bevy_ecs/world/unsafe_world_cell.rs
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//! Contains types that allow disjoint mutable access to a [`World`].
#![warn(unsafe_op_in_unsafe_fn)]
use super::{Mut, Ref, World, WorldId};
use crate::{
archetype::{Archetype, Archetypes},
bundle::Bundles,
change_detection::{MutUntyped, Ticks, TicksMut},
component::{ComponentId, ComponentTicks, Components, StorageType, Tick, TickCells},
entity::{Entities, Entity, EntityLocation},
observer::Observers,
prelude::Component,
removal_detection::RemovedComponentEvents,
storage::{Column, ComponentSparseSet, Storages},
system::{Res, Resource},
world::RawCommandQueue,
};
use bevy_ptr::Ptr;
use std::{any::TypeId, cell::UnsafeCell, fmt::Debug, marker::PhantomData, ptr};
/// Variant of the [`World`] where resource and component accesses take `&self`, and the responsibility to avoid
/// aliasing violations are given to the caller instead of being checked at compile-time by rust's unique XOR shared rule.
///
/// ### Rationale
/// In rust, having a `&mut World` means that there are absolutely no other references to the safe world alive at the same time,
/// without exceptions. Not even unsafe code can change this.
///
/// But there are situations where careful shared mutable access through a type is possible and safe. For this, rust provides the [`UnsafeCell`]
/// escape hatch, which allows you to get a `*mut T` from a `&UnsafeCell<T>` and around which safe abstractions can be built.
///
/// Access to resources and components can be done uniquely using [`World::resource_mut`] and [`World::entity_mut`], and shared using [`World::resource`] and [`World::entity`].
/// These methods use lifetimes to check at compile time that no aliasing rules are being broken.
///
/// This alone is not enough to implement bevy systems where multiple systems can access *disjoint* parts of the world concurrently. For this, bevy stores all values of
/// resources and components (and [`ComponentTicks`]) in [`UnsafeCell`]s, and carefully validates disjoint access patterns using
/// APIs like [`System::component_access`](crate::system::System::component_access).
///
/// A system then can be executed using [`System::run_unsafe`](crate::system::System::run_unsafe) with a `&World` and use methods with interior mutability to access resource values.
///
/// ### Example Usage
///
/// [`UnsafeWorldCell`] can be used as a building block for writing APIs that safely allow disjoint access into the world.
/// In the following example, the world is split into a resource access half and a component access half, where each one can
/// safely hand out mutable references.
///
/// ```
/// use bevy_ecs::world::World;
/// use bevy_ecs::change_detection::Mut;
/// use bevy_ecs::system::Resource;
/// use bevy_ecs::world::unsafe_world_cell::UnsafeWorldCell;
///
/// // INVARIANT: existence of this struct means that users of it are the only ones being able to access resources in the world
/// struct OnlyResourceAccessWorld<'w>(UnsafeWorldCell<'w>);
/// // INVARIANT: existence of this struct means that users of it are the only ones being able to access components in the world
/// struct OnlyComponentAccessWorld<'w>(UnsafeWorldCell<'w>);
///
/// impl<'w> OnlyResourceAccessWorld<'w> {
/// fn get_resource_mut<T: Resource>(&mut self) -> Option<Mut<'_, T>> {
/// // SAFETY: resource access is allowed through this UnsafeWorldCell
/// unsafe { self.0.get_resource_mut::<T>() }
/// }
/// }
/// // impl<'w> OnlyComponentAccessWorld<'w> {
/// // ...
/// // }
///
/// // the two `UnsafeWorldCell`s borrow from the `&mut World`, so it cannot be accessed while they are live
/// fn split_world_access(world: &mut World) -> (OnlyResourceAccessWorld<'_>, OnlyComponentAccessWorld<'_>) {
/// let unsafe_world_cell = world.as_unsafe_world_cell();
/// let resource_access = OnlyResourceAccessWorld(unsafe_world_cell);
/// let component_access = OnlyComponentAccessWorld(unsafe_world_cell);
/// (resource_access, component_access)
/// }
/// ```
#[derive(Copy, Clone)]
pub struct UnsafeWorldCell<'w>(*mut World, PhantomData<(&'w World, &'w UnsafeCell<World>)>);
// SAFETY: `&World` and `&mut World` are both `Send`
unsafe impl Send for UnsafeWorldCell<'_> {}
// SAFETY: `&World` and `&mut World` are both `Sync`
unsafe impl Sync for UnsafeWorldCell<'_> {}
impl<'w> UnsafeWorldCell<'w> {
/// Creates a [`UnsafeWorldCell`] that can be used to access everything immutably
#[inline]
pub(crate) fn new_readonly(world: &'w World) -> Self {
Self(ptr::from_ref(world).cast_mut(), PhantomData)
}
/// Creates [`UnsafeWorldCell`] that can be used to access everything mutably
#[inline]
pub(crate) fn new_mutable(world: &'w mut World) -> Self {
Self(ptr::from_mut(world), PhantomData)
}
/// Gets a mutable reference to the [`World`] this [`UnsafeWorldCell`] belongs to.
/// This is an incredibly error-prone operation and is only valid in a small number of circumstances.
///
/// # Safety
/// - `self` must have been obtained from a call to [`World::as_unsafe_world_cell`]
/// (*not* `as_unsafe_world_cell_readonly` or any other method of construction that
/// does not provide mutable access to the entire world).
/// - This means that if you have an `UnsafeWorldCell` that you didn't create yourself,
/// it is likely *unsound* to call this method.
/// - The returned `&mut World` *must* be unique: it must never be allowed to exist
/// at the same time as any other borrows of the world or any accesses to its data.
/// This includes safe ways of accessing world data, such as [`UnsafeWorldCell::archetypes`].
/// - Note that the `&mut World` *may* exist at the same time as instances of `UnsafeWorldCell`,
/// so long as none of those instances are used to access world data in any way
/// while the mutable borrow is active.
///
/// [//]: # (This test fails miri.)
/// ```no_run
/// # use bevy_ecs::prelude::*;
/// # #[derive(Component)] struct Player;
/// # fn store_but_dont_use<T>(_: T) {}
/// # let mut world = World::new();
/// // Make an UnsafeWorldCell.
/// let world_cell = world.as_unsafe_world_cell();
///
/// // SAFETY: `world_cell` was originally created from `&mut World`.
/// // We must be sure not to access any world data while `world_mut` is active.
/// let world_mut = unsafe { world_cell.world_mut() };
///
/// // We can still use `world_cell` so long as we don't access the world with it.
/// store_but_dont_use(world_cell);
///
/// // !!This is unsound!! Even though this method is safe, we cannot call it until
/// // `world_mut` is no longer active.
/// let tick = world_cell.change_tick();
///
/// // Use mutable access to spawn an entity.
/// world_mut.spawn(Player);
///
/// // Since we never use `world_mut` after this, the borrow is released
/// // and we are once again allowed to access the world using `world_cell`.
/// let archetypes = world_cell.archetypes();
/// ```
#[inline]
pub unsafe fn world_mut(self) -> &'w mut World {
// SAFETY:
// - caller ensures the created `&mut World` is the only borrow of world
unsafe { &mut *self.0 }
}
/// Gets a reference to the [`&World`](World) this [`UnsafeWorldCell`] belongs to.
/// This can be used for arbitrary shared/readonly access.
///
/// # Safety
/// - must have permission to access the whole world immutably
/// - there must be no live exclusive borrows on world data
/// - there must be no live exclusive borrow of world
#[inline]
pub unsafe fn world(self) -> &'w World {
// SAFETY:
// - caller ensures there is no `&mut World` this makes it okay to make a `&World`
// - caller ensures there is no mutable borrows of world data, this means the caller cannot
// misuse the returned `&World`
unsafe { self.unsafe_world() }
}
/// Gets a reference to the [`World`] this [`UnsafeWorldCell`] belong to.
/// This can be used for arbitrary read only access of world metadata
///
/// You should attempt to use various safe methods on [`UnsafeWorldCell`] for
/// metadata access before using this method.
///
/// # Safety
/// - must only be used to access world metadata
#[inline]
pub unsafe fn world_metadata(self) -> &'w World {
// SAFETY: caller ensures that returned reference is not used to violate aliasing rules
unsafe { self.unsafe_world() }
}
/// Variant on [`UnsafeWorldCell::world`] solely used for implementing this type's methods.
/// It allows having an `&World` even with live mutable borrows of components and resources
/// so the returned `&World` should not be handed out to safe code and care should be taken
/// when working with it.
///
/// Deliberately private as the correct way to access data in a [`World`] that may have existing
/// mutable borrows of data inside it, is to use [`UnsafeWorldCell`].
///
/// # Safety
/// - must not be used in a way that would conflict with any
/// live exclusive borrows on world data
#[inline]
unsafe fn unsafe_world(self) -> &'w World {
// SAFETY:
// - caller ensures that the returned `&World` is not used in a way that would conflict
// with any existing mutable borrows of world data
unsafe { &*self.0 }
}
/// Retrieves this world's unique [ID](WorldId).
#[inline]
pub fn id(self) -> WorldId {
// SAFETY:
// - we only access world metadata
unsafe { self.world_metadata() }.id()
}
/// Retrieves this world's [`Entities`] collection.
#[inline]
pub fn entities(self) -> &'w Entities {
// SAFETY:
// - we only access world metadata
&unsafe { self.world_metadata() }.entities
}
/// Retrieves this world's [`Archetypes`] collection.
#[inline]
pub fn archetypes(self) -> &'w Archetypes {
// SAFETY:
// - we only access world metadata
&unsafe { self.world_metadata() }.archetypes
}
/// Retrieves this world's [`Components`] collection.
#[inline]
pub fn components(self) -> &'w Components {
// SAFETY:
// - we only access world metadata
&unsafe { self.world_metadata() }.components
}
/// Retrieves this world's collection of [removed components](RemovedComponentEvents).
pub fn removed_components(self) -> &'w RemovedComponentEvents {
// SAFETY:
// - we only access world metadata
&unsafe { self.world_metadata() }.removed_components
}
/// Retrieves this world's [`Observers`] collection.
pub(crate) unsafe fn observers(self) -> &'w Observers {
// SAFETY:
// - we only access world metadata
&unsafe { self.world_metadata() }.observers
}
/// Retrieves this world's [`Bundles`] collection.
#[inline]
pub fn bundles(self) -> &'w Bundles {
// SAFETY:
// - we only access world metadata
&unsafe { self.world_metadata() }.bundles
}
/// Gets the current change tick of this world.
#[inline]
pub fn change_tick(self) -> Tick {
// SAFETY:
// - we only access world metadata
unsafe { self.world_metadata() }.read_change_tick()
}
/// Returns the [`Tick`] indicating the last time that [`World::clear_trackers`] was called.
///
/// If this `UnsafeWorldCell` was created from inside of an exclusive system (a [`System`] that
/// takes `&mut World` as its first parameter), this will instead return the `Tick` indicating
/// the last time the system was run.
///
/// See [`World::last_change_tick()`].
///
/// [`System`]: crate::system::System
#[inline]
pub fn last_change_tick(self) -> Tick {
// SAFETY:
// - we only access world metadata
unsafe { self.world_metadata() }.last_change_tick()
}
/// Increments the world's current change tick and returns the old value.
#[inline]
pub fn increment_change_tick(self) -> Tick {
// SAFETY:
// - we only access world metadata
unsafe { self.world_metadata() }.increment_change_tick()
}
/// Provides unchecked access to the internal data stores of the [`World`].
///
/// # Safety
///
/// The caller must ensure that this is only used to access world data
/// that this [`UnsafeWorldCell`] is allowed to.
/// As always, any mutable access to a component must not exist at the same
/// time as any other accesses to that same component.
#[inline]
pub unsafe fn storages(self) -> &'w Storages {
// SAFETY: The caller promises to only access world data allowed by this instance.
&unsafe { self.unsafe_world() }.storages
}
/// Retrieves an [`UnsafeEntityCell`] that exposes read and write operations for the given `entity`.
/// Similar to the [`UnsafeWorldCell`], you are in charge of making sure that no aliasing rules are violated.
#[inline]
pub fn get_entity(self, entity: Entity) -> Option<UnsafeEntityCell<'w>> {
let location = self.entities().get(entity)?;
Some(UnsafeEntityCell::new(self, entity, location))
}
/// Gets a reference to the resource of the given type if it exists
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource
/// - no mutable reference to the resource exists at the same time
#[inline]
pub unsafe fn get_resource<R: Resource>(self) -> Option<&'w R> {
let component_id = self.components().get_resource_id(TypeId::of::<R>())?;
// SAFETY: caller ensures `self` has permission to access the resource
// caller also ensure that no mutable reference to the resource exists
unsafe {
self.get_resource_by_id(component_id)
// SAFETY: `component_id` was obtained from the type ID of `R`.
.map(|ptr| ptr.deref::<R>())
}
}
/// Gets a reference including change detection to the resource of the given type if it exists.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource
/// - no mutable reference to the resource exists at the same time
#[inline]
pub unsafe fn get_resource_ref<R: Resource>(self) -> Option<Res<'w, R>> {
let component_id = self.components().get_resource_id(TypeId::of::<R>())?;
// SAFETY: caller ensures `self` has permission to access the resource
// caller also ensure that no mutable reference to the resource exists
let (ptr, ticks) = unsafe { self.get_resource_with_ticks(component_id)? };
// SAFETY: `component_id` was obtained from the type ID of `R`
let value = unsafe { ptr.deref::<R>() };
// SAFETY: caller ensures that no mutable reference to the resource exists
let ticks =
unsafe { Ticks::from_tick_cells(ticks, self.last_change_tick(), self.change_tick()) };
Some(Res { value, ticks })
}
/// Gets a pointer to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer must not be used to modify the resource, and must not be
/// dereferenced after the borrow of the [`World`] ends.
///
/// **You should prefer to use the typed API [`UnsafeWorldCell::get_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource
/// - no mutable reference to the resource exists at the same time
#[inline]
pub unsafe fn get_resource_by_id(self, component_id: ComponentId) -> Option<Ptr<'w>> {
// SAFETY: caller ensures that `self` has permission to access `R`
// caller ensures that no mutable reference exists to `R`
unsafe { self.storages() }
.resources
.get(component_id)?
.get_data()
}
/// Gets a reference to the non-send resource of the given type if it exists
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource
/// - no mutable reference to the resource exists at the same time
#[inline]
pub unsafe fn get_non_send_resource<R: 'static>(self) -> Option<&'w R> {
let component_id = self.components().get_resource_id(TypeId::of::<R>())?;
// SAFETY: caller ensures that `self` has permission to access `R`
// caller ensures that no mutable reference exists to `R`
unsafe {
self.get_non_send_resource_by_id(component_id)
// SAFETY: `component_id` was obtained from `TypeId::of::<R>()`
.map(|ptr| ptr.deref::<R>())
}
}
/// Gets a `!Send` resource to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer must not be used to modify the resource, and must not be
/// dereferenced after the immutable borrow of the [`World`] ends.
///
/// **You should prefer to use the typed API [`UnsafeWorldCell::get_non_send_resource`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource
/// - no mutable reference to the resource exists at the same time
#[inline]
pub unsafe fn get_non_send_resource_by_id(self, component_id: ComponentId) -> Option<Ptr<'w>> {
// SAFETY: we only access data on world that the caller has ensured is unaliased and we have
// permission to access.
unsafe { self.storages() }
.non_send_resources
.get(component_id)?
.get_data()
}
/// Gets a mutable reference to the resource of the given type if it exists
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource mutably
/// - no other references to the resource exist at the same time
#[inline]
pub unsafe fn get_resource_mut<R: Resource>(self) -> Option<Mut<'w, R>> {
let component_id = self.components().get_resource_id(TypeId::of::<R>())?;
// SAFETY:
// - caller ensures `self` has permission to access the resource mutably
// - caller ensures no other references to the resource exist
unsafe {
self.get_resource_mut_by_id(component_id)
// `component_id` was gotten from `TypeId::of::<R>()`
.map(|ptr| ptr.with_type::<R>())
}
}
/// Gets a pointer to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer may be used to modify the resource, as long as the mutable borrow
/// of the [`UnsafeWorldCell`] is still valid.
///
/// **You should prefer to use the typed API [`UnsafeWorldCell::get_resource_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource mutably
/// - no other references to the resource exist at the same time
#[inline]
pub unsafe fn get_resource_mut_by_id(
self,
component_id: ComponentId,
) -> Option<MutUntyped<'w>> {
// SAFETY: we only access data that the caller has ensured is unaliased and `self`
// has permission to access.
let (ptr, ticks) = unsafe { self.storages() }
.resources
.get(component_id)?
.get_with_ticks()?;
// SAFETY:
// - index is in-bounds because the column is initialized and non-empty
// - the caller promises that no other reference to the ticks of the same row can exist at the same time
let ticks = unsafe {
TicksMut::from_tick_cells(ticks, self.last_change_tick(), self.change_tick())
};
Some(MutUntyped {
// SAFETY:
// - caller ensures that `self` has permission to access the resource
// - caller ensures that the resource is unaliased
value: unsafe { ptr.assert_unique() },
ticks,
})
}
/// Gets a mutable reference to the non-send resource of the given type if it exists
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource mutably
/// - no other references to the resource exist at the same time
#[inline]
pub unsafe fn get_non_send_resource_mut<R: 'static>(self) -> Option<Mut<'w, R>> {
let component_id = self.components().get_resource_id(TypeId::of::<R>())?;
// SAFETY:
// - caller ensures that `self` has permission to access the resource
// - caller ensures that the resource is unaliased
unsafe {
self.get_non_send_resource_mut_by_id(component_id)
// SAFETY: `component_id` was gotten by `TypeId::of::<R>()`
.map(|ptr| ptr.with_type::<R>())
}
}
/// Gets a `!Send` resource to the resource with the id [`ComponentId`] if it exists.
/// The returned pointer may be used to modify the resource, as long as the mutable borrow
/// of the [`World`] is still valid.
///
/// **You should prefer to use the typed API [`UnsafeWorldCell::get_non_send_resource_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource mutably
/// - no other references to the resource exist at the same time
#[inline]
pub unsafe fn get_non_send_resource_mut_by_id(
self,
component_id: ComponentId,
) -> Option<MutUntyped<'w>> {
let change_tick = self.change_tick();
// SAFETY: we only access data that the caller has ensured is unaliased and `self`
// has permission to access.
let (ptr, ticks) = unsafe { self.storages() }
.non_send_resources
.get(component_id)?
.get_with_ticks()?;
let ticks =
// SAFETY: This function has exclusive access to the world so nothing aliases `ticks`.
// - index is in-bounds because the column is initialized and non-empty
// - no other reference to the ticks of the same row can exist at the same time
unsafe { TicksMut::from_tick_cells(ticks, self.last_change_tick(), change_tick) };
Some(MutUntyped {
// SAFETY: This function has exclusive access to the world so nothing aliases `ptr`.
value: unsafe { ptr.assert_unique() },
ticks,
})
}
// Shorthand helper function for getting the data and change ticks for a resource.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource mutably
/// - no mutable references to the resource exist at the same time
#[inline]
pub(crate) unsafe fn get_resource_with_ticks(
self,
component_id: ComponentId,
) -> Option<(Ptr<'w>, TickCells<'w>)> {
// SAFETY:
// - caller ensures there is no `&mut World`
// - caller ensures there are no mutable borrows of this resource
// - caller ensures that we have permission to access this resource
unsafe { self.storages() }
.resources
.get(component_id)?
.get_with_ticks()
}
// Shorthand helper function for getting the data and change ticks for a resource.
///
/// # Panics
/// This function will panic if it isn't called from the same thread that the resource was inserted from.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the resource mutably
/// - no mutable references to the resource exist at the same time
#[inline]
pub(crate) unsafe fn get_non_send_with_ticks(
self,
component_id: ComponentId,
) -> Option<(Ptr<'w>, TickCells<'w>)> {
// SAFETY:
// - caller ensures there is no `&mut World`
// - caller ensures there are no mutable borrows of this resource
// - caller ensures that we have permission to access this resource
unsafe { self.storages() }
.non_send_resources
.get(component_id)?
.get_with_ticks()
}
// Returns a mutable reference to the underlying world's [`CommandQueue`].
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeWorldCell`] has permission to access the queue mutably
/// - no mutable references to the queue exist at the same time
pub(crate) unsafe fn get_raw_command_queue(self) -> RawCommandQueue {
// SAFETY:
// - caller ensures there are no existing mutable references
// - caller ensures that we have permission to access the queue
unsafe { (*self.0).command_queue.clone() }
}
/// # Safety
/// It is the callers responsibility to ensure that there are no outstanding
/// references to `last_trigger_id`.
pub(crate) unsafe fn increment_trigger_id(self) {
// SAFETY: Caller ensure there are no outstanding references
unsafe { (*self.0).last_trigger_id += 1 }
}
}
impl Debug for UnsafeWorldCell<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
// SAFETY: World's Debug implementation only accesses metadata.
Debug::fmt(unsafe { self.world_metadata() }, f)
}
}
/// A interior-mutable reference to a particular [`Entity`] and all of its components
#[derive(Copy, Clone)]
pub struct UnsafeEntityCell<'w> {
world: UnsafeWorldCell<'w>,
entity: Entity,
location: EntityLocation,
}
impl<'w> UnsafeEntityCell<'w> {
#[inline]
pub(crate) fn new(
world: UnsafeWorldCell<'w>,
entity: Entity,
location: EntityLocation,
) -> Self {
UnsafeEntityCell {
world,
entity,
location,
}
}
/// Returns the [ID](Entity) of the current entity.
#[inline]
#[must_use = "Omit the .id() call if you do not need to store the `Entity` identifier."]
pub fn id(self) -> Entity {
self.entity
}
/// Gets metadata indicating the location where the current entity is stored.
#[inline]
pub fn location(self) -> EntityLocation {
self.location
}
/// Returns the archetype that the current entity belongs to.
#[inline]
pub fn archetype(self) -> &'w Archetype {
&self.world.archetypes()[self.location.archetype_id]
}
/// Gets the world that the current entity belongs to.
#[inline]
pub fn world(self) -> UnsafeWorldCell<'w> {
self.world
}
/// Returns `true` if the current entity has a component of type `T`.
/// Otherwise, this returns `false`.
///
/// ## Notes
///
/// If you do not know the concrete type of a component, consider using
/// [`Self::contains_id`] or [`Self::contains_type_id`].
#[inline]
pub fn contains<T: Component>(self) -> bool {
self.contains_type_id(TypeId::of::<T>())
}
/// Returns `true` if the current entity has a component identified by `component_id`.
/// Otherwise, this returns false.
///
/// ## Notes
///
/// - If you know the concrete type of the component, you should prefer [`Self::contains`].
/// - If you know the component's [`TypeId`] but not its [`ComponentId`], consider using
/// [`Self::contains_type_id`].
#[inline]
pub fn contains_id(self, component_id: ComponentId) -> bool {
self.archetype().contains(component_id)
}
/// Returns `true` if the current entity has a component with the type identified by `type_id`.
/// Otherwise, this returns false.
///
/// ## Notes
///
/// - If you know the concrete type of the component, you should prefer [`Self::contains`].
/// - If you have a [`ComponentId`] instead of a [`TypeId`], consider using [`Self::contains_id`].
#[inline]
pub fn contains_type_id(self, type_id: TypeId) -> bool {
let Some(id) = self.world.components().get_id(type_id) else {
return false;
};
self.contains_id(id)
}
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component
/// - no other mutable references to the component exist at the same time
#[inline]
pub unsafe fn get<T: Component>(self) -> Option<&'w T> {
let component_id = self.world.components().get_id(TypeId::of::<T>())?;
// SAFETY:
// - `storage_type` is correct (T component_id + T::STORAGE_TYPE)
// - `location` is valid
// - proper aliasing is promised by caller
unsafe {
get_component(
self.world,
component_id,
T::STORAGE_TYPE,
self.entity,
self.location,
)
// SAFETY: returned component is of type T
.map(|value| value.deref::<T>())
}
}
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component
/// - no other mutable references to the component exist at the same time
#[inline]
pub unsafe fn get_ref<T: Component>(self) -> Option<Ref<'w, T>> {
let last_change_tick = self.world.last_change_tick();
let change_tick = self.world.change_tick();
let component_id = self.world.components().get_id(TypeId::of::<T>())?;
// SAFETY:
// - `storage_type` is correct (T component_id + T::STORAGE_TYPE)
// - `location` is valid
// - proper aliasing is promised by caller
unsafe {
get_component_and_ticks(
self.world,
component_id,
T::STORAGE_TYPE,
self.entity,
self.location,
)
.map(|(value, cells)| Ref {
// SAFETY: returned component is of type T
value: value.deref::<T>(),
ticks: Ticks::from_tick_cells(cells, last_change_tick, change_tick),
})
}
}
/// Retrieves the change ticks for the given component. This can be useful for implementing change
/// detection in custom runtimes.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component
/// - no other mutable references to the component exist at the same time
#[inline]
pub unsafe fn get_change_ticks<T: Component>(self) -> Option<ComponentTicks> {
let component_id = self.world.components().get_id(TypeId::of::<T>())?;
// SAFETY:
// - entity location is valid
// - proper world access is promised by caller
unsafe {
get_ticks(
self.world,
component_id,
T::STORAGE_TYPE,
self.entity,
self.location,
)
}
}
/// Retrieves the change ticks for the given [`ComponentId`]. This can be useful for implementing change
/// detection in custom runtimes.
///
/// **You should prefer to use the typed API [`UnsafeEntityCell::get_change_ticks`] where possible and only
/// use this in cases where the actual component types are not known at
/// compile time.**
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component
/// - no other mutable references to the component exist at the same time
#[inline]
pub unsafe fn get_change_ticks_by_id(
&self,
component_id: ComponentId,
) -> Option<ComponentTicks> {
let info = self.world.components().get_info(component_id)?;
// SAFETY:
// - entity location and entity is valid
// - world access is immutable, lifetime tied to `&self`
// - the storage type provided is correct for T
unsafe {
get_ticks(
self.world,
component_id,
info.storage_type(),
self.entity,
self.location,
)
}
}
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component mutably
/// - no other references to the component exist at the same time
#[inline]
pub unsafe fn get_mut<T: Component>(self) -> Option<Mut<'w, T>> {
// SAFETY: same safety requirements
unsafe { self.get_mut_using_ticks(self.world.last_change_tick(), self.world.change_tick()) }
}
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component mutably
/// - no other references to the component exist at the same time
#[inline]
pub(crate) unsafe fn get_mut_using_ticks<T: Component>(
&self,
last_change_tick: Tick,
change_tick: Tick,
) -> Option<Mut<'w, T>> {
let component_id = self.world.components().get_id(TypeId::of::<T>())?;
// SAFETY:
// - `storage_type` is correct
// - `location` is valid
// - aliasing rules are ensured by caller
unsafe {
get_component_and_ticks(
self.world,
component_id,
T::STORAGE_TYPE,
self.entity,
self.location,
)
.map(|(value, cells)| Mut {
// SAFETY: returned component is of type T
value: value.assert_unique().deref_mut::<T>(),
ticks: TicksMut::from_tick_cells(cells, last_change_tick, change_tick),
})
}
}
}
impl<'w> UnsafeEntityCell<'w> {
/// Gets the component of the given [`ComponentId`] from the entity.
///
/// **You should prefer to use the typed API where possible and only
/// use this in cases where the actual component types are not known at
/// compile time.**
///
/// Unlike [`UnsafeEntityCell::get`], this returns a raw pointer to the component,
/// which is only valid while the `'w` borrow of the lifetime is active.
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component
/// - no other mutable references to the component exist at the same time
#[inline]
pub unsafe fn get_by_id(self, component_id: ComponentId) -> Option<Ptr<'w>> {
let info = self.world.components().get_info(component_id)?;
// SAFETY: entity_location is valid, component_id is valid as checked by the line above
unsafe {
get_component(
self.world,
component_id,
info.storage_type(),
self.entity,
self.location,
)
}
}
/// Retrieves a mutable untyped reference to the given `entity`'s [`Component`] of the given [`ComponentId`].
/// Returns `None` if the `entity` does not have a [`Component`] of the given type.
///
/// **You should prefer to use the typed API [`UnsafeEntityCell::get_mut`] where possible and only
/// use this in cases where the actual types are not known at compile time.**
///
/// # Safety
/// It is the callers responsibility to ensure that
/// - the [`UnsafeEntityCell`] has permission to access the component mutably
/// - no other references to the component exist at the same time
#[inline]
pub unsafe fn get_mut_by_id(self, component_id: ComponentId) -> Option<MutUntyped<'w>> {
let info = self.world.components().get_info(component_id)?;
// SAFETY: entity_location is valid, component_id is valid as checked by the line above
unsafe {
get_component_and_ticks(
self.world,
component_id,
info.storage_type(),
self.entity,
self.location,
)
.map(|(value, cells)| MutUntyped {
// SAFETY: world access validated by caller and ties world lifetime to `MutUntyped` lifetime
value: value.assert_unique(),
ticks: TicksMut::from_tick_cells(
cells,
self.world.last_change_tick(),
self.world.change_tick(),
),
})
}
}
}
impl<'w> UnsafeWorldCell<'w> {
#[inline]
/// # Safety:
/// - the returned `Column` is only used in ways that this [`UnsafeWorldCell`] has permission for.
/// - the returned `Column` is only used in ways that would not conflict with any existing
/// borrows of world data.
unsafe fn fetch_table(
self,
location: EntityLocation,
component_id: ComponentId,
) -> Option<&'w Column> {
// SAFETY: caller ensures returned data is not misused and we have not created any borrows
// of component/resource data
unsafe { self.storages() }.tables[location.table_id].get_column(component_id)
}
#[inline]
/// # Safety:
/// - the returned `ComponentSparseSet` is only used in ways that this [`UnsafeWorldCell`] has permission for.
/// - the returned `ComponentSparseSet` is only used in ways that would not conflict with any existing
/// borrows of world data.
unsafe fn fetch_sparse_set(self, component_id: ComponentId) -> Option<&'w ComponentSparseSet> {
// SAFETY: caller ensures returned data is not misused and we have not created any borrows
// of component/resource data
unsafe { self.storages() }.sparse_sets.get(component_id)
}
}
/// Get an untyped pointer to a particular [`Component`] on a particular [`Entity`] in the provided [`World`].
///
/// # Safety
/// - `location` must refer to an archetype that contains `entity`
/// the archetype
/// - `component_id` must be valid
/// - `storage_type` must accurately reflect where the components for `component_id` are stored.
/// - the caller must ensure that no aliasing rules are violated
#[inline]
#[allow(unsafe_op_in_unsafe_fn)]
unsafe fn get_component(
world: UnsafeWorldCell<'_>,
component_id: ComponentId,
storage_type: StorageType,
entity: Entity,
location: EntityLocation,
) -> Option<Ptr<'_>> {
// SAFETY: component_id exists and is therefore valid
match storage_type {
StorageType::Table => {
let components = world.fetch_table(location, component_id)?;
// SAFETY: archetypes only store valid table_rows and caller ensure aliasing rules
Some(components.get_data_unchecked(location.table_row))
}
StorageType::SparseSet => world.fetch_sparse_set(component_id)?.get(entity),
}
}
/// Get an untyped pointer to a particular [`Component`] and its [`ComponentTicks`]
///
/// # Safety
/// - `location` must refer to an archetype that contains `entity`
/// - `component_id` must be valid
/// - `storage_type` must accurately reflect where the components for `component_id` are stored.
/// - the caller must ensure that no aliasing rules are violated
#[inline]
#[allow(unsafe_op_in_unsafe_fn)]
unsafe fn get_component_and_ticks(
world: UnsafeWorldCell<'_>,
component_id: ComponentId,
storage_type: StorageType,
entity: Entity,
location: EntityLocation,
) -> Option<(Ptr<'_>, TickCells<'_>)> {
match storage_type {
StorageType::Table => {
let components = world.fetch_table(location, component_id)?;
// SAFETY: archetypes only store valid table_rows and caller ensure aliasing rules
Some((
components.get_data_unchecked(location.table_row),
TickCells {
added: components.get_added_tick_unchecked(location.table_row),
changed: components.get_changed_tick_unchecked(location.table_row),
},
))
}
StorageType::SparseSet => world.fetch_sparse_set(component_id)?.get_with_ticks(entity),
}
}
/// Get an untyped pointer to the [`ComponentTicks`] on a particular [`Entity`]
///
/// # Safety
/// - `location` must refer to an archetype that contains `entity`
/// the archetype
/// - `component_id` must be valid
/// - `storage_type` must accurately reflect where the components for `component_id` are stored.
/// - the caller must ensure that no aliasing rules are violated
#[inline]
#[allow(unsafe_op_in_unsafe_fn)]
unsafe fn get_ticks(
world: UnsafeWorldCell<'_>,
component_id: ComponentId,
storage_type: StorageType,
entity: Entity,
location: EntityLocation,
) -> Option<ComponentTicks> {
match storage_type {
StorageType::Table => {
let components = world.fetch_table(location, component_id)?;
// SAFETY: archetypes only store valid table_rows and caller ensure aliasing rules
Some(components.get_ticks_unchecked(location.table_row))
}
StorageType::SparseSet => world.fetch_sparse_set(component_id)?.get_ticks(entity),
}
}