bevy_post_process/auto_exposure/settings.rs
1use core::ops::RangeInclusive;
2
3use super::compensation_curve::AutoExposureCompensationCurve;
4use bevy_asset::Handle;
5use bevy_camera::Hdr;
6use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
7use bevy_image::Image;
8use bevy_reflect::{std_traits::ReflectDefault, Reflect};
9use bevy_render::extract_component::ExtractComponent;
10use bevy_utils::default;
11
12/// Component that enables auto exposure for an HDR-enabled 2d or 3d camera.
13///
14/// Auto exposure adjusts the exposure of the camera automatically to
15/// simulate the human eye's ability to adapt to different lighting conditions.
16///
17/// Bevy's implementation builds a 64 bin histogram of the scene's luminance,
18/// and then adjusts the exposure so that the average brightness of the final
19/// render will be middle gray. Because it's using a histogram, some details can
20/// be selectively ignored or emphasized. Outliers like shadows and specular
21/// highlights can be ignored, and certain areas can be given more (or less)
22/// weight based on a mask.
23///
24/// # Usage Notes
25///
26/// **Auto Exposure requires compute shaders and is not compatible with WebGL2.**
27#[derive(Component, Clone, Reflect, ExtractComponent)]
28#[reflect(Component, Default, Clone)]
29#[require(Hdr)]
30pub struct AutoExposure {
31 /// The range of exposure values for the histogram.
32 ///
33 /// Pixel values below this range will be ignored, and pixel values above this range will be
34 /// clamped in the sense that they will count towards the highest bin in the histogram.
35 /// The default value is `-8.0..=8.0`.
36 pub range: RangeInclusive<f32>,
37
38 /// The portion of the histogram to consider when metering.
39 ///
40 /// By default, the darkest 10% and the brightest 10% of samples are ignored,
41 /// so the default value is `0.10..=0.90`.
42 pub filter: RangeInclusive<f32>,
43
44 /// The speed at which the exposure adapts from dark to bright scenes, in F-stops per second.
45 pub speed_brighten: f32,
46
47 /// The speed at which the exposure adapts from bright to dark scenes, in F-stops per second.
48 pub speed_darken: f32,
49
50 /// The distance in F-stops from the target exposure from where to transition from animating
51 /// in linear fashion to animating exponentially. This helps against jittering when the
52 /// target exposure keeps on changing slightly from frame to frame, while still maintaining
53 /// a relatively slow animation for big changes in scene brightness.
54 ///
55 /// ```text
56 /// ev
57 /// ➔●┐
58 /// | ⬈ ├ exponential section
59 /// │ ⬈ ┘
60 /// │ ⬈ ┐
61 /// │ ⬈ ├ linear section
62 /// │⬈ ┘
63 /// ●───────────────────────── time
64 /// ```
65 ///
66 /// The default value is 1.5.
67 pub exponential_transition_distance: f32,
68
69 /// The mask to apply when metering. The mask will cover the entire screen, where:
70 /// * `(0.0, 0.0)` is the top-left corner,
71 /// * `(1.0, 1.0)` is the bottom-right corner.
72 ///
73 /// Only the red channel of the texture is used.
74 /// The sample at the current screen position will be used to weight the contribution
75 /// of each pixel to the histogram:
76 /// * 0.0 means the pixel will not contribute to the histogram,
77 /// * 1.0 means the pixel will contribute fully to the histogram.
78 ///
79 /// The default value is a white image, so all pixels contribute equally.
80 ///
81 /// # Usage Notes
82 ///
83 /// The mask is quantized to 16 discrete levels because of limitations in the compute shader
84 /// implementation.
85 pub metering_mask: Handle<Image>,
86
87 /// Exposure compensation curve to apply after metering.
88 /// The default value is a flat line at 0.0.
89 /// For more information, see [`AutoExposureCompensationCurve`].
90 pub compensation_curve: Handle<AutoExposureCompensationCurve>,
91}
92
93impl Default for AutoExposure {
94 fn default() -> Self {
95 Self {
96 range: -8.0..=8.0,
97 filter: 0.10..=0.90,
98 speed_brighten: 3.0,
99 speed_darken: 1.0,
100 exponential_transition_distance: 1.5,
101 metering_mask: default(),
102 compensation_curve: default(),
103 }
104 }
105}