bevy_hierarchy/
lib.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![forbid(unsafe_code)]
#![doc(
    html_logo_url = "https://bevyengine.org/assets/icon.png",
    html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]

//! Parent-child relationships for Bevy entities.
//!
//! You should use the tools in this crate
//! whenever you want to organize your entities in a hierarchical fashion,
//! to make groups of entities more manageable,
//! or to propagate properties throughout the entity hierarchy.
//!
//! This crate introduces various tools, including a [plugin]
//! for managing parent-child relationships between entities.
//! It provides two components, [`Parent`] and [`Children`],
//! to store references to related entities.
//! It also provides [command] and [world] API extensions
//! to set and clear those relationships.
//!
//! More advanced users may also appreciate
//! [query extension methods] to traverse hierarchies,
//! and [events] to notify hierarchical changes.
//! There is also a [diagnostic plugin] to validate property propagation.
//!
//! # Hierarchy management
//!
//! The methods defined in this crate fully manage
//! the components responsible for defining the entity hierarchy.
//! Mutating these components manually may result in hierarchy invalidation.
//!
//! Hierarchical relationships are always managed symmetrically.
//! For example, assigning a child to an entity
//! will always set the parent in the other,
//! and vice versa.
//! Similarly, unassigning a child in the parent
//! will always unassign the parent in the child.
//!
//! ## Despawning entities
//!
//! The commands and methods provided by `bevy_ecs` to despawn entities
//! are not capable of automatically despawning hierarchies of entities.
//! In most cases, these operations will invalidate the hierarchy.
//! Instead, you should use the provided [hierarchical despawn extension methods].
//!
//! [command]: BuildChildren
//! [diagnostic plugin]: ValidParentCheckPlugin
//! [events]: HierarchyEvent
//! [hierarchical despawn extension methods]: DespawnRecursiveExt
//! [plugin]: HierarchyPlugin
//! [query extension methods]: HierarchyQueryExt
//! [world]: BuildWorldChildren

mod components;
pub use components::*;

mod hierarchy;
pub use hierarchy::*;

mod child_builder;
pub use child_builder::*;

mod events;
pub use events::*;

mod valid_parent_check_plugin;
pub use valid_parent_check_plugin::*;

mod query_extension;
pub use query_extension::*;

#[doc(hidden)]
pub mod prelude {
    #[doc(hidden)]
    pub use crate::{child_builder::*, components::*, hierarchy::*, query_extension::*};

    #[doc(hidden)]
    #[cfg(feature = "bevy_app")]
    pub use crate::{HierarchyPlugin, ValidParentCheckPlugin};
}

#[cfg(feature = "bevy_app")]
use bevy_app::prelude::*;

/// Provides hierarchy functionality to a Bevy app.
///
/// Check the [crate-level documentation] for all the features.
///
/// [crate-level documentation]: crate
#[cfg(feature = "bevy_app")]
#[derive(Default)]
pub struct HierarchyPlugin;

#[cfg(feature = "bevy_app")]
impl Plugin for HierarchyPlugin {
    fn build(&self, app: &mut App) {
        app.register_type::<Children>()
            .register_type::<Parent>()
            .add_event::<HierarchyEvent>();
    }
}