1#![cfg_attr(docsrs, feature(doc_auto_cfg))]
2#![forbid(unsafe_code)]
3#![doc(
4 html_logo_url = "https://bevyengine.org/assets/icon.png",
5 html_favicon_url = "https://bevyengine.org/assets/icon.png"
6)]
7
8mod axis;
15mod button_input;
16pub mod common_conditions;
18pub mod gamepad;
19pub mod gestures;
20pub mod keyboard;
21pub mod mouse;
22pub mod touch;
23
24pub use axis::*;
25pub use button_input::*;
26
27pub mod prelude {
31 #[doc(hidden)]
32 pub use crate::{
33 gamepad::{Gamepad, GamepadAxis, GamepadButton, GamepadSettings},
34 keyboard::KeyCode,
35 mouse::MouseButton,
36 touch::{TouchInput, Touches},
37 Axis, ButtonInput,
38 };
39}
40
41use bevy_app::prelude::*;
42use bevy_ecs::prelude::*;
43#[cfg(feature = "bevy_reflect")]
44use bevy_reflect::Reflect;
45use gestures::*;
46use keyboard::{keyboard_input_system, KeyCode, KeyboardFocusLost, KeyboardInput};
47use mouse::{
48 accumulate_mouse_motion_system, accumulate_mouse_scroll_system, mouse_button_input_system,
49 AccumulatedMouseMotion, AccumulatedMouseScroll, MouseButton, MouseButtonInput, MouseMotion,
50 MouseWheel,
51};
52use touch::{touch_screen_input_system, TouchInput, Touches};
53
54#[cfg(feature = "bevy_reflect")]
55use gamepad::Gamepad;
56use gamepad::{
57 gamepad_connection_system, gamepad_event_processing_system, GamepadAxis,
58 GamepadAxisChangedEvent, GamepadButton, GamepadButtonChangedEvent,
59 GamepadButtonStateChangedEvent, GamepadConnection, GamepadConnectionEvent, GamepadEvent,
60 GamepadInput, GamepadRumbleRequest, GamepadSettings, RawGamepadAxisChangedEvent,
61 RawGamepadButtonChangedEvent, RawGamepadEvent,
62};
63
64#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
65use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
66
67#[derive(Default)]
69pub struct InputPlugin;
70
71#[derive(Debug, PartialEq, Eq, Clone, Hash, SystemSet)]
73pub struct InputSystem;
74
75impl Plugin for InputPlugin {
76 fn build(&self, app: &mut App) {
77 app
78 .add_event::<KeyboardInput>()
80 .add_event::<KeyboardFocusLost>()
81 .init_resource::<ButtonInput<KeyCode>>()
82 .add_systems(PreUpdate, keyboard_input_system.in_set(InputSystem))
83 .add_event::<MouseButtonInput>()
85 .add_event::<MouseMotion>()
86 .add_event::<MouseWheel>()
87 .init_resource::<ButtonInput<MouseButton>>()
88 .add_systems(
89 PreUpdate,
90 (
91 mouse_button_input_system,
92 accumulate_mouse_motion_system,
93 accumulate_mouse_scroll_system,
94 )
95 .in_set(InputSystem),
96 )
97 .add_event::<PinchGesture>()
98 .add_event::<RotationGesture>()
99 .add_event::<DoubleTapGesture>()
100 .add_event::<PanGesture>()
101 .add_event::<GamepadEvent>()
103 .add_event::<GamepadConnectionEvent>()
104 .add_event::<GamepadButtonChangedEvent>()
105 .add_event::<GamepadButtonStateChangedEvent>()
106 .add_event::<GamepadAxisChangedEvent>()
107 .add_event::<RawGamepadEvent>()
108 .add_event::<RawGamepadAxisChangedEvent>()
109 .add_event::<RawGamepadButtonChangedEvent>()
110 .add_event::<GamepadRumbleRequest>()
111 .init_resource::<AccumulatedMouseMotion>()
112 .init_resource::<AccumulatedMouseScroll>()
113 .add_systems(
114 PreUpdate,
115 (
116 gamepad_connection_system,
117 gamepad_event_processing_system.after(gamepad_connection_system),
118 )
119 .in_set(InputSystem),
120 )
121 .add_event::<TouchInput>()
123 .init_resource::<Touches>()
124 .add_systems(PreUpdate, touch_screen_input_system.in_set(InputSystem));
125
126 #[cfg(feature = "bevy_reflect")]
127 {
128 app.register_type::<ButtonState>()
130 .register_type::<KeyboardInput>()
131 .register_type::<MouseButtonInput>()
132 .register_type::<PinchGesture>()
133 .register_type::<RotationGesture>()
134 .register_type::<DoubleTapGesture>()
135 .register_type::<PanGesture>()
136 .register_type::<TouchInput>()
137 .register_type::<RawGamepadEvent>()
138 .register_type::<RawGamepadAxisChangedEvent>()
139 .register_type::<RawGamepadButtonChangedEvent>()
140 .register_type::<Gamepad>()
141 .register_type::<GamepadConnectionEvent>()
142 .register_type::<GamepadButtonChangedEvent>()
143 .register_type::<GamepadAxisChangedEvent>()
144 .register_type::<GamepadButtonStateChangedEvent>()
145 .register_type::<GamepadConnection>()
146 .register_type::<GamepadSettings>()
147 .register_type::<GamepadAxis>()
148 .register_type::<GamepadButton>()
149 .register_type::<GamepadInput>()
150 .register_type::<AccumulatedMouseMotion>()
151 .register_type::<AccumulatedMouseScroll>();
152 }
153 }
154}
155
156#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
158#[cfg_attr(
159 feature = "bevy_reflect",
160 derive(Reflect),
161 reflect(Debug, Hash, PartialEq)
162)]
163#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
164#[cfg_attr(
165 all(feature = "serialize", feature = "bevy_reflect"),
166 reflect(Serialize, Deserialize)
167)]
168pub enum ButtonState {
169 Pressed,
171 Released,
173}
174
175impl ButtonState {
176 pub fn is_pressed(&self) -> bool {
178 matches!(self, ButtonState::Pressed)
179 }
180}