bevy_mesh/primitives/dim3/
tetrahedron.rs1use super::triangle3d;
2use crate::{Indices, Mesh, MeshBuilder, Meshable};
3use bevy_asset::RenderAssetUsages;
4use bevy_math::primitives::{Tetrahedron, Triangle3d};
5use wgpu::PrimitiveTopology;
6
7pub struct TetrahedronMeshBuilder {
9 tetrahedron: Tetrahedron,
10}
11
12impl MeshBuilder for TetrahedronMeshBuilder {
13 fn build(&self) -> Mesh {
14 let mut faces: Vec<_> = self.tetrahedron.faces().into();
15
16 if self.tetrahedron.signed_volume().is_sign_negative() {
19 faces.iter_mut().for_each(Triangle3d::reverse);
20 }
21
22 let mut positions = vec![];
23 let mut normals = vec![];
24 let mut uvs = vec![];
25
26 for face in faces {
29 positions.extend(face.vertices);
30
31 let face_normal = triangle3d::normal_vec(&face);
32 normals.extend(vec![face_normal; 3]);
33
34 let face_uvs = triangle3d::uv_coords(&face);
35 uvs.extend(face_uvs);
36 }
37
38 let indices = Indices::U32(vec![0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]);
40
41 Mesh::new(
42 PrimitiveTopology::TriangleList,
43 RenderAssetUsages::default(),
44 )
45 .with_inserted_indices(indices)
46 .with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, positions)
47 .with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
48 .with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
49 }
50}
51
52impl Meshable for Tetrahedron {
53 type Output = TetrahedronMeshBuilder;
54
55 fn mesh(&self) -> Self::Output {
56 TetrahedronMeshBuilder { tetrahedron: *self }
57 }
58}
59
60impl From<Tetrahedron> for Mesh {
61 fn from(tetrahedron: Tetrahedron) -> Self {
62 tetrahedron.mesh().build()
63 }
64}