bevy_picking/
events.rs

1//! This module defines a stateful set of interaction events driven by the `PointerInput` stream
2//! and the hover state of each Pointer.
3//!
4//! # Usage
5//!
6//! To receive events from this module, you must use an [`Observer`] or [`MessageReader`] with [`Pointer<E>`] events.
7//! The simplest example, registering a callback when an entity is hovered over by a pointer, looks like this:
8//!
9//! ```rust
10//! # use bevy_ecs::prelude::*;
11//! # use bevy_picking::prelude::*;
12//! # let mut world = World::default();
13//! world.spawn_empty()
14//!     .observe(|event: On<Pointer<Over>>| {
15//!         println!("I am being hovered over");
16//!     });
17//! ```
18//!
19//! Observers give us three important properties:
20//! 1. They allow for attaching event handlers to specific entities,
21//! 2. they allow events to bubble up the entity hierarchy,
22//! 3. and they allow events of different types to be called in a specific order.
23//!
24//! The order in which interaction events are received is extremely important, and you can read more
25//! about it on the docs for the dispatcher system: [`pointer_events`]. This system runs in
26//! [`PreUpdate`](bevy_app::PreUpdate) in [`PickingSystems::Hover`](crate::PickingSystems::Hover). All pointer-event
27//! observers resolve during the sync point between [`pointer_events`] and
28//! [`update_interactions`](crate::hover::update_interactions).
29//!
30//! # Events Types
31//!
32//! The events this module defines fall into a few broad categories:
33//! + Hovering and movement: [`Over`], [`Move`], and [`Out`].
34//! + Clicking and pressing: [`Press`], [`Release`], and [`Click`].
35//! + Dragging and dropping: [`DragStart`], [`Drag`], [`DragEnd`], [`DragEnter`], [`DragOver`], [`DragDrop`], [`DragLeave`].
36//!
37//! When received by an observer, these events will always be wrapped by the [`Pointer`] type, which contains
38//! general metadata about the pointer event.
39
40use core::{fmt::Debug, time::Duration};
41
42use bevy_camera::NormalizedRenderTarget;
43use bevy_ecs::{prelude::*, query::QueryData, system::SystemParam, traversal::Traversal};
44use bevy_input::mouse::MouseScrollUnit;
45use bevy_math::Vec2;
46use bevy_platform::collections::HashMap;
47use bevy_platform::time::Instant;
48use bevy_reflect::prelude::*;
49use bevy_window::Window;
50use tracing::debug;
51
52use crate::{
53    backend::{prelude::PointerLocation, HitData},
54    hover::{HoverMap, PreviousHoverMap},
55    pointer::{Location, PointerAction, PointerButton, PointerId, PointerInput, PointerMap},
56};
57
58/// Stores the common data needed for all pointer events.
59///
60/// The documentation for the [`pointer_events`] explains the events this module exposes and
61/// the order in which they fire.
62#[derive(Message, EntityEvent, Clone, PartialEq, Debug, Reflect, Component)]
63#[entity_event(propagate = PointerTraversal, auto_propagate)]
64#[reflect(Component, Debug, Clone)]
65pub struct Pointer<E: Debug + Clone + Reflect> {
66    /// The entity this pointer event happened for.
67    pub entity: Entity,
68    /// The pointer that triggered this event
69    pub pointer_id: PointerId,
70    /// The location of the pointer during this event
71    pub pointer_location: Location,
72    /// Additional event-specific data. [`DragDrop`] for example, has an additional field to describe
73    /// the `Entity` that is being dropped on the target.
74    pub event: E,
75}
76
77/// A traversal query (i.e. it implements [`Traversal`]) intended for use with [`Pointer`] events.
78///
79/// This will always traverse to the parent, if the entity being visited has one. Otherwise, it
80/// propagates to the pointer's window and stops there.
81#[derive(QueryData)]
82pub struct PointerTraversal {
83    child_of: Option<&'static ChildOf>,
84    window: Option<&'static Window>,
85}
86
87impl<E> Traversal<Pointer<E>> for PointerTraversal
88where
89    E: Debug + Clone + Reflect,
90{
91    fn traverse(item: Self::Item<'_, '_>, pointer: &Pointer<E>) -> Option<Entity> {
92        let PointerTraversalItem { child_of, window } = item;
93
94        // Send event to parent, if it has one.
95        if let Some(child_of) = child_of {
96            return Some(child_of.parent());
97        };
98
99        // Otherwise, send it to the window entity (unless this is a window entity).
100        if window.is_none()
101            && let NormalizedRenderTarget::Window(window_ref) = pointer.pointer_location.target
102        {
103            return Some(window_ref.entity());
104        }
105
106        None
107    }
108}
109
110impl<E: Debug + Clone + Reflect> core::fmt::Display for Pointer<E> {
111    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
112        f.write_fmt(format_args!(
113            "{:?}, {:.1?}, {:.1?}",
114            self.pointer_id, self.pointer_location.position, self.event
115        ))
116    }
117}
118
119impl<E: Debug + Clone + Reflect> core::ops::Deref for Pointer<E> {
120    type Target = E;
121
122    fn deref(&self) -> &Self::Target {
123        &self.event
124    }
125}
126
127impl<E: Debug + Clone + Reflect> Pointer<E> {
128    /// Construct a new `Pointer<E>` event.
129    pub fn new(id: PointerId, location: Location, event: E, entity: Entity) -> Self {
130        Self {
131            pointer_id: id,
132            pointer_location: location,
133            event,
134            entity,
135        }
136    }
137}
138
139/// Fires when a pointer is canceled, and its current interaction state is dropped.
140#[derive(Clone, PartialEq, Debug, Reflect)]
141#[reflect(Clone, PartialEq)]
142pub struct Cancel {
143    /// Information about the picking intersection.
144    pub hit: HitData,
145}
146
147/// Fires when a pointer crosses into the bounds of the [target entity](EntityEvent::event_target).
148#[derive(Clone, PartialEq, Debug, Reflect)]
149#[reflect(Clone, PartialEq)]
150pub struct Over {
151    /// Information about the picking intersection.
152    pub hit: HitData,
153}
154
155/// Fires when a pointer crosses out of the bounds of the [target entity](EntityEvent::event_target).
156#[derive(Clone, PartialEq, Debug, Reflect)]
157#[reflect(Clone, PartialEq)]
158pub struct Out {
159    /// Information about the latest prior picking intersection.
160    pub hit: HitData,
161}
162
163/// Fires when a pointer button is pressed over the [target entity](EntityEvent::event_target).
164#[derive(Clone, PartialEq, Debug, Reflect)]
165#[reflect(Clone, PartialEq)]
166pub struct Press {
167    /// Pointer button pressed to trigger this event.
168    pub button: PointerButton,
169    /// Information about the picking intersection.
170    pub hit: HitData,
171}
172
173/// Fires when a pointer button is released over the [target entity](EntityEvent::event_target).
174#[derive(Clone, PartialEq, Debug, Reflect)]
175#[reflect(Clone, PartialEq)]
176pub struct Release {
177    /// Pointer button lifted to trigger this event.
178    pub button: PointerButton,
179    /// Information about the picking intersection.
180    pub hit: HitData,
181}
182
183/// Fires when a pointer sends a pointer pressed event followed by a pointer released event, with the same
184/// [target entity](EntityEvent::event_target) for both events.
185#[derive(Clone, PartialEq, Debug, Reflect)]
186#[reflect(Clone, PartialEq)]
187pub struct Click {
188    /// Pointer button pressed and lifted to trigger this event.
189    pub button: PointerButton,
190    /// Information about the picking intersection.
191    pub hit: HitData,
192    /// Duration between the pointer pressed and lifted for this click
193    pub duration: Duration,
194}
195
196/// Fires while a pointer is moving over the [target entity](EntityEvent::event_target).
197#[derive(Clone, PartialEq, Debug, Reflect)]
198#[reflect(Clone, PartialEq)]
199pub struct Move {
200    /// Information about the picking intersection.
201    pub hit: HitData,
202    /// The change in position since the last move event.
203    ///
204    /// This is stored in screen pixels, not world coordinates. Screen pixels go from top-left to
205    /// bottom-right, whereas (in 2D) world coordinates go from bottom-left to top-right. Consider
206    /// using methods on [`Camera`](bevy_camera::Camera) to convert from screen-space to
207    /// world-space.
208    pub delta: Vec2,
209}
210
211/// Fires when the [target entity](EntityEvent::event_target) receives a pointer pressed event followed by a pointer move event.
212#[derive(Clone, PartialEq, Debug, Reflect)]
213#[reflect(Clone, PartialEq)]
214pub struct DragStart {
215    /// Pointer button pressed and moved to trigger this event.
216    pub button: PointerButton,
217    /// Information about the picking intersection.
218    pub hit: HitData,
219}
220
221/// Fires while the [target entity](EntityEvent::event_target) is being dragged.
222#[derive(Clone, PartialEq, Debug, Reflect)]
223#[reflect(Clone, PartialEq)]
224pub struct Drag {
225    /// Pointer button pressed and moved to trigger this event.
226    pub button: PointerButton,
227    /// The total distance vector of a drag, measured from drag start to the current position.
228    ///
229    /// This is stored in screen pixels, not world coordinates. Screen pixels go from top-left to
230    /// bottom-right, whereas (in 2D) world coordinates go from bottom-left to top-right. Consider
231    /// using methods on [`Camera`](bevy_camera::Camera) to convert from screen-space to
232    /// world-space.
233    pub distance: Vec2,
234    /// The change in position since the last drag event.
235    ///
236    /// This is stored in screen pixels, not world coordinates. Screen pixels go from top-left to
237    /// bottom-right, whereas (in 2D) world coordinates go from bottom-left to top-right. Consider
238    /// using methods on [`Camera`](bevy_camera::Camera) to convert from screen-space to
239    /// world-space.
240    pub delta: Vec2,
241}
242
243/// Fires when a pointer is dragging the [target entity](EntityEvent::event_target) and a pointer released event is received.
244#[derive(Clone, PartialEq, Debug, Reflect)]
245#[reflect(Clone, PartialEq)]
246pub struct DragEnd {
247    /// Pointer button pressed, moved, and released to trigger this event.
248    pub button: PointerButton,
249    /// The vector of drag movement measured from start to final pointer position.
250    ///
251    /// This is stored in screen pixels, not world coordinates. Screen pixels go from top-left to
252    /// bottom-right, whereas (in 2D) world coordinates go from bottom-left to top-right. Consider
253    /// using methods on [`Camera`](bevy_camera::Camera) to convert from screen-space to
254    /// world-space.
255    pub distance: Vec2,
256}
257
258/// Fires when a pointer dragging the `dragged` entity enters the [target entity](EntityEvent::event_target).
259#[derive(Clone, PartialEq, Debug, Reflect)]
260#[reflect(Clone, PartialEq)]
261pub struct DragEnter {
262    /// Pointer button pressed to enter drag.
263    pub button: PointerButton,
264    /// The entity that was being dragged when the pointer entered the [target entity](EntityEvent::event_target).
265    pub dragged: Entity,
266    /// Information about the picking intersection.
267    pub hit: HitData,
268}
269
270/// Fires while the `dragged` entity is being dragged over the [target entity](EntityEvent::event_target).
271#[derive(Clone, PartialEq, Debug, Reflect)]
272#[reflect(Clone, PartialEq)]
273pub struct DragOver {
274    /// Pointer button pressed while dragging over.
275    pub button: PointerButton,
276    /// The entity that was being dragged when the pointer was over the [target entity](EntityEvent::event_target).
277    pub dragged: Entity,
278    /// Information about the picking intersection.
279    pub hit: HitData,
280}
281
282/// Fires when a pointer dragging the `dragged` entity leaves the [target entity](EntityEvent::event_target).
283#[derive(Clone, PartialEq, Debug, Reflect)]
284#[reflect(Clone, PartialEq)]
285pub struct DragLeave {
286    /// Pointer button pressed while leaving drag.
287    pub button: PointerButton,
288    /// The entity that was being dragged when the pointer left the [target entity](EntityEvent::event_target).
289    pub dragged: Entity,
290    /// Information about the latest prior picking intersection.
291    pub hit: HitData,
292}
293
294/// Fires when a pointer drops the `dropped` entity onto the [target entity](EntityEvent::event_target).
295#[derive(Clone, PartialEq, Debug, Reflect)]
296#[reflect(Clone, PartialEq)]
297pub struct DragDrop {
298    /// Pointer button released to drop.
299    pub button: PointerButton,
300    /// The entity that was dropped onto the [target entity](EntityEvent::event_target).
301    pub dropped: Entity,
302    /// Information about the picking intersection.
303    pub hit: HitData,
304}
305
306/// Dragging state.
307#[derive(Clone, PartialEq, Debug, Reflect)]
308#[reflect(Clone, PartialEq)]
309pub struct DragEntry {
310    /// The position of the pointer at drag start.
311    ///
312    /// This is stored in screen pixels, not world coordinates. Screen pixels go from top-left to
313    /// bottom-right, whereas (in 2D) world coordinates go from bottom-left to top-right. Consider
314    /// using [`Camera::viewport_to_world`](bevy_camera::Camera::viewport_to_world) or
315    /// [`Camera::viewport_to_world_2d`](bevy_camera::Camera::viewport_to_world_2d) to
316    /// convert from screen-space to world-space.
317    pub start_pos: Vec2,
318    /// The latest position of the pointer during this drag, used to compute deltas.
319    ///
320    /// This is stored in screen pixels, not world coordinates. Screen pixels go from top-left to
321    /// bottom-right, whereas (in 2D) world coordinates go from bottom-left to top-right. Consider
322    /// using [`Camera::viewport_to_world`](bevy_camera::Camera::viewport_to_world) or
323    /// [`Camera::viewport_to_world_2d`](bevy_camera::Camera::viewport_to_world_2d) to
324    /// convert from screen-space to world-space.
325    pub latest_pos: Vec2,
326}
327
328/// Fires while a pointer is scrolling over the [target entity](EntityEvent::event_target).
329#[derive(Clone, PartialEq, Debug, Reflect)]
330#[reflect(Clone, PartialEq)]
331pub struct Scroll {
332    /// The mouse scroll unit.
333    pub unit: MouseScrollUnit,
334    /// The horizontal scroll value.
335    pub x: f32,
336    /// The vertical scroll value.
337    pub y: f32,
338    /// Information about the picking intersection.
339    pub hit: HitData,
340}
341
342/// An entry in the cache that drives the `pointer_events` system, storing additional data
343/// about pointer button presses.
344#[derive(Debug, Clone, Default)]
345pub struct PointerButtonState {
346    /// Stores the press location and start time for each button currently being pressed by the pointer.
347    pub pressing: HashMap<Entity, (Location, Instant, HitData)>,
348    /// Stores the starting and current locations for each entity currently being dragged by the pointer.
349    pub dragging: HashMap<Entity, DragEntry>,
350    /// Stores  the hit data for each entity currently being dragged over by the pointer.
351    pub dragging_over: HashMap<Entity, HitData>,
352}
353
354/// State for all pointers.
355#[derive(Debug, Clone, Default, Resource)]
356pub struct PointerState {
357    /// Pressing and dragging state, organized by pointer and button.
358    pub pointer_buttons: HashMap<(PointerId, PointerButton), PointerButtonState>,
359}
360
361impl PointerState {
362    /// Retrieves the current state for a specific pointer and button, if it has been created.
363    pub fn get(&self, pointer_id: PointerId, button: PointerButton) -> Option<&PointerButtonState> {
364        self.pointer_buttons.get(&(pointer_id, button))
365    }
366
367    /// Provides write access to the state of a pointer and button, creating it if it does not yet exist.
368    pub fn get_mut(
369        &mut self,
370        pointer_id: PointerId,
371        button: PointerButton,
372    ) -> &mut PointerButtonState {
373        self.pointer_buttons
374            .entry((pointer_id, button))
375            .or_default()
376    }
377
378    /// Clears all the data associated with all of the buttons on a pointer. Does not free the underlying memory.
379    pub fn clear(&mut self, pointer_id: PointerId) {
380        for button in PointerButton::iter() {
381            if let Some(state) = self.pointer_buttons.get_mut(&(pointer_id, button)) {
382                state.pressing.clear();
383                state.dragging.clear();
384                state.dragging_over.clear();
385            }
386        }
387    }
388}
389
390/// A helper system param for accessing the picking event writers.
391#[derive(SystemParam)]
392pub struct PickingMessageWriters<'w> {
393    cancel_events: MessageWriter<'w, Pointer<Cancel>>,
394    click_events: MessageWriter<'w, Pointer<Click>>,
395    pressed_events: MessageWriter<'w, Pointer<Press>>,
396    drag_drop_events: MessageWriter<'w, Pointer<DragDrop>>,
397    drag_end_events: MessageWriter<'w, Pointer<DragEnd>>,
398    drag_enter_events: MessageWriter<'w, Pointer<DragEnter>>,
399    drag_events: MessageWriter<'w, Pointer<Drag>>,
400    drag_leave_events: MessageWriter<'w, Pointer<DragLeave>>,
401    drag_over_events: MessageWriter<'w, Pointer<DragOver>>,
402    drag_start_events: MessageWriter<'w, Pointer<DragStart>>,
403    scroll_events: MessageWriter<'w, Pointer<Scroll>>,
404    move_events: MessageWriter<'w, Pointer<Move>>,
405    out_events: MessageWriter<'w, Pointer<Out>>,
406    over_events: MessageWriter<'w, Pointer<Over>>,
407    released_events: MessageWriter<'w, Pointer<Release>>,
408}
409
410/// Dispatches interaction events to the target entities.
411///
412/// Within a single frame, events are dispatched in the following order:
413/// + [`Out`] → [`DragLeave`].
414/// + [`DragEnter`] → [`Over`].
415/// + Any number of any of the following:
416///   + For each movement: [`DragStart`] → [`Drag`] → [`DragOver`] → [`Move`].
417///   + For each button press: [`Press`] or [`Click`] → [`Release`] → [`DragDrop`] → [`DragEnd`] → [`DragLeave`].
418///   + For each pointer cancellation: [`Cancel`].
419///
420/// Additionally, across multiple frames, the following are also strictly
421/// ordered by the interaction state machine:
422/// + When a pointer moves over the target:
423///   [`Over`], [`Move`], [`Out`].
424/// + When a pointer presses buttons on the target:
425///   [`Press`], [`Click`], [`Release`].
426/// + When a pointer drags the target:
427///   [`DragStart`], [`Drag`], [`DragEnd`].
428/// + When a pointer drags something over the target:
429///   [`DragEnter`], [`DragOver`], [`DragDrop`], [`DragLeave`].
430/// + When a pointer is canceled:
431///   No other events will follow the [`Cancel`] event for that pointer.
432///
433/// Two events -- [`Over`] and [`Out`] -- are driven only by the [`HoverMap`].
434/// The rest rely on additional data from the [`PointerInput`] event stream. To
435/// receive these events for a custom pointer, you must add [`PointerInput`]
436/// events.
437///
438/// When the pointer goes from hovering entity A to entity B, entity A will
439/// receive [`Out`] and then entity B will receive [`Over`]. No entity will ever
440/// receive both an [`Over`] and and a [`Out`] event during the same frame.
441///
442/// When we account for event bubbling, this is no longer true. When the hovering focus shifts
443/// between children, parent entities may receive redundant [`Out`] → [`Over`] pairs.
444/// In the context of UI, this is especially problematic. Additional hierarchy-aware
445/// events will be added in a future release.
446///
447/// Both [`Click`] and [`Release`] target the entity hovered in the *previous frame*,
448/// rather than the current frame. This is because touch pointers hover nothing
449/// on the frame they are released. The end effect is that these two events can
450/// be received sequentially after an [`Out`] event (but always on the same frame
451/// as the [`Out`] event).
452///
453/// Note: Though it is common for the [`PointerInput`] stream may contain
454/// multiple pointer movements and presses each frame, the hover state is
455/// determined only by the pointer's *final position*. Since the hover state
456/// ultimately determines which entities receive events, this may mean that an
457/// entity can receive events from before or after it was actually hovered.
458pub fn pointer_events(
459    // Input
460    mut input_events: MessageReader<PointerInput>,
461    // ECS State
462    pointers: Query<&PointerLocation>,
463    pointer_map: Res<PointerMap>,
464    hover_map: Res<HoverMap>,
465    previous_hover_map: Res<PreviousHoverMap>,
466    mut pointer_state: ResMut<PointerState>,
467    // Output
468    mut commands: Commands,
469    mut message_writers: PickingMessageWriters,
470) {
471    // Setup utilities
472    let now = Instant::now();
473    let pointer_location = |pointer_id: PointerId| {
474        pointer_map
475            .get_entity(pointer_id)
476            .and_then(|entity| pointers.get(entity).ok())
477            .and_then(|pointer| pointer.location.clone())
478    };
479
480    // If the entity was hovered by a specific pointer last frame...
481    for (pointer_id, hovered_entity, hit) in previous_hover_map
482        .iter()
483        .flat_map(|(id, hashmap)| hashmap.iter().map(|data| (*id, *data.0, data.1.clone())))
484    {
485        // ...but is now not being hovered by that same pointer...
486        if !hover_map
487            .get(&pointer_id)
488            .iter()
489            .any(|e| e.contains_key(&hovered_entity))
490        {
491            let Some(location) = pointer_location(pointer_id) else {
492                debug!(
493                    "Unable to get location for pointer {:?} during pointer out",
494                    pointer_id
495                );
496                continue;
497            };
498
499            // Always send Out events
500            let out_event = Pointer::new(
501                pointer_id,
502                location.clone(),
503                Out { hit: hit.clone() },
504                hovered_entity,
505            );
506            commands.trigger(out_event.clone());
507            message_writers.out_events.write(out_event);
508
509            // Possibly send DragLeave events
510            for button in PointerButton::iter() {
511                let state = pointer_state.get_mut(pointer_id, button);
512                state.dragging_over.remove(&hovered_entity);
513                for drag_target in state.dragging.keys() {
514                    let drag_leave_event = Pointer::new(
515                        pointer_id,
516                        location.clone(),
517                        DragLeave {
518                            button,
519                            dragged: *drag_target,
520                            hit: hit.clone(),
521                        },
522                        hovered_entity,
523                    );
524                    commands.trigger(drag_leave_event.clone());
525                    message_writers.drag_leave_events.write(drag_leave_event);
526                }
527            }
528        }
529    }
530
531    // If the entity is hovered...
532    for (pointer_id, hovered_entity, hit) in hover_map
533        .iter()
534        .flat_map(|(id, hashmap)| hashmap.iter().map(|data| (*id, *data.0, data.1.clone())))
535    {
536        // ...but was not hovered last frame...
537        if !previous_hover_map
538            .get(&pointer_id)
539            .iter()
540            .any(|e| e.contains_key(&hovered_entity))
541        {
542            let Some(location) = pointer_location(pointer_id) else {
543                debug!(
544                    "Unable to get location for pointer {:?} during pointer over",
545                    pointer_id
546                );
547                continue;
548            };
549
550            // Possibly send DragEnter events
551            for button in PointerButton::iter() {
552                let state = pointer_state.get_mut(pointer_id, button);
553
554                for drag_target in state.dragging.keys() {
555                    state.dragging_over.insert(hovered_entity, hit.clone());
556                    let drag_enter_event = Pointer::new(
557                        pointer_id,
558                        location.clone(),
559                        DragEnter {
560                            button,
561                            dragged: *drag_target,
562                            hit: hit.clone(),
563                        },
564                        hovered_entity,
565                    );
566                    commands.trigger(drag_enter_event.clone());
567                    message_writers.drag_enter_events.write(drag_enter_event);
568                }
569            }
570
571            // Always send Over events
572            let over_event = Pointer::new(
573                pointer_id,
574                location.clone(),
575                Over { hit: hit.clone() },
576                hovered_entity,
577            );
578            commands.trigger(over_event.clone());
579            message_writers.over_events.write(over_event);
580        }
581    }
582
583    // Dispatch input events...
584    for PointerInput {
585        pointer_id,
586        location,
587        action,
588    } in input_events.read().cloned()
589    {
590        match action {
591            PointerAction::Press(button) => {
592                let state = pointer_state.get_mut(pointer_id, button);
593
594                // If it's a press, emit a Pressed event and mark the hovered entities as pressed
595                for (hovered_entity, hit) in hover_map
596                    .get(&pointer_id)
597                    .iter()
598                    .flat_map(|h| h.iter().map(|(entity, data)| (*entity, data.clone())))
599                {
600                    let pressed_event = Pointer::new(
601                        pointer_id,
602                        location.clone(),
603                        Press {
604                            button,
605                            hit: hit.clone(),
606                        },
607                        hovered_entity,
608                    );
609                    commands.trigger(pressed_event.clone());
610                    message_writers.pressed_events.write(pressed_event);
611                    // Also insert the press into the state
612                    state
613                        .pressing
614                        .insert(hovered_entity, (location.clone(), now, hit));
615                }
616            }
617            PointerAction::Release(button) => {
618                let state = pointer_state.get_mut(pointer_id, button);
619
620                // Emit Click and Up events on all the previously hovered entities.
621                for (hovered_entity, hit) in previous_hover_map
622                    .get(&pointer_id)
623                    .iter()
624                    .flat_map(|h| h.iter().map(|(entity, data)| (*entity, data.clone())))
625                {
626                    // If this pointer previously pressed the hovered entity, emit a Click event
627                    if let Some((_, press_instant, _)) = state.pressing.get(&hovered_entity) {
628                        let click_event = Pointer::new(
629                            pointer_id,
630                            location.clone(),
631                            Click {
632                                button,
633                                hit: hit.clone(),
634                                duration: now - *press_instant,
635                            },
636                            hovered_entity,
637                        );
638                        commands.trigger(click_event.clone());
639                        message_writers.click_events.write(click_event);
640                    }
641                    // Always send the Release event
642                    let released_event = Pointer::new(
643                        pointer_id,
644                        location.clone(),
645                        Release {
646                            button,
647                            hit: hit.clone(),
648                        },
649                        hovered_entity,
650                    );
651                    commands.trigger(released_event.clone());
652                    message_writers.released_events.write(released_event);
653                }
654
655                // Then emit the drop events.
656                for (drag_target, drag) in state.dragging.drain() {
657                    // Emit DragDrop
658                    for (dragged_over, hit) in state.dragging_over.iter() {
659                        let drag_drop_event = Pointer::new(
660                            pointer_id,
661                            location.clone(),
662                            DragDrop {
663                                button,
664                                dropped: drag_target,
665                                hit: hit.clone(),
666                            },
667                            *dragged_over,
668                        );
669                        commands.trigger(drag_drop_event.clone());
670                        message_writers.drag_drop_events.write(drag_drop_event);
671                    }
672                    // Emit DragEnd
673                    let drag_end_event = Pointer::new(
674                        pointer_id,
675                        location.clone(),
676                        DragEnd {
677                            button,
678                            distance: drag.latest_pos - drag.start_pos,
679                        },
680                        drag_target,
681                    );
682                    commands.trigger(drag_end_event.clone());
683                    message_writers.drag_end_events.write(drag_end_event);
684                    // Emit DragLeave
685                    for (dragged_over, hit) in state.dragging_over.iter() {
686                        let drag_leave_event = Pointer::new(
687                            pointer_id,
688                            location.clone(),
689                            DragLeave {
690                                button,
691                                dragged: drag_target,
692                                hit: hit.clone(),
693                            },
694                            *dragged_over,
695                        );
696                        commands.trigger(drag_leave_event.clone());
697                        message_writers.drag_leave_events.write(drag_leave_event);
698                    }
699                }
700
701                // Finally, we can clear the state of everything relating to presses or drags.
702                state.pressing.clear();
703                state.dragging.clear();
704                state.dragging_over.clear();
705            }
706            // Moved
707            PointerAction::Move { delta } => {
708                if delta == Vec2::ZERO {
709                    continue; // If delta is zero, the following events will not be triggered.
710                }
711                // Triggers during movement even if not over an entity
712                for button in PointerButton::iter() {
713                    let state = pointer_state.get_mut(pointer_id, button);
714
715                    // Emit DragEntry and DragStart the first time we move while pressing an entity
716                    for (press_target, (location, _, hit)) in state.pressing.iter() {
717                        if state.dragging.contains_key(press_target) {
718                            continue; // This entity is already logged as being dragged
719                        }
720                        state.dragging.insert(
721                            *press_target,
722                            DragEntry {
723                                start_pos: location.position,
724                                latest_pos: location.position,
725                            },
726                        );
727                        let drag_start_event = Pointer::new(
728                            pointer_id,
729                            location.clone(),
730                            DragStart {
731                                button,
732                                hit: hit.clone(),
733                            },
734                            *press_target,
735                        );
736                        commands.trigger(drag_start_event.clone());
737                        message_writers.drag_start_events.write(drag_start_event);
738                    }
739
740                    // Emit Drag events to the entities we are dragging
741                    for (drag_target, drag) in state.dragging.iter_mut() {
742                        let delta = location.position - drag.latest_pos;
743                        if delta == Vec2::ZERO {
744                            continue; // No need to emit a Drag event if there is no movement
745                        }
746                        let drag_event = Pointer::new(
747                            pointer_id,
748                            location.clone(),
749                            Drag {
750                                button,
751                                distance: location.position - drag.start_pos,
752                                delta,
753                            },
754                            *drag_target,
755                        );
756                        commands.trigger(drag_event.clone());
757                        message_writers.drag_events.write(drag_event);
758
759                        // Update drag position
760                        drag.latest_pos = location.position;
761
762                        // Emit corresponding DragOver to the hovered entities
763                        for (hovered_entity, hit) in hover_map
764                            .get(&pointer_id)
765                            .iter()
766                            .flat_map(|h| h.iter().map(|(entity, data)| (*entity, data.to_owned())))
767                            .filter(|(hovered_entity, _)| *hovered_entity != *drag_target)
768                        {
769                            let drag_over_event = Pointer::new(
770                                pointer_id,
771                                location.clone(),
772                                DragOver {
773                                    button,
774                                    dragged: *drag_target,
775                                    hit: hit.clone(),
776                                },
777                                hovered_entity,
778                            );
779                            commands.trigger(drag_over_event.clone());
780                            message_writers.drag_over_events.write(drag_over_event);
781                        }
782                    }
783                }
784
785                for (hovered_entity, hit) in hover_map
786                    .get(&pointer_id)
787                    .iter()
788                    .flat_map(|h| h.iter().map(|(entity, data)| (*entity, data.to_owned())))
789                {
790                    // Emit Move events to the entities we are hovering
791                    let move_event = Pointer::new(
792                        pointer_id,
793                        location.clone(),
794                        Move {
795                            hit: hit.clone(),
796                            delta,
797                        },
798                        hovered_entity,
799                    );
800                    commands.trigger(move_event.clone());
801                    message_writers.move_events.write(move_event);
802                }
803            }
804            PointerAction::Scroll { x, y, unit } => {
805                for (hovered_entity, hit) in hover_map
806                    .get(&pointer_id)
807                    .iter()
808                    .flat_map(|h| h.iter().map(|(entity, data)| (*entity, data.clone())))
809                {
810                    // Emit Scroll events to the entities we are hovering
811                    let scroll_event = Pointer::new(
812                        pointer_id,
813                        location.clone(),
814                        Scroll {
815                            unit,
816                            x,
817                            y,
818                            hit: hit.clone(),
819                        },
820                        hovered_entity,
821                    );
822                    commands.trigger(scroll_event.clone());
823                    message_writers.scroll_events.write(scroll_event);
824                }
825            }
826            // Canceled
827            PointerAction::Cancel => {
828                // Emit a Cancel to the hovered entity.
829                for (hovered_entity, hit) in hover_map
830                    .get(&pointer_id)
831                    .iter()
832                    .flat_map(|h| h.iter().map(|(entity, data)| (*entity, data.to_owned())))
833                {
834                    let cancel_event =
835                        Pointer::new(pointer_id, location.clone(), Cancel { hit }, hovered_entity);
836                    commands.trigger(cancel_event.clone());
837                    message_writers.cancel_events.write(cancel_event);
838                }
839                // Clear the state for the canceled pointer
840                pointer_state.clear(pointer_id);
841            }
842        }
843    }
844}