1mod fog;
2mod gpu_preprocess;
3mod light;
4pub(crate) mod mesh;
5mod mesh_bindings;
6mod mesh_view_bindings;
7mod morph;
8pub(crate) mod skin;
9
10pub use fog::*;
11pub use gpu_preprocess::*;
12pub use light::*;
13pub use mesh::*;
14pub use mesh_bindings::MeshLayouts;
15pub use mesh_view_bindings::*;
16pub use morph::*;
17pub use skin::{extract_skins, prepare_skins, skins_use_uniform_buffers, SkinUniforms, MAX_JOINTS};
18
19pub const CORE_3D_SHADOW_MAP_FORMAT: wgpu_types::TextureFormat =
20 wgpu_types::TextureFormat::Depth32Float;