bevy_ecs/world/
deferred_world.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
use std::ops::Deref;

use crate::{
    archetype::Archetype,
    change_detection::MutUntyped,
    component::ComponentId,
    entity::Entity,
    event::{Event, EventId, Events, SendBatchIds},
    observer::{Observers, TriggerTargets},
    prelude::{Component, QueryState},
    query::{QueryData, QueryFilter},
    system::{Commands, Query, Resource},
};

use super::{
    unsafe_world_cell::{UnsafeEntityCell, UnsafeWorldCell},
    EntityMut, Mut, World,
};

/// A [`World`] reference that disallows structural ECS changes.
/// This includes initializing resources, registering components or spawning entities.
pub struct DeferredWorld<'w> {
    // SAFETY: Implementors must not use this reference to make structural changes
    world: UnsafeWorldCell<'w>,
}

impl<'w> Deref for DeferredWorld<'w> {
    type Target = World;

    fn deref(&self) -> &Self::Target {
        // SAFETY: Structural changes cannot be made through &World
        unsafe { self.world.world() }
    }
}

impl<'w> UnsafeWorldCell<'w> {
    /// Turn self into a [`DeferredWorld`]
    ///
    /// # Safety
    /// Caller must ensure there are no outstanding mutable references to world and no
    /// outstanding references to the world's command queue, resource or component data
    #[inline]
    pub unsafe fn into_deferred(self) -> DeferredWorld<'w> {
        DeferredWorld { world: self }
    }
}

impl<'w> From<&'w mut World> for DeferredWorld<'w> {
    fn from(world: &'w mut World) -> DeferredWorld<'w> {
        DeferredWorld {
            world: world.as_unsafe_world_cell(),
        }
    }
}

impl<'w> DeferredWorld<'w> {
    /// Reborrow self as a new instance of [`DeferredWorld`]
    #[inline]
    pub fn reborrow(&mut self) -> DeferredWorld {
        DeferredWorld { world: self.world }
    }

    /// Creates a [`Commands`] instance that pushes to the world's command queue
    #[inline]
    pub fn commands(&mut self) -> Commands {
        // SAFETY: &mut self ensure that there are no outstanding accesses to the queue
        let command_queue = unsafe { self.world.get_raw_command_queue() };
        // SAFETY: command_queue is stored on world and always valid while the world exists
        unsafe { Commands::new_raw_from_entities(command_queue, self.world.entities()) }
    }

    /// Retrieves a mutable reference to the given `entity`'s [`Component`] of the given type.
    /// Returns `None` if the `entity` does not have a [`Component`] of the given type.
    #[inline]
    pub fn get_mut<T: Component>(&mut self, entity: Entity) -> Option<Mut<T>> {
        // SAFETY:
        // - `as_unsafe_world_cell` is the only thing that is borrowing world
        // - `as_unsafe_world_cell` provides mutable permission to everything
        // - `&mut self` ensures no other borrows on world data
        unsafe { self.world.get_entity(entity)?.get_mut() }
    }

    /// Retrieves an [`EntityMut`] that exposes read and write operations for the given `entity`.
    /// Returns [`None`] if the `entity` does not exist.
    /// Instead of unwrapping the value returned from this function, prefer [`Self::entity_mut`].
    #[inline]
    pub fn get_entity_mut(&mut self, entity: Entity) -> Option<EntityMut> {
        let location = self.entities.get(entity)?;
        // SAFETY: if the Entity is invalid, the function returns early.
        // Additionally, Entities::get(entity) returns the correct EntityLocation if the entity exists.
        let entity_cell = UnsafeEntityCell::new(self.as_unsafe_world_cell(), entity, location);
        // SAFETY: The UnsafeEntityCell has read access to the entire world.
        let entity_ref = unsafe { EntityMut::new(entity_cell) };
        Some(entity_ref)
    }

    /// Retrieves an [`EntityMut`] that exposes read and write operations for the given `entity`.
    /// This will panic if the `entity` does not exist. Use [`Self::get_entity_mut`] if you want
    /// to check for entity existence instead of implicitly panic-ing.
    #[inline]
    pub fn entity_mut(&mut self, entity: Entity) -> EntityMut {
        #[inline(never)]
        #[cold]
        fn panic_no_entity(entity: Entity) -> ! {
            panic!("Entity {entity:?} does not exist");
        }

        match self.get_entity_mut(entity) {
            Some(entity) => entity,
            None => panic_no_entity(entity),
        }
    }

    /// Returns [`Query`] for the given [`QueryState`], which is used to efficiently
    /// run queries on the [`World`] by storing and reusing the [`QueryState`].
    ///
    /// # Panics
    /// If state is from a different world then self
    #[inline]
    pub fn query<'s, D: QueryData, F: QueryFilter>(
        &'w mut self,
        state: &'s mut QueryState<D, F>,
    ) -> Query<'w, 's, D, F> {
        state.validate_world(self.world.id());
        state.update_archetypes(self);
        // SAFETY: We ran validate_world to ensure our state matches
        unsafe {
            let world_cell = self.world;
            Query::new(
                world_cell,
                state,
                world_cell.last_change_tick(),
                world_cell.change_tick(),
            )
        }
    }

    /// Gets a mutable reference to the resource of the given type
    ///
    /// # Panics
    ///
    /// Panics if the resource does not exist.
    /// Use [`get_resource_mut`](DeferredWorld::get_resource_mut) instead if you want to handle this case.
    #[inline]
    #[track_caller]
    pub fn resource_mut<R: Resource>(&mut self) -> Mut<'_, R> {
        match self.get_resource_mut() {
            Some(x) => x,
            None => panic!(
                "Requested resource {} does not exist in the `World`. 
                Did you forget to add it using `app.insert_resource` / `app.init_resource`? 
                Resources are also implicitly added via `app.add_event`,
                and can be added by plugins.",
                std::any::type_name::<R>()
            ),
        }
    }

    /// Gets a mutable reference to the resource of the given type if it exists
    #[inline]
    pub fn get_resource_mut<R: Resource>(&mut self) -> Option<Mut<'_, R>> {
        // SAFETY: &mut self ensure that there are no outstanding accesses to the resource
        unsafe { self.world.get_resource_mut() }
    }

    /// Gets a mutable reference to the non-send resource of the given type, if it exists.
    ///
    /// # Panics
    ///
    /// Panics if the resource does not exist.
    /// Use [`get_non_send_resource_mut`](World::get_non_send_resource_mut) instead if you want to handle this case.
    ///
    /// This function will panic if it isn't called from the same thread that the resource was inserted from.
    #[inline]
    #[track_caller]
    pub fn non_send_resource_mut<R: 'static>(&mut self) -> Mut<'_, R> {
        match self.get_non_send_resource_mut() {
            Some(x) => x,
            None => panic!(
                "Requested non-send resource {} does not exist in the `World`. 
                Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`? 
                Non-send resources can also be added by plugins.",
                std::any::type_name::<R>()
            ),
        }
    }

    /// Gets a mutable reference to the non-send resource of the given type, if it exists.
    /// Otherwise returns `None`.
    ///
    /// # Panics
    /// This function will panic if it isn't called from the same thread that the resource was inserted from.
    #[inline]
    pub fn get_non_send_resource_mut<R: 'static>(&mut self) -> Option<Mut<'_, R>> {
        // SAFETY: &mut self ensure that there are no outstanding accesses to the resource
        unsafe { self.world.get_non_send_resource_mut() }
    }

    /// Sends an [`Event`].
    /// This method returns the [ID](`EventId`) of the sent `event`,
    /// or [`None`] if the `event` could not be sent.
    #[inline]
    pub fn send_event<E: Event>(&mut self, event: E) -> Option<EventId<E>> {
        self.send_event_batch(std::iter::once(event))?.next()
    }

    /// Sends the default value of the [`Event`] of type `E`.
    /// This method returns the [ID](`EventId`) of the sent `event`,
    /// or [`None`] if the `event` could not be sent.
    #[inline]
    pub fn send_event_default<E: Event + Default>(&mut self) -> Option<EventId<E>> {
        self.send_event(E::default())
    }

    /// Sends a batch of [`Event`]s from an iterator.
    /// This method returns the [IDs](`EventId`) of the sent `events`,
    /// or [`None`] if the `event` could not be sent.
    #[inline]
    pub fn send_event_batch<E: Event>(
        &mut self,
        events: impl IntoIterator<Item = E>,
    ) -> Option<SendBatchIds<E>> {
        let Some(mut events_resource) = self.get_resource_mut::<Events<E>>() else {
            bevy_utils::tracing::error!(
                "Unable to send event `{}`\n\tEvent must be added to the app with `add_event()`\n\thttps://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event ",
                std::any::type_name::<E>()
            );
            return None;
        };
        Some(events_resource.send_batch(events))
    }

    /// Gets a pointer to the resource with the id [`ComponentId`] if it exists.
    /// The returned pointer may be used to modify the resource, as long as the mutable borrow
    /// of the [`World`] is still valid.
    ///
    /// **You should prefer to use the typed API [`World::get_resource_mut`] where possible and only
    /// use this in cases where the actual types are not known at compile time.**
    #[inline]
    pub fn get_resource_mut_by_id(&mut self, component_id: ComponentId) -> Option<MutUntyped<'_>> {
        // SAFETY: &mut self ensure that there are no outstanding accesses to the resource
        unsafe { self.world.get_resource_mut_by_id(component_id) }
    }

    /// Gets a `!Send` resource to the resource with the id [`ComponentId`] if it exists.
    /// The returned pointer may be used to modify the resource, as long as the mutable borrow
    /// of the [`World`] is still valid.
    ///
    /// **You should prefer to use the typed API [`World::get_resource_mut`] where possible and only
    /// use this in cases where the actual types are not known at compile time.**
    ///
    /// # Panics
    /// This function will panic if it isn't called from the same thread that the resource was inserted from.
    #[inline]
    pub fn get_non_send_mut_by_id(&mut self, component_id: ComponentId) -> Option<MutUntyped<'_>> {
        // SAFETY: &mut self ensure that there are no outstanding accesses to the resource
        unsafe { self.world.get_non_send_resource_mut_by_id(component_id) }
    }

    /// Retrieves a mutable untyped reference to the given `entity`'s [`Component`] of the given [`ComponentId`].
    /// Returns `None` if the `entity` does not have a [`Component`] of the given type.
    ///
    /// **You should prefer to use the typed API [`World::get_mut`] where possible and only
    /// use this in cases where the actual types are not known at compile time.**
    #[inline]
    pub fn get_mut_by_id(
        &mut self,
        entity: Entity,
        component_id: ComponentId,
    ) -> Option<MutUntyped<'_>> {
        // SAFETY: &mut self ensure that there are no outstanding accesses to the resource
        unsafe { self.world.get_entity(entity)?.get_mut_by_id(component_id) }
    }

    /// Triggers all `on_add` hooks for [`ComponentId`] in target.
    ///
    /// # Safety
    /// Caller must ensure [`ComponentId`] in target exist in self.
    #[inline]
    pub(crate) unsafe fn trigger_on_add(
        &mut self,
        archetype: &Archetype,
        entity: Entity,
        targets: impl Iterator<Item = ComponentId>,
    ) {
        if archetype.has_add_hook() {
            for component_id in targets {
                // SAFETY: Caller ensures that these components exist
                let hooks = unsafe { self.components().get_info_unchecked(component_id) }.hooks();
                if let Some(hook) = hooks.on_add {
                    hook(DeferredWorld { world: self.world }, entity, component_id);
                }
            }
        }
    }

    /// Triggers all `on_insert` hooks for [`ComponentId`] in target.
    ///
    /// # Safety
    /// Caller must ensure [`ComponentId`] in target exist in self.
    #[inline]
    pub(crate) unsafe fn trigger_on_insert(
        &mut self,
        archetype: &Archetype,
        entity: Entity,
        targets: impl Iterator<Item = ComponentId>,
    ) {
        if archetype.has_insert_hook() {
            for component_id in targets {
                // SAFETY: Caller ensures that these components exist
                let hooks = unsafe { self.components().get_info_unchecked(component_id) }.hooks();
                if let Some(hook) = hooks.on_insert {
                    hook(DeferredWorld { world: self.world }, entity, component_id);
                }
            }
        }
    }

    /// Triggers all `on_remove` hooks for [`ComponentId`] in target.
    ///
    /// # Safety
    /// Caller must ensure [`ComponentId`] in target exist in self.
    #[inline]
    pub(crate) unsafe fn trigger_on_remove(
        &mut self,
        archetype: &Archetype,
        entity: Entity,
        targets: impl Iterator<Item = ComponentId>,
    ) {
        if archetype.has_remove_hook() {
            for component_id in targets {
                let hooks =
                // SAFETY: Caller ensures that these components exist
                    unsafe { self.world.components().get_info_unchecked(component_id) }.hooks();
                if let Some(hook) = hooks.on_remove {
                    hook(DeferredWorld { world: self.world }, entity, component_id);
                }
            }
        }
    }

    /// Triggers all event observers for [`ComponentId`] in target.
    ///
    /// # Safety
    /// Caller must ensure observers listening for `event` can accept ZST pointers
    #[inline]
    pub(crate) unsafe fn trigger_observers(
        &mut self,
        event: ComponentId,
        entity: Entity,
        components: impl Iterator<Item = ComponentId>,
    ) {
        Observers::invoke(self.reborrow(), event, entity, components, &mut ());
    }

    /// Triggers all event observers for [`ComponentId`] in target.
    ///
    /// # Safety
    /// Caller must ensure `E` is accessible as the type represented by `event`
    #[inline]
    pub(crate) unsafe fn trigger_observers_with_data<E>(
        &mut self,
        event: ComponentId,
        entity: Entity,
        components: impl Iterator<Item = ComponentId>,
        data: &mut E,
    ) {
        Observers::invoke(self.reborrow(), event, entity, components, data);
    }

    /// Sends a "global" [`Trigger`] without any targets.
    pub fn trigger<T: Event>(&mut self, trigger: impl Event) {
        self.commands().trigger(trigger);
    }

    /// Sends a [`Trigger`] with the given `targets`.
    pub fn trigger_targets(&mut self, trigger: impl Event, targets: impl TriggerTargets) {
        self.commands().trigger_targets(trigger, targets);
    }

    /// Gets an [`UnsafeWorldCell`] containing the underlying world.
    ///
    /// # Safety
    /// - must only be used to to make non-structural ECS changes
    #[inline]
    pub(crate) fn as_unsafe_world_cell(&mut self) -> UnsafeWorldCell {
        self.world
    }
}