bevy_pbr/prepass/
prepass_bindings.rs1use bevy_core_pipeline::prepass::ViewPrepassTextures;
2use bevy_render::render_resource::{
3 binding_types::{
4 texture_2d, texture_2d_multisampled, texture_depth_2d, texture_depth_2d_multisampled,
5 },
6 BindGroupLayoutEntryBuilder, TextureAspect, TextureSampleType, TextureView,
7 TextureViewDescriptor,
8};
9use bevy_utils::default;
10
11use crate::MeshPipelineViewLayoutKey;
12
13pub fn get_bind_group_layout_entries(
14 layout_key: MeshPipelineViewLayoutKey,
15) -> [Option<BindGroupLayoutEntryBuilder>; 4] {
16 let mut entries: [Option<BindGroupLayoutEntryBuilder>; 4] = [None; 4];
17
18 let multisampled = layout_key.contains(MeshPipelineViewLayoutKey::MULTISAMPLED);
19
20 if layout_key.contains(MeshPipelineViewLayoutKey::DEPTH_PREPASS) {
21 entries[0] = if multisampled {
23 Some(texture_depth_2d_multisampled())
24 } else {
25 Some(texture_depth_2d())
26 };
27 }
28
29 if layout_key.contains(MeshPipelineViewLayoutKey::NORMAL_PREPASS) {
30 entries[1] = if multisampled {
32 Some(texture_2d_multisampled(TextureSampleType::Float {
33 filterable: false,
34 }))
35 } else {
36 Some(texture_2d(TextureSampleType::Float { filterable: false }))
37 };
38 }
39
40 if layout_key.contains(MeshPipelineViewLayoutKey::MOTION_VECTOR_PREPASS) {
41 entries[2] = if multisampled {
43 Some(texture_2d_multisampled(TextureSampleType::Float {
44 filterable: false,
45 }))
46 } else {
47 Some(texture_2d(TextureSampleType::Float { filterable: false }))
48 };
49 }
50
51 if layout_key.contains(MeshPipelineViewLayoutKey::DEFERRED_PREPASS) {
52 entries[3] = Some(texture_2d(TextureSampleType::Uint));
54 }
55
56 entries
57}
58
59pub fn get_bindings(prepass_textures: Option<&ViewPrepassTextures>) -> [Option<TextureView>; 4] {
60 let depth_desc = TextureViewDescriptor {
61 label: Some("prepass_depth"),
62 aspect: TextureAspect::DepthOnly,
63 ..default()
64 };
65 let depth_view = prepass_textures
66 .and_then(|x| x.depth.as_ref())
67 .map(|texture| texture.texture.texture.create_view(&depth_desc));
68
69 [
70 depth_view,
71 prepass_textures.and_then(|pt| pt.normal_view().cloned()),
72 prepass_textures.and_then(|pt| pt.motion_vectors_view().cloned()),
73 prepass_textures.and_then(|pt| pt.deferred_view().cloned()),
74 ]
75}