bevy_mesh/
morph.rs

1use super::Mesh;
2use bevy_asset::{Handle, RenderAssetUsages};
3use bevy_ecs::prelude::*;
4use bevy_image::Image;
5use bevy_math::Vec3;
6use bevy_reflect::prelude::*;
7use bytemuck::{Pod, Zeroable};
8use thiserror::Error;
9use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
10
11const MAX_TEXTURE_WIDTH: u32 = 2048;
12// NOTE: "component" refers to the element count of math objects,
13// Vec3 has 3 components, Mat2 has 4 components.
14const MAX_COMPONENTS: u32 = MAX_TEXTURE_WIDTH * MAX_TEXTURE_WIDTH;
15
16/// Max target count available for [morph targets](MorphWeights).
17pub const MAX_MORPH_WEIGHTS: usize = 64;
18
19#[derive(Error, Clone, Debug)]
20pub enum MorphBuildError {
21    #[error(
22        "Too many vertexĂ—components in morph target, max is {MAX_COMPONENTS}, \
23        got {vertex_count}Ă—{component_count} = {}",
24        *vertex_count * *component_count as usize
25    )]
26    TooManyAttributes {
27        vertex_count: usize,
28        component_count: u32,
29    },
30    #[error(
31        "Bevy only supports up to {} morph targets (individual poses), tried to \
32        create a model with {target_count} morph targets",
33        MAX_MORPH_WEIGHTS
34    )]
35    TooManyTargets { target_count: usize },
36}
37
38/// An image formatted for use with [`MorphWeights`] for rendering the morph target.
39#[derive(Debug)]
40pub struct MorphTargetImage(pub Image);
41
42impl MorphTargetImage {
43    /// Generate textures for each morph target.
44    ///
45    /// This accepts an "iterator of [`MorphAttributes`] iterators". Each item iterated in the top level
46    /// iterator corresponds "the attributes of a specific morph target".
47    ///
48    /// Each pixel of the texture is a component of morph target animated
49    /// attributes. So a set of 9 pixels is this morph's displacement for
50    /// position, normal and tangents of a single vertex (each taking 3 pixels).
51    pub fn new(
52        targets: impl ExactSizeIterator<Item = impl Iterator<Item = MorphAttributes>>,
53        vertex_count: usize,
54        asset_usage: RenderAssetUsages,
55    ) -> Result<Self, MorphBuildError> {
56        let max = MAX_TEXTURE_WIDTH;
57        let target_count = targets.len();
58        if target_count > MAX_MORPH_WEIGHTS {
59            return Err(MorphBuildError::TooManyTargets { target_count });
60        }
61        let component_count = (vertex_count * MorphAttributes::COMPONENT_COUNT) as u32;
62        let Some((Rect(width, height), padding)) = lowest_2d(component_count, max) else {
63            return Err(MorphBuildError::TooManyAttributes {
64                vertex_count,
65                component_count,
66            });
67        };
68        let data = targets
69            .flat_map(|mut attributes| {
70                let layer_byte_count = (padding + component_count) as usize * size_of::<f32>();
71                let mut buffer = Vec::with_capacity(layer_byte_count);
72                for _ in 0..vertex_count {
73                    let Some(to_add) = attributes.next() else {
74                        break;
75                    };
76                    buffer.extend_from_slice(bytemuck::bytes_of(&to_add));
77                }
78                // Pad each layer so that they fit width * height
79                buffer.extend(core::iter::repeat_n(0, padding as usize * size_of::<f32>()));
80                debug_assert_eq!(buffer.len(), layer_byte_count);
81                buffer
82            })
83            .collect();
84        let extents = Extent3d {
85            width,
86            height,
87            depth_or_array_layers: target_count as u32,
88        };
89        let image = Image::new(
90            extents,
91            TextureDimension::D3,
92            data,
93            TextureFormat::R32Float,
94            asset_usage,
95        );
96        Ok(MorphTargetImage(image))
97    }
98}
99
100/// Controls the [morph targets] for all child [`Mesh3d`](crate::Mesh3d) entities. In most cases, [`MorphWeights`] should be considered
101/// the "source of truth" when writing morph targets for meshes. However you can choose to write child [`MeshMorphWeights`]
102/// if your situation requires more granularity. Just note that if you set [`MorphWeights`], it will overwrite child
103/// [`MeshMorphWeights`] values.
104///
105/// This exists because Bevy's [`Mesh`] corresponds to a _single_ surface / material, whereas morph targets
106/// as defined in the GLTF spec exist on "multi-primitive meshes" (where each primitive is its own surface with its own material).
107/// Therefore in Bevy [`MorphWeights`] an a parent entity are the "canonical weights" from a GLTF perspective, which then
108/// synchronized to child [`Mesh3d`](crate::Mesh3d) / [`MeshMorphWeights`] (which correspond to "primitives" / "surfaces" from a GLTF perspective).
109///
110/// Add this to the parent of one or more [`Entities`](`Entity`) with a [`Mesh3d`](crate::Mesh3d) with a [`MeshMorphWeights`].
111///
112/// [morph targets]: https://en.wikipedia.org/wiki/Morph_target_animation
113#[derive(Reflect, Default, Debug, Clone, Component)]
114#[reflect(Debug, Component, Default, Clone)]
115pub struct MorphWeights {
116    weights: Vec<f32>,
117    /// The first mesh primitive assigned to these weights
118    first_mesh: Option<Handle<Mesh>>,
119}
120
121impl MorphWeights {
122    pub fn new(
123        weights: Vec<f32>,
124        first_mesh: Option<Handle<Mesh>>,
125    ) -> Result<Self, MorphBuildError> {
126        if weights.len() > MAX_MORPH_WEIGHTS {
127            let target_count = weights.len();
128            return Err(MorphBuildError::TooManyTargets { target_count });
129        }
130        Ok(MorphWeights {
131            weights,
132            first_mesh,
133        })
134    }
135    /// The first child [`Mesh3d`](crate::Mesh3d) primitive controlled by these weights.
136    /// This can be used to look up metadata information such as [`Mesh::morph_target_names`].
137    pub fn first_mesh(&self) -> Option<&Handle<Mesh>> {
138        self.first_mesh.as_ref()
139    }
140    pub fn weights(&self) -> &[f32] {
141        &self.weights
142    }
143    pub fn weights_mut(&mut self) -> &mut [f32] {
144        &mut self.weights
145    }
146}
147
148/// Control a specific [`Mesh`] instance's [morph targets]. These control the weights of
149/// specific "mesh primitives" in scene formats like GLTF. They can be set manually, but
150/// in most cases they should "automatically" synced by setting the [`MorphWeights`] component
151/// on a parent entity.
152///
153/// See [`MorphWeights`] for more details on Bevy's morph target implementation.
154///
155/// Add this to an [`Entity`] with a [`Mesh3d`](crate::Mesh3d) with a [`MorphAttributes`] set
156/// to control individual weights of each morph target.
157///
158/// [morph targets]: https://en.wikipedia.org/wiki/Morph_target_animation
159#[derive(Reflect, Default, Debug, Clone, Component)]
160#[reflect(Debug, Component, Default, Clone)]
161pub struct MeshMorphWeights {
162    weights: Vec<f32>,
163}
164
165impl MeshMorphWeights {
166    pub fn new(weights: Vec<f32>) -> Result<Self, MorphBuildError> {
167        if weights.len() > MAX_MORPH_WEIGHTS {
168            let target_count = weights.len();
169            return Err(MorphBuildError::TooManyTargets { target_count });
170        }
171        Ok(MeshMorphWeights { weights })
172    }
173    pub fn weights(&self) -> &[f32] {
174        &self.weights
175    }
176    pub fn weights_mut(&mut self) -> &mut [f32] {
177        &mut self.weights
178    }
179    pub fn clear_weights(&mut self) {
180        self.weights.clear();
181    }
182    pub fn extend_weights(&mut self, weights: &[f32]) {
183        self.weights.extend(weights);
184    }
185}
186
187/// Attributes **differences** used for morph targets.
188///
189/// See [`MorphTargetImage`] for more information.
190#[derive(Copy, Clone, PartialEq, Pod, Zeroable, Default)]
191#[repr(C)]
192pub struct MorphAttributes {
193    /// The vertex position difference between base mesh and this target.
194    pub position: Vec3,
195    /// The vertex normal difference between base mesh and this target.
196    pub normal: Vec3,
197    /// The vertex tangent difference between base mesh and this target.
198    ///
199    /// Note that tangents are a `Vec4`, but only the `xyz` components are
200    /// animated, as the `w` component is the sign and cannot be animated.
201    pub tangent: Vec3,
202}
203
204impl From<[Vec3; 3]> for MorphAttributes {
205    fn from([position, normal, tangent]: [Vec3; 3]) -> Self {
206        MorphAttributes {
207            position,
208            normal,
209            tangent,
210        }
211    }
212}
213
214impl MorphAttributes {
215    /// How many components `MorphAttributes` has.
216    ///
217    /// Each `Vec3` has 3 components, we have 3 `Vec3`, for a total of 9.
218    pub const COMPONENT_COUNT: usize = 9;
219
220    pub fn new(position: Vec3, normal: Vec3, tangent: Vec3) -> Self {
221        MorphAttributes {
222            position,
223            normal,
224            tangent,
225        }
226    }
227}
228
229struct Rect(u32, u32);
230
231/// Find the smallest rectangle of maximum edge size `max_edge` that contains
232/// at least `min_includes` cells. `u32` is how many extra cells the rectangle
233/// has.
234///
235/// The following rectangle contains 27 cells, and its longest edge is 9:
236/// ```text
237/// ----------------------------
238/// |1 |2 |3 |4 |5 |6 |7 |8 |9 |
239/// ----------------------------
240/// |2 |  |  |  |  |  |  |  |  |
241/// ----------------------------
242/// |3 |  |  |  |  |  |  |  |  |
243/// ----------------------------
244/// ```
245///
246/// Returns `None` if `max_edge` is too small to build a rectangle
247/// containing `min_includes` cells.
248fn lowest_2d(min_includes: u32, max_edge: u32) -> Option<(Rect, u32)> {
249    (1..=max_edge)
250        .filter_map(|a| {
251            let b = min_includes.div_ceil(a);
252            let diff = (a * b).checked_sub(min_includes)?;
253            Some((Rect(a, b), diff))
254        })
255        .filter_map(|(rect, diff)| (rect.1 <= max_edge).then_some((rect, diff)))
256        .min_by_key(|(_, diff)| *diff)
257}