1use crate::{
2 extract_resource::ExtractResource,
3 prelude::Shader,
4 render_resource::{ShaderType, UniformBuffer},
5 renderer::{RenderDevice, RenderQueue},
6 Extract, ExtractSchedule, Render, RenderApp, RenderSet,
7};
8use bevy_app::{App, Plugin};
9use bevy_asset::{load_internal_asset, Handle};
10use bevy_core::FrameCount;
11use bevy_ecs::prelude::*;
12use bevy_reflect::prelude::*;
13use bevy_time::Time;
14
15pub const GLOBALS_TYPE_HANDLE: Handle<Shader> = Handle::weak_from_u128(17924628719070609599);
16
17pub struct GlobalsPlugin;
18
19impl Plugin for GlobalsPlugin {
20 fn build(&self, app: &mut App) {
21 load_internal_asset!(app, GLOBALS_TYPE_HANDLE, "globals.wgsl", Shader::from_wgsl);
22 app.register_type::<GlobalsUniform>();
23
24 if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
25 render_app
26 .init_resource::<GlobalsBuffer>()
27 .init_resource::<Time>()
28 .add_systems(ExtractSchedule, (extract_frame_count, extract_time))
29 .add_systems(
30 Render,
31 prepare_globals_buffer.in_set(RenderSet::PrepareResources),
32 );
33 }
34 }
35}
36
37fn extract_frame_count(mut commands: Commands, frame_count: Extract<Res<FrameCount>>) {
38 commands.insert_resource(**frame_count);
39}
40
41fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
42 commands.insert_resource(**time);
43}
44
45#[derive(Default, Clone, Resource, ExtractResource, Reflect, ShaderType)]
48#[reflect(Resource, Default)]
49pub struct GlobalsUniform {
50 time: f32,
53 delta_time: f32,
55 frame_count: u32,
58 #[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]
60 _wasm_padding: f32,
61}
62
63#[derive(Resource, Default)]
65pub struct GlobalsBuffer {
66 pub buffer: UniformBuffer<GlobalsUniform>,
67}
68
69fn prepare_globals_buffer(
70 render_device: Res<RenderDevice>,
71 render_queue: Res<RenderQueue>,
72 mut globals_buffer: ResMut<GlobalsBuffer>,
73 time: Res<Time>,
74 frame_count: Res<FrameCount>,
75) {
76 let buffer = globals_buffer.buffer.get_mut();
77 buffer.time = time.elapsed_secs_wrapped();
78 buffer.delta_time = time.delta_secs();
79 buffer.frame_count = frame_count.0;
80
81 globals_buffer
82 .buffer
83 .write_buffer(&render_device, &render_queue);
84}