate::system::System).
913 ///
914 /// It will internally return a [`RegisteredSystemError`](crate::system::system_registry::RegisteredSystemError),
915 /// which will be handled by [logging the error at the `warn` level](warn).
916 pub fn run_system_with<I>(&mut self, id: SystemId<I>, input: I::Inner<'static>)
917 where
918 I: SystemInput<Inner<'static>: Send> + 'static,
919 {
920 self.queue(command::run_system_with(id, input).handle_error_with(warn));
921 }
922
923 /// Registers a system and returns its [`SystemId`] so it can later be called by
924 /// [`Commands::run_system`] or [`World::run_system`].
925 ///
926 /// This is different from adding systems to a [`Schedule`](crate::schedule::Schedule),
927 /// because the [`SystemId`] that is returned can be used anywhere in the [`World`] to run the associated system.
928 ///
929 /// Using a [`Schedule`](crate::schedule::Schedule) is still preferred for most cases
930 /// due to its better performance and ability to run non-conflicting systems simultaneously.
931 ///
932 /// # Note
933 ///
934 /// If the same system is registered more than once,
935 /// each registration will be considered a different system,
936 /// and they will each be given their own [`SystemId`].
937 ///
938 /// If you want to avoid registering the same system multiple times,
939 /// consider using [`Commands::run_system_cached`] or storing the [`SystemId`]
940 /// in a [`Local`](crate::system::Local).
941 ///
942 /// # Example
943 ///
944 /// ```
945 /// # use bevy_ecs::{prelude::*, world::CommandQueue, system::SystemId};
946 /// #[derive(Resource)]
947 /// struct Counter(i32);
948 ///
949 /// fn register_system(
950 /// mut commands: Commands,
951 /// mut local_system: Local<Option<SystemId>>,
952 /// ) {
953 /// if let Some(system) = *local_system {
954 /// commands.run_system(system);
955 /// } else {
956 /// *local_system = Some(commands.register_system(increment_counter));
957 /// }
958 /// }
959 ///
960 /// fn increment_counter(mut value: ResMut<Counter>) {
961 /// value.0 += 1;
962 /// }
963 ///
964 /// # let mut world = World::default();
965 /// # world.insert_resource(Counter(0));
966 /// # let mut queue_1 = CommandQueue::default();
967 /// # let systemid = {
968 /// # let mut commands = Commands::new(&mut queue_1, &world);
969 /// # commands.register_system(increment_counter)
970 /// # };
971 /// # let mut queue_2 = CommandQueue::default();
972 /// # {
973 /// # let mut commands = Commands::new(&mut queue_2, &world);
974 /// # commands.run_system(systemid);
975 /// # }
976 /// # queue_1.append(&mut queue_2);
977 /// # queue_1.apply(&mut world);
978 /// # assert_eq!(1, world.resource::<Counter>().0);
979 /// # bevy_ecs::system::assert_is_system(register_system);
980 /// ```
981 pub fn register_system<I, O, M>(
982 &mut self,
983 system: impl IntoSystem<I, O, M> + 'static,
984 ) -> SystemId<I, O>
985 where
986 I: SystemInput + Send + 'static,
987 O: Send + 'static,
988 {
989 let entity = self.spawn_empty().id();
990 let system = RegisteredSystem::<I, O>::new(Box::new(IntoSystem::into_system(system)));
991 self.entity(entity).insert(system);
992 SystemId::from_entity(entity)
993 }
994
995 /// Removes a system previously registered with [`Commands::register_system`]
996 /// or [`World::register_system`].
997 ///
998 /// After removing a system, the [`SystemId`] becomes invalid
999 /// and attempting to use it afterwards will result in an error.
1000 /// Re-adding the removed system will register it with a new `SystemId`.
1001 ///
1002 /// # Fallible
1003 ///
1004 /// This command will fail if the given [`SystemId`]
1005 /// does not correspond to a [`System`](crate::system::System).
1006 ///
1007 /// It will internally return a [`RegisteredSystemError`](crate::system::system_registry::RegisteredSystemError),
1008 /// which will be handled by [logging the error at the `warn` level](warn).
1009 pub fn unregister_system<I, O>(&mut self, system_id: SystemId<I, O>)
1010 where
1011 I: SystemInput + Send + 'static,
1012 O: Send + 'static,
1013 {
1014 self.queue(command::unregister_system(system_id).handle_error_with(warn));
1015 }
1016
1017 /// Removes a system previously registered with one of the following:
1018 /// - [`Commands::run_system_cached`]
1019 /// - [`World::run_system_cached`]
1020 /// - [`World::register_system_cached`]
1021 ///
1022 /// # Fallible
1023 ///
1024 /// This command will fail if the given system
1025 /// is not currently cached in a [`CachedSystemId`](crate::system::CachedSystemId) resource.
1026 ///
1027 /// It will internally return a [`RegisteredSystemError`](crate::system::system_registry::RegisteredSystemError),
1028 /// which will be handled by [logging the error at the `warn` level](warn).
1029 pub fn unregister_system_cached<I, O, M, S>(&mut self, system: S)
1030 where
1031 I: SystemInput + Send + 'static,
1032 O: 'static,
1033 M: 'static,
1034 S: IntoSystem<I, O, M> + Send + 'static,
1035 {
1036 self.queue(command::unregister_system_cached(system).handle_error_with(warn));
1037 }
1038
1039 /// Runs a cached system, registering it if necessary.
1040 ///
1041 /// Unlike [`Commands::run_system`], this method does not require manual registration.
1042 ///
1043 /// The first time this method is called for a particular system,
1044 /// it will register the system and store its [`SystemId`] in a
1045 /// [`CachedSystemId`](crate::system::CachedSystemId) resource for later.
1046 ///
1047 /// If you would rather manage the [`SystemId`] yourself,
1048 /// or register multiple copies of the same system,
1049 /// use [`Commands::register_system`] instead.
1050 ///
1051 /// # Limitations
1052 ///
1053 /// This method only accepts ZST (zero-sized) systems to guarantee that any two systems of
1054 /// the same type must be equal. This means that closures that capture the environment, and
1055 /// function pointers, are not accepted.
1056 ///
1057 /// If you want to access values from the environment within a system,
1058 /// consider passing them in as inputs via [`Commands::run_system_cached_with`].
1059 ///
1060 /// If that's not an option, consider [`Commands::register_system`] instead.
1061 pub fn run_system_cached<M, S>(&mut self, system: S)
1062 where
1063 M: 'static,
1064 S: IntoSystem<(), (), M> + Send + 'static,
1065 {
1066 self.queue(command::run_system_cached(system).handle_error_with(warn));
1067 }
1068
1069 /// Runs a cached system with an input, registering it if necessary.
1070 ///
1071 /// Unlike [`Commands::run_system_with`], this method does not require manual registration.
1072 ///
1073 /// The first time this method is called for a particular system,
1074 /// it will register the system and store its [`SystemId`] in a
1075 /// [`CachedSystemId`](crate::system::CachedSystemId) resource for later.
1076 ///
1077 /// If you would rather manage the [`SystemId`] yourself,
1078 /// or register multiple copies of the same system,
1079 /// use [`Commands::register_system`] instead.
1080 ///
1081 /// # Limitations
1082 ///
1083 /// This method only accepts ZST (zero-sized) systems to guarantee that any two systems of
1084 /// the same type must be equal. This means that closures that capture the environment, and
1085 /// function pointers, are not accepted.
1086 ///
1087 /// If you want to access values from the environment within a system,
1088 /// consider passing them in as inputs.
1089 ///
1090 /// If that's not an option, consider [`Commands::register_system`] instead.
1091 pub fn run_system_cached_with<I, M, S>(&mut self, system: S, input: I::Inner<'static>)
1092 where
1093 I: SystemInput<Inner<'static>: Send> + Send + 'static,
1094 M: 'static,
1095 S: IntoSystem<I, (), M> + Send + 'static,
1096 {
1097 self.queue(command::run_system_cached_with(system, input).handle_error_with(warn));
1098 }
1099
1100 /// Sends a "global" [`Trigger`](crate::observer::Trigger) without any targets.
1101 ///
1102 /// This will run any [`Observer`] of the given [`Event`] that isn't scoped to specific targets.
1103 #[track_caller]
1104 pub fn trigger(&mut self, event: impl Event) {
1105 self.queue(command::trigger(event));
1106 }
1107
1108 /// Sends a [`Trigger`](crate::observer::Trigger) for the given targets.
1109 ///
1110 /// This will run any [`Observer`] of the given [`Event`] watching those targets.
1111 #[track_caller]
1112 pub fn trigger_targets(
1113 &mut self,
1114 event: impl Event,
1115 targets: impl TriggerTargets + Send + Sync + 'static,
1116 ) {
1117 self.queue(command::trigger_targets(event, targets));
1118 }
1119
1120 /// Spawns an [`Observer`] and returns the [`EntityCommands`] associated
1121 /// with the entity that stores the observer.
1122 ///
1123 /// **Calling [`observe`](EntityCommands::observe) on the returned
1124 /// [`EntityCommands`] will observe the observer itself, which you very
1125 /// likely do not want.**
1126 pub fn add_observer<E: Event, B: Bundle, M>(
1127 &mut self,
1128 observer: impl IntoObserverSystem<E, B, M>,
1129 ) -> EntityCommands {
1130 self.spawn(Observer::new(observer))
1131 }
1132
1133 /// Sends an arbitrary [`Event`].
1134 ///
1135 /// This is a convenience method for sending events
1136 /// without requiring an [`EventWriter`](crate::event::EventWriter).
1137 ///
1138 /// # Performance
1139 ///
1140 /// Since this is a command, exclusive world access is used, which means that it will not profit from
1141 /// system-level parallelism on supported platforms.
1142 ///
1143 /// If these events are performance-critical or very frequently sent,
1144 /// consider using a typed [`EventWriter`](crate::event::EventWriter) instead.
1145 #[track_caller]
1146 pub fn send_event<E: Event>(&mut self, event: E) -> &mut Self {
1147 self.queue(command::send_event(event));
1148 self
1149 }
1150
1151 /// Runs the schedule corresponding to the given [`ScheduleLabel`].
1152 ///
1153 /// Calls [`World::try_run_schedule`](World::try_run_schedule).
1154 ///
1155 /// # Fallible
1156 ///
1157 /// This command will fail if the given [`ScheduleLabel`]
1158 /// does not correspond to a [`Schedule`](crate::schedule::Schedule).
1159 ///
1160 /// It will internally return a [`TryRunScheduleError`](crate::world::error::TryRunScheduleError),
1161 /// which will be handled by [logging the error at the `warn` level](warn).
1162 ///
1163 /// # Example
1164 ///
1165 /// ```
1166 /// # use bevy_ecs::prelude::*;
1167 /// # use bevy_ecs::schedule::ScheduleLabel;
1168 /// # #[derive(Default, Resource)]
1169 /// # struct Counter(u32);
1170 /// #[derive(ScheduleLabel, Hash, Debug, PartialEq, Eq, Clone, Copy)]
1171 /// struct FooSchedule;
1172 ///
1173 /// # fn foo_system(mut counter: ResMut<Counter>) {
1174 /// # counter.0 += 1;
1175 /// # }
1176 /// #
1177 /// # let mut schedule = Schedule::new(FooSchedule);
1178 /// # schedule.add_systems(foo_system);
1179 /// #
1180 /// # let mut world = World::default();
1181 /// #
1182 /// # world.init_resource::<Counter>();
1183 /// # world.add_schedule(schedule);
1184 /// #
1185 /// # assert_eq!(world.resource::<Counter>().0, 0);
1186 /// #
1187 /// # let mut commands = world.commands();
1188 /// commands.run_schedule(FooSchedule);
1189 /// #
1190 /// # world.flush();
1191 /// #
1192 /// # assert_eq!(world.resource::<Counter>().0, 1);
1193 /// ```
1194 pub fn run_schedule(&mut self, label: impl ScheduleLabel) {
1195 self.queue(command::run_schedule(label).handle_error_with(warn));
1196 }
1197}
1198
1199/// A list of commands that will be run to modify an [`Entity`].
1200///
1201/// # Note
1202///
1203/// Most [`Commands`] (and thereby [`EntityCommands`]) are deferred:
1204/// when you call the command, if it requires mutable access to the [`World`]
1205/// (that is, if it removes, adds, or changes something), it's not executed immediately.
1206///
1207/// Instead, the command is added to a "command queue."
1208/// The command queue is applied later
1209/// when the [`ApplyDeferred`](crate::schedule::ApplyDeferred) system runs.
1210/// Commands are executed one-by-one so that
1211/// each command can have exclusive access to the `World`.
1212///
1213/// # Fallible
1214///
1215/// Due to their deferred nature, an entity you're trying to change with an [`EntityCommand`]
1216/// can be despawned by the time the command is executed.
1217///
1218/// All deferred entity commands will check whether the entity exists at the time of execution
1219/// and will return an error if it doesn't.
1220///
1221/// # Error handling
1222///
1223/// An [`EntityCommand`] can return a [`Result`](crate::error::Result),
1224/// which will be passed to an [error handler](crate::error) if the `Result` is an error.
1225///
1226/// The [default error handler](crate::error::default_error_handler) panics.
1227/// It can be configured by setting the `GLOBAL_ERROR_HANDLER`.
1228///
1229/// Alternatively, you can customize the error handler for a specific command
1230/// by calling [`EntityCommands::queue_handled`].
1231///
1232/// The [`error`](crate::error) module provides some simple error handlers for convenience.
1233pub struct EntityCommands<'a> {
1234 pub(crate) entity: Entity,
1235 pub(crate) commands: Commands<'a, 'a>,
1236}
1237
1238impl<'a> EntityCommands<'a> {
1239 /// Returns the [`Entity`] id of the entity.
1240 ///
1241 /// # Example
1242 ///
1243 /// ```
1244 /// # use bevy_ecs::prelude::*;
1245 /// #
1246 /// fn my_system(mut commands: Commands) {
1247 /// let entity_id = commands.spawn_empty().id();
1248 /// }
1249 /// # bevy_ecs::system::assert_is_system(my_system);
1250 /// ```
1251 #[inline]
1252 #[must_use = "Omit the .id() call if you do not need to store the `Entity` identifier."]
1253 pub fn id(&self) -> Entity {
1254 self.entity
1255 }
1256
1257 /// Returns an [`EntityCommands`] with a smaller lifetime.
1258 ///
1259 /// This is useful if you have `&mut EntityCommands` but you need `EntityCommands`.
1260 pub fn reborrow(&mut self) -> EntityCommands {
1261 EntityCommands {
1262 entity: self.entity,
1263 commands: self.commands.reborrow(),
1264 }
1265 }
1266
1267 /// Get an [`EntityEntryCommands`] for the [`Component`] `T`,
1268 /// allowing you to modify it or insert it if it isn't already present.
1269 ///
1270 /// See also [`insert_if_new`](Self::insert_if_new),
1271 /// which lets you insert a [`Bundle`] without overwriting it.
1272 ///
1273 /// # Example
1274 ///
1275 /// ```
1276 /// # use bevy_ecs::prelude::*;
1277 /// # #[derive(Resource)]
1278 /// # struct PlayerEntity { entity: Entity }
1279 /// #[derive(Component)]
1280 /// struct Level(u32);
1281 ///
1282 /// fn level_up_system(mut commands: Commands, player: Res<PlayerEntity>) {
1283 /// commands
1284 /// .entity(player.entity)
1285 /// .entry::<Level>()
1286 /// // Modify the component if it exists.
1287 /// .and_modify(|mut lvl| lvl.0 += 1)
1288 /// // Otherwise, insert a default value.
1289 /// .or_insert(Level(0));
1290 /// }
1291 /// # bevy_ecs::system::assert_is_system(level_up_system);
1292 /// ```
1293 pub fn entry<T: Component>(&mut self) -> EntityEntryCommands<T> {
1294 EntityEntryCommands {
1295 entity_commands: self.reborrow(),
1296 marker: PhantomData,
1297 }
1298 }
1299
1300 /// Adds a [`Bundle`] of components to the entity.
1301 ///
1302 /// This will overwrite any previous value(s) of the same component type.
1303 /// See [`EntityCommands::insert_if_new`] to keep the old value instead.
1304 ///
1305 /// # Example
1306 ///
1307 /// ```
1308 /// # use bevy_ecs::prelude::*;
1309 /// # #[derive(Resource)]
1310 /// # struct PlayerEntity { entity: Entity }
1311 /// #[derive(Component)]
1312 /// struct Health(u32);
1313 /// #[derive(Component)]
1314 /// struct Strength(u32);
1315 /// #[derive(Component)]
1316 /// struct Defense(u32);
1317 ///
1318 /// #[derive(Bundle)]
1319 /// struct CombatBundle {
1320 /// health: Health,
1321 /// strength: Strength,
1322 /// }
1323 ///
1324 /// fn add_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
1325 /// commands
1326 /// .entity(player.entity)
1327 /// // You can insert individual components:
1328 /// .insert(Defense(10))
1329 /// // You can also insert pre-defined bundles of components:
1330 /// .insert(CombatBundle {
1331 /// health: Health(100),
1332 /// strength: Strength(40),
1333 /// })
1334 /// // You can also insert tuples of components and bundles.
1335 /// // This is equivalent to the calls above:
1336 /// .insert((
1337 /// Defense(10),
1338 /// CombatBundle {
1339 /// health: Health(100),
1340 /// strength: Strength(40),
1341 /// },
1342 /// ));
1343 /// }
1344 /// # bevy_ecs::system::assert_is_system(add_combat_stats_system);
1345 /// ```
1346 #[track_caller]
1347 pub fn insert(&mut self, bundle: impl Bundle) -> &mut Self {
1348 self.queue(entity_command::insert(bundle, InsertMode::Replace))
1349 }
1350
1351 /// Adds a [`Bundle`] of components to the entity if the predicate returns true.
1352 ///
1353 /// This is useful for chaining method calls.
1354 ///
1355 /// # Example
1356 ///
1357 /// ```
1358 /// # use bevy_ecs::prelude::*;
1359 /// # #[derive(Resource)]
1360 /// # struct PlayerEntity { entity: Entity }
1361 /// # impl PlayerEntity { fn is_spectator(&self) -> bool { true } }
1362 /// #[derive(Component)]
1363 /// struct StillLoadingStats;
1364 /// #[derive(Component)]
1365 /// struct Health(u32);
1366 ///
1367 /// fn add_health_system(mut commands: Commands, player: Res<PlayerEntity>) {
1368 /// commands
1369 /// .entity(player.entity)
1370 /// .insert_if(Health(10), || !player.is_spectator())
1371 /// .remove::<StillLoadingStats>();
1372 /// }
1373 /// # bevy_ecs::system::assert_is_system(add_health_system);
1374 /// ```
1375 #[track_caller]
1376 pub fn insert_if<F>(&mut self, bundle: impl Bundle, condition: F) -> &mut Self
1377 where
1378 F: FnOnce() -> bool,
1379 {
1380 if condition() {
1381 self.insert(bundle)
1382 } else {
1383 self
1384 }
1385 }
1386
1387 /// Adds a [`Bundle`] of components to the entity without overwriting.
1388 ///
1389 /// This is the same as [`EntityCommands::insert`], but in case of duplicate
1390 /// components will leave the old values instead of replacing them with new ones.
1391 ///
1392 /// See also [`entry`](Self::entry), which lets you modify a [`Component`] if it's present,
1393 /// as well as initialize it with a default value.
1394 #[track_caller]
1395 pub fn insert_if_new(&mut self, bundle: impl Bundle) -> &mut Self {
1396 self.queue(entity_command::insert(bundle, InsertMode::Keep))
1397 }
1398
1399 /// Adds a [`Bundle`] of components to the entity without overwriting if the
1400 /// predicate returns true.
1401 ///
1402 /// This is the same as [`EntityCommands::insert_if`], but in case of duplicate
1403 /// components will leave the old values instead of replacing them with new ones.
1404 #[track_caller]
1405 pub fn insert_if_new_and<F>(&mut self, bundle: impl Bundle, condition: F) -> &mut Self
1406 where
1407 F: FnOnce() -> bool,
1408 {
1409 if condition() {
1410 self.insert_if_new(bundle)
1411 } else {
1412 self
1413 }
1414 }
1415
1416 /// Adds a dynamic [`Component`] to the entity.
1417 ///
1418 /// This will overwrite any previous value(s) of the same component type.
1419 ///
1420 /// You should prefer to use the typed API [`EntityCommands::insert`] where possible.
1421 ///
1422 /// # Safety
1423 ///
1424 /// - [`ComponentId`] must be from the same world as `self`.
1425 /// - `T` must have the same layout as the one passed during `component_id` creation.
1426 #[track_caller]
1427 pub unsafe fn insert_by_id<T: Send + 'static>(
1428 &mut self,
1429 component_id: ComponentId,
1430 value: T,
1431 ) -> &mut Self {
1432 self.queue(
1433 // SAFETY:
1434 // - `ComponentId` safety is ensured by the caller.
1435 // - `T` safety is ensured by the caller.
1436 unsafe { entity_command::insert_by_id(component_id, value, InsertMode::Replace) },
1437 )
1438 }
1439
1440 /// Adds a dynamic [`Component`] to the entity.
1441 ///
1442 /// This will overwrite any previous value(s) of the same component type.
1443 ///
1444 /// You should prefer to use the typed API [`EntityCommands::try_insert`] where possible.
1445 ///
1446 /// # Note
1447 ///
1448 /// If the entity does not exist when this command is executed,
1449 /// the resulting error will be ignored.
1450 ///
1451 /// # Safety
1452 ///
1453 /// - [`ComponentId`] must be from the same world as `self`.
1454 /// - `T` must have the same layout as the one passed during `component_id` creation.
1455 #[track_caller]
1456 pub unsafe fn try_insert_by_id<T: Send + 'static>(
1457 &mut self,
1458 component_id: ComponentId,
1459 value: T,
1460 ) -> &mut Self {
1461 self.queue_handled(
1462 // SAFETY:
1463 // - `ComponentId` safety is ensured by the caller.
1464 // - `T` safety is ensured by the caller.
1465 unsafe { entity_command::insert_by_id(component_id, value, InsertMode::Replace) },
1466 ignore,
1467 )
1468 }
1469
1470 /// Adds a [`Bundle`] of components to the entity.
1471 ///
1472 /// This will overwrite any previous value(s) of the same component type.
1473 ///
1474 /// # Note
1475 ///
1476 /// If the entity does not exist when this command is executed,
1477 /// the resulting error will be ignored.
1478 ///
1479 /// # Example
1480 ///
1481 /// ```
1482 /// # use bevy_ecs::prelude::*;
1483 /// # #[derive(Resource)]
1484 /// # struct PlayerEntity { entity: Entity }
1485 /// #[derive(Component)]
1486 /// struct Health(u32);
1487 /// #[derive(Component)]
1488 /// struct Strength(u32);
1489 /// #[derive(Component)]
1490 /// struct Defense(u32);
1491 ///
1492 /// #[derive(Bundle)]
1493 /// struct CombatBundle {
1494 /// health: Health,
1495 /// strength: Strength,
1496 /// }
1497 ///
1498 /// fn add_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
1499 /// commands.entity(player.entity)
1500 /// // You can insert individual components:
1501 /// .try_insert(Defense(10))
1502 /// // You can also insert tuples of components:
1503 /// .try_insert(CombatBundle {
1504 /// health: Health(100),
1505 /// strength: Strength(40),
1506 /// });
1507 ///
1508 /// // Suppose this occurs in a parallel adjacent system or process.
1509 /// commands.entity(player.entity).despawn();
1510 ///
1511 /// // This will not panic nor will it add the component.
1512 /// commands.entity(player.entity).try_insert(Defense(5));
1513 /// }
1514 /// # bevy_ecs::system::assert_is_system(add_combat_stats_system);
1515 /// ```
1516 #[track_caller]
1517 pub fn try_insert(&mut self, bundle: impl Bundle) -> &mut Self {
1518 self.queue_handled(entity_command::insert(bundle, InsertMode::Replace), ignore)
1519 }
1520
1521 /// Adds a [`Bundle`] of components to the entity if the predicate returns true.
1522 ///
1523 /// This is useful for chaining method calls.
1524 ///
1525 /// # Note
1526 ///
1527 /// If the entity does not exist when this command is executed,
1528 /// the resulting error will be ignored.
1529 #[track_caller]
1530 pub fn try_insert_if<F>(&mut self, bundle: impl Bundle, condition: F) -> &mut Self
1531 where
1532 F: FnOnce() -> bool,
1533 {
1534 if condition() {
1535 self.try_insert(bundle)
1536 } else {
1537 self
1538 }
1539 }
1540
1541 /// Adds a [`Bundle`] of components to the entity without overwriting if the
1542 /// predicate returns true.
1543 ///
1544 /// This is the same as [`EntityCommands::try_insert_if`], but in case of duplicate
1545 /// components will leave the old values instead of replacing them with new ones.
1546 ///
1547 /// # Note
1548 ///
1549 /// If the entity does not exist when this command is executed,
1550 /// the resulting error will be ignored.
1551 #[track_caller]
1552 pub fn try_insert_if_new_and<F>(&mut self, bundle: impl Bundle, condition: F) -> &mut Self
1553 where
1554 F: FnOnce() -> bool,
1555 {
1556 if condition() {
1557 self.try_insert_if_new(bundle)
1558 } else {
1559 self
1560 }
1561 }
1562
1563 /// Adds a [`Bundle`] of components to the entity without overwriting.
1564 ///
1565 /// This is the same as [`EntityCommands::try_insert`], but in case of duplicate
1566 /// components will leave the old values instead of replacing them with new ones.
1567 ///
1568 /// # Note
1569 ///
1570 /// If the entity does not exist when this command is executed,
1571 /// the resulting error will be ignored.
1572 #[track_caller]
1573 pub fn try_insert_if_new(&mut self, bundle: impl Bundle) -> &mut Self {
1574 self.queue_handled(entity_command::insert(bundle, InsertMode::Keep), ignore)
1575 }
1576
1577 /// Removes a [`Bundle`] of components from the entity.
1578 ///
1579 /// This will remove all components that intersect with the provided bundle;
1580 /// the entity does not need to have all the components in the bundle.
1581 ///
1582 /// This will emit a warning if the entity does not exist.
1583 ///
1584 /// # Example
1585 ///
1586 /// ```
1587 /// # use bevy_ecs::prelude::*;
1588 /// # #[derive(Resource)]
1589 /// # struct PlayerEntity { entity: Entity }
1590 /// #[derive(Component)]
1591 /// struct Health(u32);
1592 /// #[derive(Component)]
1593 /// struct Strength(u32);
1594 /// #[derive(Component)]
1595 /// struct Defense(u32);
1596 ///
1597 /// #[derive(Bundle)]
1598 /// struct CombatBundle {
1599 /// health: Health,
1600 /// strength: Strength,
1601 /// }
1602 ///
1603 /// fn remove_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
1604 /// commands
1605 /// .entity(player.entity)
1606 /// // You can remove individual components:
1607 /// .remove::<Defense>()
1608 /// // You can also remove pre-defined bundles of components:
1609 /// .remove::<CombatBundle>()
1610 /// // You can also remove tuples of components and bundles.
1611 /// // This is equivalent to the calls above:
1612 /// .remove::<(Defense, CombatBundle)>();
1613 /// }
1614 /// # bevy_ecs::system::assert_is_system(remove_combat_stats_system);
1615 /// ```
1616 #[track_caller]
1617 pub fn remove<B: Bundle>(&mut self) -> &mut Self {
1618 self.queue_handled(entity_command::remove::<B>(), warn)
1619 }
1620
1621 /// Removes a [`Bundle`] of components from the entity.
1622 ///
1623 /// This will remove all components that intersect with the provided bundle;
1624 /// the entity does not need to have all the components in the bundle.
1625 ///
1626 /// Unlike [`Self::remove`],
1627 /// this will not emit a warning if the entity does not exist.
1628 ///
1629 /// # Example
1630 ///
1631 /// ```
1632 /// # use bevy_ecs::prelude::*;
1633 /// # #[derive(Resource)]
1634 /// # struct PlayerEntity { entity: Entity }
1635 /// #[derive(Component)]
1636 /// struct Health(u32);
1637 /// #[derive(Component)]
1638 /// struct Strength(u32);
1639 /// #[derive(Component)]
1640 /// struct Defense(u32);
1641 ///
1642 /// #[derive(Bundle)]
1643 /// struct CombatBundle {
1644 /// health: Health,
1645 /// strength: Strength,
1646 /// }
1647 ///
1648 /// fn remove_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
1649 /// commands
1650 /// .entity(player.entity)
1651 /// // You can remove individual components:
1652 /// .try_remove::<Defense>()
1653 /// // You can also remove pre-defined bundles of components:
1654 /// .try_remove::<CombatBundle>()
1655 /// // You can also remove tuples of components and bundles.
1656 /// // This is equivalent to the calls above:
1657 /// .try_remove::<(Defense, CombatBundle)>();
1658 /// }
1659 /// # bevy_ecs::system::assert_is_system(remove_combat_stats_system);
1660 /// ```
1661 pub fn try_remove<B: Bundle>(&mut self) -> &mut Self {
1662 self.queue_handled(entity_command::remove::<B>(), ignore)
1663 }
1664
1665 /// Removes a [`Bundle`] of components from the entity,
1666 /// and also removes any components required by the components in the bundle.
1667 ///
1668 /// This will remove all components that intersect with the provided bundle;
1669 /// the entity does not need to have all the components in the bundle.
1670 ///
1671 /// # Example
1672 ///
1673 /// ```
1674 /// # use bevy_ecs::prelude::*;
1675 /// # #[derive(Resource)]
1676 /// # struct PlayerEntity { entity: Entity }
1677 /// #
1678 /// #[derive(Component)]
1679 /// #[require(B)]
1680 /// struct A;
1681 /// #[derive(Component, Default)]
1682 /// struct B;
1683 ///
1684 /// fn remove_with_requires_system(mut commands: Commands, player: Res<PlayerEntity>) {
1685 /// commands
1686 /// .entity(player.entity)
1687 /// // Removes both A and B from the entity, because B is required by A.
1688 /// .remove_with_requires::<A>();
1689 /// }
1690 /// # bevy_ecs::system::assert_is_system(remove_with_requires_system);
1691 /// ```
1692 #[track_caller]
1693 pub fn remove_with_requires<B: Bundle>(&mut self) -> &mut Self {
1694 self.queue(entity_command::remove_with_requires::<B>())
1695 }
1696
1697 /// Removes a dynamic [`Component`] from the entity if it exists.
1698 ///
1699 /// # Panics
1700 ///
1701 /// Panics if the provided [`ComponentId`] does not exist in the [`World`].
1702 #[track_caller]
1703 pub fn remove_by_id(&mut self, component_id: ComponentId) -> &mut Self {
1704 self.queue(entity_command::remove_by_id(component_id))
1705 }
1706
1707 /// Removes all components associated with the entity.
1708 #[track_caller]
1709 pub fn clear(&mut self) -> &mut Self {
1710 self.queue(entity_command::clear())
1711 }
1712
1713 /// Despawns the entity.
1714 ///
1715 /// This will emit a warning if the entity does not exist.
1716 ///
1717 /// # Note
1718 ///
1719 /// This will also despawn the entities in any [`RelationshipTarget`](crate::relationship::RelationshipTarget)
1720 /// that is configured to despawn descendants.
1721 ///
1722 /// For example, this will recursively despawn [`Children`](crate::hierarchy::Children).
1723 ///
1724 /// # Example
1725 ///
1726 /// ```
1727 /// # use bevy_ecs::prelude::*;
1728 /// # #[derive(Resource)]
1729 /// # struct CharacterToRemove { entity: Entity }
1730 /// #
1731 /// fn remove_character_system(
1732 /// mut commands: Commands,
1733 /// character_to_remove: Res<CharacterToRemove>
1734 /// ) {
1735 /// commands.entity(character_to_remove.entity).despawn();
1736 /// }
1737 /// # bevy_ecs::system::assert_is_system(remove_character_system);
1738 /// ```
1739 #[track_caller]
1740 pub fn despawn(&mut self) {
1741 self.queue_handled(entity_command::despawn(), warn);
1742 }
1743 /// Despawns the provided entity and its descendants.
1744 #[deprecated(
1745 since = "0.16.0",
1746 note = "Use entity.despawn(), which now automatically despawns recursively."
1747 )]
1748 pub fn despawn_recursive(&mut self) {
1749 self.despawn();
1750 }
1751
1752 /// Despawns the entity.
1753 ///
1754 /// Unlike [`Self::despawn`],
1755 /// this will not emit a warning if the entity does not exist.
1756 ///
1757 /// # Note
1758 ///
1759 /// This will also despawn the entities in any [`RelationshipTarget`](crate::relationship::RelationshipTarget)
1760 /// that is configured to despawn descendants.
1761 ///
1762 /// For example, this will recursively despawn [`Children`](crate::hierarchy::Children).
1763 pub fn try_despawn(&mut self) {
1764 self.queue_handled(entity_command::despawn(), ignore);
1765 }
1766
1767 /// Pushes an [`EntityCommand`] to the queue,
1768 /// which will get executed for the current [`Entity`].
1769 ///
1770 /// The [default error handler](crate::error::default_error_handler)
1771 /// will be used to handle error cases.
1772 /// Every [`EntityCommand`] checks whether the entity exists at the time of execution
1773 /// and returns an error if it does not.
1774 ///
1775 /// To use a custom error handler, see [`EntityCommands::queue_handled`].
1776 ///
1777 /// The command can be:
1778 /// - A custom struct that implements [`EntityCommand`].
1779 /// - A closure or function that matches the following signature:
1780 /// - [`(EntityWorldMut)`](EntityWorldMut)
1781 /// - [`(EntityWorldMut)`](EntityWorldMut) `->` [`Result`]
1782 /// - A built-in command from the [`entity_command`] module.
1783 ///
1784 /// # Example
1785 ///
1786 /// ```
1787 /// # use bevy_ecs::prelude::*;
1788 /// # fn my_system(mut commands: Commands) {
1789 /// commands
1790 /// .spawn_empty()
1791 /// // Closures with this signature implement `EntityCommand`.
1792 /// .queue(|entity: EntityWorldMut| {
1793 /// println!("Executed an EntityCommand for {}", entity.id());
1794 /// });
1795 /// # }
1796 /// # bevy_ecs::system::assert_is_system(my_system);
1797 /// ```
1798 pub fn queue<C: EntityCommand<T> + CommandWithEntity<M>, T, M>(
1799 &mut self,
1800 command: C,
1801 ) -> &mut Self {
1802 self.commands.queue(command.with_entity(self.entity));
1803 self
1804 }
1805
1806 /// Pushes an [`EntityCommand`] to the queue,
1807 /// which will get executed for the current [`Entity`].
1808 ///
1809 /// The given `error_handler` will be used to handle error cases.
1810 /// Every [`EntityCommand`] checks whether the entity exists at the time of execution
1811 /// and returns an error if it does not.
1812 ///
1813 /// To implicitly use the default error handler, see [`EntityCommands::queue`].
1814 ///
1815 /// The command can be:
1816 /// - A custom struct that implements [`EntityCommand`].
1817 /// - A closure or function that matches the following signature:
1818 /// - [`(EntityWorldMut)`](EntityWorldMut)
1819 /// - [`(EntityWorldMut)`](EntityWorldMut) `->` [`Result`]
1820 /// - A built-in command from the [`entity_command`] module.
1821 ///
1822 /// # Example
1823 ///
1824 /// ```
1825 /// # use bevy_ecs::prelude::*;
1826 /// # fn my_system(mut commands: Commands) {
1827 /// use bevy_ecs::error::warn;
1828 ///
1829 /// commands
1830 /// .spawn_empty()
1831 /// // Closures with this signature implement `EntityCommand`.
1832 /// .queue_handled(
1833 /// |entity: EntityWorldMut| -> Result {
1834 /// let value: usize = "100".parse()?;
1835 /// println!("Successfully parsed the value {} for entity {}", value, entity.id());
1836 /// Ok(())
1837 /// },
1838 /// warn
1839 /// );
1840 /// # }
1841 /// # bevy_ecs::system::assert_is_system(my_system);
1842 /// ```
1843 pub fn queue_handled<C: EntityCommand<T> + CommandWithEntity<M>, T, M>(
1844 &mut self,
1845 command: C,
1846 error_handler: fn(BevyError, ErrorContext),
1847 ) -> &mut Self {
1848 self.commands
1849 .queue_handled(command.with_entity(self.entity), error_handler);
1850 self
1851 }
1852
1853 /// Removes all components except the given [`Bundle`] from the entity.
1854 ///
1855 /// # Example
1856 ///
1857 /// ```
1858 /// # use bevy_ecs::prelude::*;
1859 /// # #[derive(Resource)]
1860 /// # struct PlayerEntity { entity: Entity }
1861 /// #[derive(Component)]
1862 /// struct Health(u32);
1863 /// #[derive(Component)]
1864 /// struct Strength(u32);
1865 /// #[derive(Component)]
1866 /// struct Defense(u32);
1867 ///
1868 /// #[derive(Bundle)]
1869 /// struct CombatBundle {
1870 /// health: Health,
1871 /// strength: Strength,
1872 /// }
1873 ///
1874 /// fn remove_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
1875 /// commands
1876 /// .entity(player.entity)
1877 /// // You can retain a pre-defined Bundle of components,
1878 /// // with this removing only the Defense component.
1879 /// .retain::<CombatBundle>()
1880 /// // You can also retain only a single component.
1881 /// .retain::<Health>();
1882 /// }
1883 /// # bevy_ecs::system::assert_is_system(remove_combat_stats_system);
1884 /// ```
1885 #[track_caller]
1886 pub fn retain<B: Bundle>(&mut self) -> &mut Self {
1887 self.queue(entity_command::retain::<B>())
1888 }
1889
1890 /// Logs the components of the entity at the [`info`](log::info) level.
1891 pub fn log_components(&mut self) -> &mut Self {
1892 self.queue(entity_command::log_components())
1893 }
1894
1895 /// Returns the underlying [`Commands`].
1896 pub fn commands(&mut self) -> Commands {
1897 self.commands.reborrow()
1898 }
1899
1900 /// Returns a mutable reference to the underlying [`Commands`].
1901 pub fn commands_mut(&mut self) -> &mut Commands<'a, 'a> {
1902 &mut self.commands
1903 }
1904
1905 /// Sends a [`Trigger`](crate::observer::Trigger) targeting the entity.
1906 ///
1907 /// This will run any [`Observer`] of the given [`Event`] watching this entity.
1908 #[track_caller]
1909 pub fn trigger(&mut self, event: impl Event) -> &mut Self {
1910 self.queue(entity_command::trigger(event))
1911 }
1912
1913 /// Creates an [`Observer`] listening for events of type `E` targeting this entity.
1914 pub fn observe<E: Event, B: Bundle, M>(
1915 &mut self,
1916 observer: impl IntoObserverSystem<E, B, M>,
1917 ) -> &mut Self {
1918 self.queue(entity_command::observe(observer))
1919 }
1920
1921 /// Clones parts of an entity (components, observers, etc.) onto another entity,
1922 /// configured through [`EntityClonerBuilder`].
1923 ///
1924 /// By default, the other entity will receive all the components of the original that implement
1925 /// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
1926 ///
1927 /// # Panics
1928 ///
1929 /// The command will panic when applied if the target entity does not exist.
1930 ///
1931 /// # Example
1932 ///
1933 /// Configure through [`EntityClonerBuilder`] as follows:
1934 /// ```
1935 /// # use bevy_ecs::prelude::*;
1936 /// #[derive(Component, Clone)]
1937 /// struct ComponentA(u32);
1938 /// #[derive(Component, Clone)]
1939 /// struct ComponentB(u32);
1940 ///
1941 /// fn example_system(mut commands: Commands) {
1942 /// // Create an empty entity.
1943 /// let target = commands.spawn_empty().id();
1944 ///
1945 /// // Create a new entity and keep its EntityCommands.
1946 /// let mut entity = commands.spawn((ComponentA(10), ComponentB(20)));
1947 ///
1948 /// // Clone only ComponentA onto the target.
1949 /// entity.clone_with(target, |builder| {
1950 /// builder.deny::<ComponentB>();
1951 /// });
1952 /// }
1953 /// # bevy_ecs::system::assert_is_system(example_system);
1954 /// ```
1955 ///
1956 /// See [`EntityClonerBuilder`] for more options.
1957 pub fn clone_with(
1958 &mut self,
1959 target: Entity,
1960 config: impl FnOnce(&mut EntityClonerBuilder) + Send + Sync + 'static,
1961 ) -> &mut Self {
1962 self.queue(entity_command::clone_with(target, config))
1963 }
1964
1965 /// Spawns a clone of this entity and returns the [`EntityCommands`] of the clone.
1966 ///
1967 /// The clone will receive all the components of the original that implement
1968 /// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
1969 ///
1970 /// To configure cloning behavior (such as only cloning certain components),
1971 /// use [`EntityCommands::clone_and_spawn_with`].
1972 ///
1973 /// # Note
1974 ///
1975 /// If the original entity does not exist when this command is applied,
1976 /// the returned entity will have no components.
1977 ///
1978 /// # Example
1979 ///
1980 /// ```
1981 /// # use bevy_ecs::prelude::*;
1982 /// #[derive(Component, Clone)]
1983 /// struct ComponentA(u32);
1984 /// #[derive(Component, Clone)]
1985 /// struct ComponentB(u32);
1986 ///
1987 /// fn example_system(mut commands: Commands) {
1988 /// // Create a new entity and store its EntityCommands.
1989 /// let mut entity = commands.spawn((ComponentA(10), ComponentB(20)));
1990 ///
1991 /// // Create a clone of the first entity.
1992 /// let mut entity_clone = entity.clone_and_spawn();
1993 /// }
1994 /// # bevy_ecs::system::assert_is_system(example_system);
1995 pub fn clone_and_spawn(&mut self) -> EntityCommands<'_> {
1996 self.clone_and_spawn_with(|_| {})
1997 }
1998
1999 /// Spawns a clone of this entity and allows configuring cloning behavior
2000 /// using [`EntityClonerBuilder`], returning the [`EntityCommands`] of the clone.
2001 ///
2002 /// By default, the clone will receive all the components of the original that implement
2003 /// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
2004 ///
2005 /// To exclude specific components, use [`EntityClonerBuilder::deny`].
2006 /// To only include specific components, use [`EntityClonerBuilder::deny_all`]
2007 /// followed by [`EntityClonerBuilder::allow`].
2008 ///
2009 /// See the methods on [`EntityClonerBuilder`] for more options.
2010 ///
2011 /// # Note
2012 ///
2013 /// If the original entity does not exist when this command is applied,
2014 /// the returned entity will have no components.
2015 ///
2016 /// # Example
2017 ///
2018 /// ```
2019 /// # use bevy_ecs::prelude::*;
2020 /// #[derive(Component, Clone)]
2021 /// struct ComponentA(u32);
2022 /// #[derive(Component, Clone)]
2023 /// struct ComponentB(u32);
2024 ///
2025 /// fn example_system(mut commands: Commands) {
2026 /// // Create a new entity and store its EntityCommands.
2027 /// let mut entity = commands.spawn((ComponentA(10), ComponentB(20)));
2028 ///
2029 /// // Create a clone of the first entity, but without ComponentB.
2030 /// let mut entity_clone = entity.clone_and_spawn_with(|builder| {
2031 /// builder.deny::<ComponentB>();
2032 /// });
2033 /// }
2034 /// # bevy_ecs::system::assert_is_system(example_system);
2035 pub fn clone_and_spawn_with(
2036 &mut self,
2037 config: impl FnOnce(&mut EntityClonerBuilder) + Send + Sync + 'static,
2038 ) -> EntityCommands<'_> {
2039 let entity_clone = self.commands().spawn_empty().id();
2040 self.clone_with(entity_clone, config);
2041 EntityCommands {
2042 commands: self.commands_mut().reborrow(),
2043 entity: entity_clone,
2044 }
2045 }
2046
2047 /// Clones the specified components of this entity and inserts them into another entity.
2048 ///
2049 /// Components can only be cloned if they implement
2050 /// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
2051 ///
2052 /// # Panics
2053 ///
2054 /// The command will panic when applied if the target entity does not exist.
2055 pub fn clone_components<B: Bundle>(&mut self, target: Entity) -> &mut Self {
2056 self.queue(entity_command::clone_components::<B>(target))
2057 }
2058
2059 /// Clones the specified components of this entity and inserts them into another entity,
2060 /// then removes the components from this entity.
2061 ///
2062 /// Components can only be cloned if they implement
2063 /// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
2064 ///
2065 /// # Panics
2066 ///
2067 /// The command will panic when applied if the target entity does not exist.
2068 pub fn move_components<B: Bundle>(&mut self, target: Entity) -> &mut Self {
2069 self.queue(entity_command::move_components::<B>(target))
2070 }
2071}
2072
2073/// A wrapper around [`EntityCommands`] with convenience methods for working with a specified component type.
2074pub struct EntityEntryCommands<'a, T> {
2075 entity_commands: EntityCommands<'a>,
2076 marker: PhantomData<T>,
2077}
2078
2079impl<'a, T: Component<Mutability = Mutable>> EntityEntryCommands<'a, T> {
2080 /// Modify the component `T` if it exists, using the function `modify`.
2081 pub fn and_modify(&mut self, modify: impl FnOnce(Mut<T>) + Send + Sync + 'static) -> &mut Self {
2082 self.entity_commands
2083 .queue(move |mut entity: EntityWorldMut| {
2084 if let Some(value) = entity.get_mut() {
2085 modify(value);
2086 }
2087 });
2088 self
2089 }
2090}
2091
2092impl<'a, T: Component> EntityEntryCommands<'a, T> {
2093 /// [Insert](EntityCommands::insert) `default` into this entity,
2094 /// if `T` is not already present.
2095 #[track_caller]
2096 pub fn or_insert(&mut self, default: T) -> &mut Self {
2097 self.entity_commands.insert_if_new(default);
2098 self
2099 }
2100
2101 /// [Insert](EntityCommands::insert) `default` into this entity,
2102 /// if `T` is not already present.
2103 ///
2104 /// # Note
2105 ///
2106 /// If the entity does not exist when this command is executed,
2107 /// the resulting error will be ignored.
2108 #[track_caller]
2109 pub fn or_try_insert(&mut self, default: T) -> &mut Self {
2110 self.entity_commands.try_insert_if_new(default);
2111 self
2112 }
2113
2114 /// [Insert](EntityCommands::insert) the value returned from `default` into this entity,
2115 /// if `T` is not already present.
2116 #[track_caller]
2117 pub fn or_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self {
2118 self.or_insert(default())
2119 }
2120
2121 /// [Insert](EntityCommands::insert) the value returned from `default` into this entity,
2122 /// if `T` is not already present.
2123 ///
2124 /// # Note
2125 ///
2126 /// If the entity does not exist when this command is executed,
2127 /// the resulting error will be ignored.
2128 #[track_caller]
2129 pub fn or_try_insert_with(&mut self, default: impl Fn() -> T) -> &mut Self {
2130 self.or_try_insert(default())
2131 }
2132
2133 /// [Insert](EntityCommands::insert) `T::default` into this entity,
2134 /// if `T` is not already present.
2135 #[track_caller]
2136 pub fn or_default(&mut self) -> &mut Self
2137 where
2138 T: Default,
2139 {
2140 self.or_insert(T::default())
2141 }
2142
2143 /// [Insert](EntityCommands::insert) `T::from_world` into this entity,
2144 /// if `T` is not already present.
2145 #[track_caller]
2146 pub fn or_from_world(&mut self) -> &mut Self
2147 where
2148 T: FromWorld,
2149 {
2150 self.entity_commands
2151 .queue(entity_command::insert_from_world::<T>(InsertMode::Keep));
2152 self
2153 }
2154
2155 /// Get the [`EntityCommands`] from which the [`EntityEntryCommands`] was initiated.
2156 ///
2157 /// This allows you to continue chaining method calls after calling [`EntityCommands::entry`].
2158 ///
2159 /// # Example
2160 ///
2161 /// ```
2162 /// # use bevy_ecs::prelude::*;
2163 /// # #[derive(Resource)]
2164 /// # struct PlayerEntity { entity: Entity }
2165 /// #[derive(Component)]
2166 /// struct Level(u32);
2167 ///
2168 /// fn level_up_system(mut commands: Commands, player: Res<PlayerEntity>) {
2169 /// commands
2170 /// .entity(player.entity)
2171 /// .entry::<Level>()
2172 /// // Modify the component if it exists.
2173 /// .and_modify(|mut lvl| lvl.0 += 1)
2174 /// // Otherwise, insert a default value.
2175 /// .or_insert(Level(0))
2176 /// // Return the EntityCommands for the entity.
2177 /// .entity()
2178 /// // Continue chaining method calls.
2179 /// .insert(Name::new("Player"));
2180 /// }
2181 /// # bevy_ecs::system::assert_is_system(level_up_system);
2182 /// ```
2183 pub fn entity(&mut self) -> EntityCommands {
2184 self.entity_commands.reborrow()
2185 }
2186}
2187
2188#[cfg(test)]
2189mod tests {
2190 use crate::{
2191 component::Component,
2192 resource::Resource,
2193 system::Commands,
2194 world::{CommandQueue, FromWorld, World},
2195 };
2196 use alloc::{string::String, sync::Arc, vec, vec::Vec};
2197 use core::{
2198 any::TypeId,
2199 sync::atomic::{AtomicUsize, Ordering},
2200 };
2201
2202 #[expect(
2203 dead_code,
2204 reason = "This struct is used to test how `Drop` behavior works in regards to SparseSet storage, and as such is solely a wrapper around `DropCk` to make it use the SparseSet storage. Because of this, the inner field is intentionally never read."
2205 )]
2206 #[derive(Component)]
2207 #[component(storage = "SparseSet")]
2208 struct SparseDropCk(DropCk);
2209
2210 #[derive(Component)]
2211 struct DropCk(Arc<AtomicUsize>);
2212 impl DropCk {
2213 fn new_pair() -> (Self, Arc<AtomicUsize>) {
2214 let atomic = Arc::new(AtomicUsize::new(0));
2215 (DropCk(atomic.clone()), atomic)
2216 }
2217 }
2218
2219 impl Drop for DropCk {
2220 fn drop(&mut self) {
2221 self.0.as_ref().fetch_add(1, Ordering::Relaxed);
2222 }
2223 }
2224
2225 #[derive(Component, Resource)]
2226 struct W<T>(T);
2227
2228 fn simple_command(world: &mut World) {
2229 world.spawn((W(0u32), W(42u64)));
2230 }
2231
2232 impl FromWorld for W<String> {
2233 fn from_world(world: &mut World) -> Self {
2234 let v = world.resource::<W<usize>>();
2235 Self("*".repeat(v.0))
2236 }
2237 }
2238
2239 #[test]
2240 fn entity_commands_entry() {
2241 let mut world = World::default();
2242 let mut queue = CommandQueue::default();
2243 let mut commands = Commands::new(&mut queue, &world);
2244 let entity = commands.spawn_empty().id();
2245 commands
2246 .entity(entity)
2247 .entry::<W<u32>>()
2248 .and_modify(|_| unreachable!());
2249 queue.apply(&mut world);
2250 assert!(!world.entity(entity).contains::<W<u32>>());
2251 let mut commands = Commands::new(&mut queue, &world);
2252 commands
2253 .entity(entity)
2254 .entry::<W<u32>>()
2255 .or_insert(W(0))
2256 .and_modify(|mut val| {
2257 val.0 = 21;
2258 });
2259 queue.apply(&mut world);
2260 assert_eq!(21, world.get::<W<u32>>(entity).unwrap().0);
2261 let mut commands = Commands::new(&mut queue, &world);
2262 commands
2263 .entity(entity)
2264 .entry::<W<u64>>()
2265 .and_modify(|_| unreachable!())
2266 .or_insert(W(42));
2267 queue.apply(&mut world);
2268 assert_eq!(42, world.get::<W<u64>>(entity).unwrap().0);
2269 world.insert_resource(W(5_usize));
2270 let mut commands = Commands::new(&mut queue, &world);
2271 commands.entity(entity).entry::<W<String>>().or_from_world();
2272 queue.apply(&mut world);
2273 assert_eq!("*****", &world.get::<W<String>>(entity).unwrap().0);
2274 let mut commands = Commands::new(&mut queue, &world);
2275 let id = commands.entity(entity).entry::<W<u64>>().entity().id();
2276 queue.apply(&mut world);
2277 assert_eq!(id, entity);
2278 }
2279
2280 #[test]
2281 fn commands() {
2282 let mut world = World::default();
2283 let mut command_queue = CommandQueue::default();
2284 let entity = Commands::new(&mut command_queue, &world)
2285 .spawn((W(1u32), W(2u64)))
2286 .id();
2287 command_queue.apply(&mut world);
2288 assert_eq!(world.entities().len(), 1);
2289 let results = world
2290 .query::<(&W<u32>, &W<u64>)>()
2291 .iter(&world)
2292 .map(|(a, b)| (a.0, b.0))
2293 .collect::<Vec<_>>();
2294 assert_eq!(results, vec![(1u32, 2u64)]);
2295 // test entity despawn
2296 {
2297 let mut commands = Commands::new(&mut command_queue, &world);
2298 commands.entity(entity).despawn();
2299 commands.entity(entity).despawn(); // double despawn shouldn't panic
2300 }
2301 command_queue.apply(&mut world);
2302 let results2 = world
2303 .query::<(&W<u32>, &W<u64>)>()
2304 .iter(&world)
2305 .map(|(a, b)| (a.0, b.0))
2306 .collect::<Vec<_>>();
2307 assert_eq!(results2, vec![]);
2308
2309 // test adding simple (FnOnce) commands
2310 {
2311 let mut commands = Commands::new(&mut command_queue, &world);
2312
2313 // set up a simple command using a closure that adds one additional entity
2314 commands.queue(|world: &mut World| {
2315 world.spawn((W(42u32), W(0u64)));
2316 });
2317
2318 // set up a simple command using a function that adds one additional entity
2319 commands.queue(simple_command);
2320 }
2321 command_queue.apply(&mut world);
2322 let results3 = world
2323 .query::<(&W<u32>, &W<u64>)>()
2324 .iter(&world)
2325 .map(|(a, b)| (a.0, b.0))
2326 .collect::<Vec<_>>();
2327
2328 assert_eq!(results3, vec![(42u32, 0u64), (0u32, 42u64)]);
2329 }
2330
2331 #[test]
2332 fn insert_components() {
2333 let mut world = World::default();
2334 let mut command_queue1 = CommandQueue::default();
2335
2336 // insert components
2337 let entity = Commands::new(&mut command_queue1, &world)
2338 .spawn(())
2339 .insert_if(W(1u8), || true)
2340 .insert_if(W(2u8), || false)
2341 .insert_if_new(W(1u16))
2342 .insert_if_new(W(2u16))
2343 .insert_if_new_and(W(1u32), || false)
2344 .insert_if_new_and(W(2u32), || true)
2345 .insert_if_new_and(W(3u32), || true)
2346 .id();
2347 command_queue1.apply(&mut world);
2348
2349 let results = world
2350 .query::<(&W<u8>, &W<u16>, &W<u32>)>()
2351 .iter(&world)
2352 .map(|(a, b, c)| (a.0, b.0, c.0))
2353 .collect::<Vec<_>>();
2354 assert_eq!(results, vec![(1u8, 1u16, 2u32)]);
2355
2356 // try to insert components after despawning entity
2357 // in another command queue
2358 Commands::new(&mut command_queue1, &world)
2359 .entity(entity)
2360 .try_insert_if_new_and(W(1u64), || true);
2361
2362 let mut command_queue2 = CommandQueue::default();
2363 Commands::new(&mut command_queue2, &world)
2364 .entity(entity)
2365 .despawn();
2366 command_queue2.apply(&mut world);
2367 command_queue1.apply(&mut world);
2368 }
2369
2370 #[test]
2371 fn remove_components() {
2372 let mut world = World::default();
2373
2374 let mut command_queue = CommandQueue::default();
2375 let (dense_dropck, dense_is_dropped) = DropCk::new_pair();
2376 let (sparse_dropck, sparse_is_dropped) = DropCk::new_pair();
2377 let sparse_dropck = SparseDropCk(sparse_dropck);
2378
2379 let entity = Commands::new(&mut command_queue, &world)
2380 .spawn((W(1u32), W(2u64), dense_dropck, sparse_dropck))
2381 .id();
2382 command_queue.apply(&mut world);
2383 let results_before = world
2384 .query::<(&W<u32>, &W<u64>)>()
2385 .iter(&world)
2386 .map(|(a, b)| (a.0, b.0))
2387 .collect::<Vec<_>>();
2388 assert_eq!(results_before, vec![(1u32, 2u64)]);
2389
2390 // test component removal
2391 Commands::new(&mut command_queue, &world)
2392 .entity(entity)
2393 .remove::<W<u32>>()
2394 .remove::<(W<u32>, W<u64>, SparseDropCk, DropCk)>();
2395
2396 assert_eq!(dense_is_dropped.load(Ordering::Relaxed), 0);
2397 assert_eq!(sparse_is_dropped.load(Ordering::Relaxed), 0);
2398 command_queue.apply(&mut world);
2399 assert_eq!(dense_is_dropped.load(Ordering::Relaxed), 1);
2400 assert_eq!(sparse_is_dropped.load(Ordering::Relaxed), 1);
2401
2402 let results_after = world
2403 .query::<(&W<u32>, &W<u64>)>()
2404 .iter(&world)
2405 .map(|(a, b)| (a.0, b.0))
2406 .collect::<Vec<_>>();
2407 assert_eq!(results_after, vec![]);
2408 let results_after_u64 = world
2409 .query::<&W<u64>>()
2410 .iter(&world)
2411 .map(|v| v.0)
2412 .collect::<Vec<_>>();
2413 assert_eq!(results_after_u64, vec![]);
2414 }
2415
2416 #[test]
2417 fn remove_components_by_id() {
2418 let mut world = World::default();
2419
2420 let mut command_queue = CommandQueue::default();
2421 let (dense_dropck, dense_is_dropped) = DropCk::new_pair();
2422 let (sparse_dropck, sparse_is_dropped) = DropCk::new_pair();
2423 let sparse_dropck = SparseDropCk(sparse_dropck);
2424
2425 let entity = Commands::new(&mut command_queue, &world)
2426 .spawn((W(1u32), W(2u64), dense_dropck, sparse_dropck))
2427 .id();
2428 command_queue.apply(&mut world);
2429 let results_before = world
2430 .query::<(&W<u32>, &W<u64>)>()
2431 .iter(&world)
2432 .map(|(a, b)| (a.0, b.0))
2433 .collect::<Vec<_>>();
2434 assert_eq!(results_before, vec![(1u32, 2u64)]);
2435
2436 // test component removal
2437 Commands::new(&mut command_queue, &world)
2438 .entity(entity)
2439 .remove_by_id(world.components().get_id(TypeId::of::<W<u32>>()).unwrap())
2440 .remove_by_id(world.components().get_id(TypeId::of::<W<u64>>()).unwrap())
2441 .remove_by_id(world.components().get_id(TypeId::of::<DropCk>()).unwrap())
2442 .remove_by_id(
2443 world
2444 .components()
2445 .get_id(TypeId::of::<SparseDropCk>())
2446 .unwrap(),
2447 );
2448
2449 assert_eq!(dense_is_dropped.load(Ordering::Relaxed), 0);
2450 assert_eq!(sparse_is_dropped.load(Ordering::Relaxed), 0);
2451 command_queue.apply(&mut world);
2452 assert_eq!(dense_is_dropped.load(Ordering::Relaxed), 1);
2453 assert_eq!(sparse_is_dropped.load(Ordering::Relaxed), 1);
2454
2455 let results_after = world
2456 .query::<(&W<u32>, &W<u64>)>()
2457 .iter(&world)
2458 .map(|(a, b)| (a.0, b.0))
2459 .collect::<Vec<_>>();
2460 assert_eq!(results_after, vec![]);
2461 let results_after_u64 = world
2462 .query::<&W<u64>>()
2463 .iter(&world)
2464 .map(|v| v.0)
2465 .collect::<Vec<_>>();
2466 assert_eq!(results_after_u64, vec![]);
2467 }
2468
2469 #[test]
2470 fn remove_resources() {
2471 let mut world = World::default();
2472 let mut queue = CommandQueue::default();
2473 {
2474 let mut commands = Commands::new(&mut queue, &world);
2475 commands.insert_resource(W(123i32));
2476 commands.insert_resource(W(456.0f64));
2477 }
2478
2479 queue.apply(&mut world);
2480 assert!(world.contains_resource::<W<i32>>());
2481 assert!(world.contains_resource::<W<f64>>());
2482
2483 {
2484 let mut commands = Commands::new(&mut queue, &world);
2485 // test resource removal
2486 commands.remove_resource::<W<i32>>();
2487 }
2488 queue.apply(&mut world);
2489 assert!(!world.contains_resource::<W<i32>>());
2490 assert!(world.contains_resource::<W<f64>>());
2491 }
2492
2493 #[test]
2494 fn remove_component_with_required_components() {
2495 #[derive(Component)]
2496 #[require(Y)]
2497 struct X;
2498
2499 #[derive(Component, Default)]
2500 struct Y;
2501
2502 #[derive(Component)]
2503 struct Z;
2504
2505 let mut world = World::default();
2506 let mut queue = CommandQueue::default();
2507 let e = {
2508 let mut commands = Commands::new(&mut queue, &world);
2509 commands.spawn((X, Z)).id()
2510 };
2511 queue.apply(&mut world);
2512
2513 assert!(world.get::<Y>(e).is_some());
2514 assert!(world.get::<X>(e).is_some());
2515 assert!(world.get::<Z>(e).is_some());
2516
2517 {
2518 let mut commands = Commands::new(&mut queue, &world);
2519 commands.entity(e).remove_with_requires::<X>();
2520 }
2521 queue.apply(&mut world);
2522
2523 assert!(world.get::<Y>(e).is_none());
2524 assert!(world.get::<X>(e).is_none());
2525
2526 assert!(world.get::<Z>(e).is_some());
2527 }
2528
2529 #[test]
2530 fn unregister_system_cached_commands() {
2531 let mut world = World::default();
2532 let mut queue = CommandQueue::default();
2533
2534 fn nothing() {}
2535
2536 let resources = world.iter_resources().count();
2537 let id = world.register_system_cached(nothing);
2538 assert_eq!(world.iter_resources().count(), resources + 1);
2539 assert!(world.get_entity(id.entity).is_ok());
2540
2541 let mut commands = Commands::new(&mut queue, &world);
2542 commands.unregister_system_cached(nothing);
2543 queue.apply(&mut world);
2544 assert_eq!(world.iter_resources().count(), resources);
2545 assert!(world.get_entity(id.entity).is_err());
2546 }
2547
2548 fn is_send<T: Send>() {}
2549 fn is_sync<T: Sync>() {}
2550
2551 #[test]
2552 fn test_commands_are_send_and_sync() {
2553 is_send::<Commands>();
2554 is_sync::<Commands>();
2555 }
2556
2557 #[test]
2558 fn append() {
2559 let mut world = World::default();
2560 let mut queue_1 = CommandQueue::default();
2561 {
2562 let mut commands = Commands::new(&mut queue_1, &world);
2563 commands.insert_resource(W(123i32));
2564 }
2565 let mut queue_2 = CommandQueue::default();
2566 {
2567 let mut commands = Commands::new(&mut queue_2, &world);
2568 commands.insert_resource(W(456.0f64));
2569 }
2570 queue_1.append(&mut queue_2);
2571 queue_1.apply(&mut world);
2572 assert!(world.contains_resource::<W<i32>>());
2573 assert!(world.contains_resource::<W<f64>>());
2574 }
2575}