bevy_pbr/decal/
forward.rs1use crate::{
2 ExtendedMaterial, Material, MaterialExtension, MaterialExtensionKey, MaterialExtensionPipeline,
3 MaterialPlugin, StandardMaterial,
4};
5use bevy_app::{App, Plugin};
6use bevy_asset::{Asset, Assets, Handle};
7use bevy_ecs::{
8 component::Component, lifecycle::HookContext, resource::Resource, world::DeferredWorld,
9};
10use bevy_math::{prelude::Rectangle, Quat, Vec2, Vec3};
11use bevy_mesh::{Mesh, Mesh3d, MeshBuilder, MeshVertexBufferLayoutRef, Meshable};
12use bevy_reflect::{Reflect, TypePath};
13use bevy_render::{
14 alpha::AlphaMode,
15 render_asset::RenderAssets,
16 render_resource::{
17 AsBindGroup, AsBindGroupShaderType, CompareFunction, RenderPipelineDescriptor, ShaderType,
18 SpecializedMeshPipelineError,
19 },
20 texture::GpuImage,
21 RenderDebugFlags,
22};
23use bevy_shader::load_shader_library;
24
25pub struct ForwardDecalPlugin;
27
28impl Plugin for ForwardDecalPlugin {
29 fn build(&self, app: &mut App) {
30 load_shader_library!(app, "forward_decal.wgsl");
31
32 let mesh = app.world_mut().resource_mut::<Assets<Mesh>>().add(
33 Rectangle::from_size(Vec2::ONE)
34 .mesh()
35 .build()
36 .rotated_by(Quat::from_rotation_arc(Vec3::Z, Vec3::Y))
37 .with_generated_tangents()
38 .unwrap(),
39 );
40
41 app.insert_resource(ForwardDecalMesh(mesh));
42
43 app.add_plugins(MaterialPlugin::<ForwardDecalMaterial<StandardMaterial>> {
44 debug_flags: RenderDebugFlags::default(),
45 ..Default::default()
46 });
47 }
48}
49
50#[derive(Component, Reflect)]
63#[require(Mesh3d)]
64#[component(on_add=forward_decal_set_mesh)]
65pub struct ForwardDecal;
66
67#[expect(type_alias_bounds, reason = "Type alias generics not yet stable")]
73pub type ForwardDecalMaterial<B: Material> = ExtendedMaterial<B, ForwardDecalMaterialExt>;
74
75#[derive(Asset, AsBindGroup, TypePath, Clone, Debug)]
83#[uniform(200, ForwardDecalMaterialExtUniform)]
84pub struct ForwardDecalMaterialExt {
85 pub depth_fade_factor: f32,
95}
96
97#[derive(Clone, Default, ShaderType)]
98pub struct ForwardDecalMaterialExtUniform {
99 pub inv_depth_fade_factor: f32,
100}
101
102impl AsBindGroupShaderType<ForwardDecalMaterialExtUniform> for ForwardDecalMaterialExt {
103 fn as_bind_group_shader_type(
104 &self,
105 _images: &RenderAssets<GpuImage>,
106 ) -> ForwardDecalMaterialExtUniform {
107 ForwardDecalMaterialExtUniform {
108 inv_depth_fade_factor: 1.0 / self.depth_fade_factor.max(0.001),
109 }
110 }
111}
112
113impl MaterialExtension for ForwardDecalMaterialExt {
114 fn alpha_mode() -> Option<AlphaMode> {
115 Some(AlphaMode::Blend)
116 }
117
118 fn enable_shadows() -> bool {
119 false
120 }
121
122 fn specialize(
123 _pipeline: &MaterialExtensionPipeline,
124 descriptor: &mut RenderPipelineDescriptor,
125 _layout: &MeshVertexBufferLayoutRef,
126 _key: MaterialExtensionKey<Self>,
127 ) -> Result<(), SpecializedMeshPipelineError> {
128 descriptor.depth_stencil.as_mut().unwrap().depth_compare = CompareFunction::Always;
129
130 descriptor.vertex.shader_defs.push("FORWARD_DECAL".into());
131
132 if let Some(fragment) = &mut descriptor.fragment {
133 fragment.shader_defs.push("FORWARD_DECAL".into());
134 }
135
136 if let Some(label) = &mut descriptor.label {
137 *label = format!("forward_decal_{label}").into();
138 }
139
140 Ok(())
141 }
142}
143
144impl Default for ForwardDecalMaterialExt {
145 fn default() -> Self {
146 Self {
147 depth_fade_factor: 8.0,
148 }
149 }
150}
151
152#[derive(Resource)]
153struct ForwardDecalMesh(Handle<Mesh>);
154
155fn forward_decal_set_mesh(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
160 let decal_mesh = world.resource::<ForwardDecalMesh>().0.clone();
161 let mut entity = world.entity_mut(entity);
162 let mut entity_mesh = entity.get_mut::<Mesh3d>().unwrap();
163 if **entity_mesh == Handle::default() {
165 entity_mesh.0 = decal_mesh;
166 }
167}