bevy_mesh/primitives/dim3/
cylinder.rs1use crate::{Indices, Mesh, MeshBuilder, Meshable, PrimitiveTopology};
2use bevy_asset::RenderAssetUsages;
3use bevy_math::{ops, primitives::Cylinder};
4use bevy_reflect::prelude::*;
5
6#[derive(Debug, Copy, Clone, Default, Reflect)]
8#[reflect(Default, Debug, Clone)]
9pub enum CylinderAnchor {
10 #[default]
11 MidPoint,
13 Top,
15 Bottom,
17}
18
19#[derive(Clone, Copy, Debug, Reflect)]
21#[reflect(Default, Debug, Clone)]
22pub struct CylinderMeshBuilder {
23 pub cylinder: Cylinder,
25 pub resolution: u32,
29 pub segments: u32,
34 pub caps: bool,
37 pub anchor: CylinderAnchor,
40}
41
42impl Default for CylinderMeshBuilder {
43 fn default() -> Self {
44 Self {
45 cylinder: Cylinder::default(),
46 resolution: 32,
47 segments: 1,
48 caps: true,
49 anchor: CylinderAnchor::default(),
50 }
51 }
52}
53
54impl CylinderMeshBuilder {
55 #[inline]
58 pub fn new(radius: f32, height: f32, resolution: u32) -> Self {
59 Self {
60 cylinder: Cylinder::new(radius, height),
61 resolution,
62 ..Default::default()
63 }
64 }
65
66 #[inline]
68 pub const fn resolution(mut self, resolution: u32) -> Self {
69 self.resolution = resolution;
70 self
71 }
72
73 #[inline]
76 pub const fn segments(mut self, segments: u32) -> Self {
77 self.segments = segments;
78 self
79 }
80
81 #[inline]
83 pub const fn without_caps(mut self) -> Self {
84 self.caps = false;
85 self
86 }
87
88 #[inline]
90 pub const fn anchor(mut self, anchor: CylinderAnchor) -> Self {
91 self.anchor = anchor;
92 self
93 }
94}
95
96impl MeshBuilder for CylinderMeshBuilder {
97 fn build(&self) -> Mesh {
98 let resolution = self.resolution;
99 let segments = self.segments;
100
101 debug_assert!(resolution > 2);
102 debug_assert!(segments > 0);
103
104 let num_rings = segments + 1;
105 let num_vertices = resolution * 2 + num_rings * (resolution + 1);
106 let num_faces = resolution * (num_rings - 2);
107 let num_indices = (2 * num_faces + 2 * (resolution - 1) * 2) * 3;
108
109 let mut positions = Vec::with_capacity(num_vertices as usize);
110 let mut normals = Vec::with_capacity(num_vertices as usize);
111 let mut uvs = Vec::with_capacity(num_vertices as usize);
112 let mut indices = Vec::with_capacity(num_indices as usize);
113
114 let step_theta = core::f32::consts::TAU / resolution as f32;
115 let step_y = 2.0 * self.cylinder.half_height / segments as f32;
116
117 for ring in 0..num_rings {
120 let y = -self.cylinder.half_height + ring as f32 * step_y;
121
122 for segment in 0..=resolution {
123 let theta = segment as f32 * step_theta;
124 let (sin, cos) = ops::sin_cos(theta);
125
126 positions.push([self.cylinder.radius * cos, y, self.cylinder.radius * sin]);
127 normals.push([cos, 0., sin]);
128 uvs.push([
129 segment as f32 / resolution as f32,
130 ring as f32 / segments as f32,
131 ]);
132 }
133 }
134
135 for i in 0..segments {
138 let ring = i * (resolution + 1);
139 let next_ring = (i + 1) * (resolution + 1);
140
141 for j in 0..resolution {
142 indices.extend_from_slice(&[
143 ring + j,
144 next_ring + j,
145 ring + j + 1,
146 next_ring + j,
147 next_ring + j + 1,
148 ring + j + 1,
149 ]);
150 }
151 }
152
153 if self.caps {
155 let mut build_cap = |top: bool| {
156 let offset = positions.len() as u32;
157 let (y, normal_y, winding) = if top {
158 (self.cylinder.half_height, 1., (1, 0))
159 } else {
160 (-self.cylinder.half_height, -1., (0, 1))
161 };
162
163 for i in 0..self.resolution {
164 let theta = i as f32 * step_theta;
165 let (sin, cos) = ops::sin_cos(theta);
166
167 positions.push([cos * self.cylinder.radius, y, sin * self.cylinder.radius]);
168 normals.push([0.0, normal_y, 0.0]);
169 uvs.push([0.5 * (cos + 1.0), 1.0 - 0.5 * (sin + 1.0)]);
170 }
171
172 for i in 1..(self.resolution - 1) {
173 indices.extend_from_slice(&[
174 offset,
175 offset + i + winding.0,
176 offset + i + winding.1,
177 ]);
178 }
179 };
180
181 build_cap(true);
182 build_cap(false);
183 }
184
185 match self.anchor {
187 CylinderAnchor::Top => positions
188 .iter_mut()
189 .for_each(|p| p[1] -= self.cylinder.half_height),
190 CylinderAnchor::Bottom => positions
191 .iter_mut()
192 .for_each(|p| p[1] += self.cylinder.half_height),
193 CylinderAnchor::MidPoint => (),
194 };
195
196 Mesh::new(
197 PrimitiveTopology::TriangleList,
198 RenderAssetUsages::default(),
199 )
200 .with_inserted_indices(Indices::U32(indices))
201 .with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, positions)
202 .with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
203 .with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
204 }
205}
206
207impl Meshable for Cylinder {
208 type Output = CylinderMeshBuilder;
209
210 fn mesh(&self) -> Self::Output {
211 CylinderMeshBuilder {
212 cylinder: *self,
213 ..Default::default()
214 }
215 }
216}
217
218impl From<Cylinder> for Mesh {
219 fn from(cylinder: Cylinder) -> Self {
220 cylinder.mesh().build()
221 }
222}