bevy_mesh/primitives/dim3/
tetrahedron.rs1use super::triangle3d;
2use crate::{Indices, Mesh, MeshBuilder, Meshable, PrimitiveTopology};
3use bevy_asset::RenderAssetUsages;
4use bevy_math::primitives::{Tetrahedron, Triangle3d};
5use bevy_reflect::prelude::*;
6
7#[derive(Clone, Copy, Debug, Default, Reflect)]
9#[reflect(Default, Debug, Clone)]
10pub struct TetrahedronMeshBuilder {
11 tetrahedron: Tetrahedron,
12}
13
14impl MeshBuilder for TetrahedronMeshBuilder {
15 fn build(&self) -> Mesh {
16 let mut faces: Vec<_> = self.tetrahedron.faces().into();
17
18 if self.tetrahedron.signed_volume().is_sign_negative() {
21 faces.iter_mut().for_each(Triangle3d::reverse);
22 }
23
24 let mut positions = vec![];
25 let mut normals = vec![];
26 let mut uvs = vec![];
27
28 for face in faces {
31 positions.extend(face.vertices);
32
33 let face_normal = triangle3d::normal_vec(&face);
34 normals.extend(vec![face_normal; 3]);
35
36 let face_uvs = triangle3d::uv_coords(&face);
37 uvs.extend(face_uvs);
38 }
39
40 let indices = Indices::U32(vec![0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]);
42
43 Mesh::new(
44 PrimitiveTopology::TriangleList,
45 RenderAssetUsages::default(),
46 )
47 .with_inserted_indices(indices)
48 .with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, positions)
49 .with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
50 .with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
51 }
52}
53
54impl Meshable for Tetrahedron {
55 type Output = TetrahedronMeshBuilder;
56
57 fn mesh(&self) -> Self::Output {
58 TetrahedronMeshBuilder { tetrahedron: *self }
59 }
60}
61
62impl From<Tetrahedron> for Mesh {
63 fn from(tetrahedron: Tetrahedron) -> Self {
64 tetrahedron.mesh().build()
65 }
66}