bevy_render/render_graph/
camera_driver_node.rs1use crate::{
2 camera::{ExtractedCamera, SortedCameras},
3 render_graph::{Node, NodeRunError, RenderGraphContext},
4 renderer::RenderContext,
5 view::ExtractedWindows,
6};
7use bevy_camera::{ClearColor, NormalizedRenderTarget};
8use bevy_ecs::{entity::ContainsEntity, prelude::QueryState, world::World};
9use bevy_platform::collections::HashSet;
10use wgpu::{LoadOp, Operations, RenderPassColorAttachment, RenderPassDescriptor, StoreOp};
11
12pub struct CameraDriverNode {
13 cameras: QueryState<&'static ExtractedCamera>,
14}
15
16impl CameraDriverNode {
17 pub fn new(world: &mut World) -> Self {
18 Self {
19 cameras: world.query(),
20 }
21 }
22}
23
24impl Node for CameraDriverNode {
25 fn update(&mut self, world: &mut World) {
26 self.cameras.update_archetypes(world);
27 }
28 fn run(
29 &self,
30 graph: &mut RenderGraphContext,
31 render_context: &mut RenderContext,
32 world: &World,
33 ) -> Result<(), NodeRunError> {
34 let sorted_cameras = world.resource::<SortedCameras>();
35 let windows = world.resource::<ExtractedWindows>();
36 let mut camera_windows = <HashSet<_>>::default();
37 for sorted_camera in &sorted_cameras.0 {
38 let Ok(camera) = self.cameras.get_manual(world, sorted_camera.entity) else {
39 continue;
40 };
41
42 let mut run_graph = true;
43 if let Some(NormalizedRenderTarget::Window(window_ref)) = camera.target {
44 let window_entity = window_ref.entity();
45 if windows
46 .windows
47 .get(&window_entity)
48 .is_some_and(|w| w.physical_width > 0 && w.physical_height > 0)
49 {
50 camera_windows.insert(window_entity);
51 } else {
52 run_graph = false;
54 }
55 }
56 if run_graph {
57 graph.run_sub_graph(camera.render_graph, vec![], Some(sorted_camera.entity))?;
58 }
59 }
60
61 let clear_color_global = world.resource::<ClearColor>();
62
63 for (id, window) in world.resource::<ExtractedWindows>().iter() {
66 if camera_windows.contains(id) && render_context.has_commands() {
67 continue;
68 }
69
70 let Some(swap_chain_texture) = &window.swap_chain_texture_view else {
71 continue;
72 };
73
74 #[cfg(feature = "trace")]
75 let _span = tracing::info_span!("no_camera_clear_pass").entered();
76 let pass_descriptor = RenderPassDescriptor {
77 label: Some("no_camera_clear_pass"),
78 color_attachments: &[Some(RenderPassColorAttachment {
79 view: swap_chain_texture,
80 depth_slice: None,
81 resolve_target: None,
82 ops: Operations {
83 load: LoadOp::Clear(clear_color_global.to_linear().into()),
84 store: StoreOp::Store,
85 },
86 })],
87 depth_stencil_attachment: None,
88 timestamp_writes: None,
89 occlusion_query_set: None,
90 };
91
92 render_context
93 .command_encoder()
94 .begin_render_pass(&pass_descriptor);
95 }
96
97 Ok(())
98 }
99}