1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
use super::InternedRenderLabel;

/// An edge, which connects two [`Nodes`](super::Node) in
/// a [`RenderGraph`](crate::render_graph::RenderGraph).
///
/// They are used to describe the ordering (which node has to run first)
/// and may be of two kinds: [`NodeEdge`](Self::NodeEdge) and [`SlotEdge`](Self::SlotEdge).
///
/// Edges are added via the [`RenderGraph::add_node_edge`] and the
/// [`RenderGraph::add_slot_edge`] methods.
///
/// The former simply states that the `output_node` has to be run before the `input_node`,
/// while the later connects an output slot of the `output_node`
/// with an input slot of the `input_node` to pass additional data along.
/// For more information see [`SlotType`](super::SlotType).
///
/// [`RenderGraph::add_node_edge`]: crate::render_graph::RenderGraph::add_node_edge
/// [`RenderGraph::add_slot_edge`]: crate::render_graph::RenderGraph::add_slot_edge
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum Edge {
    /// An edge describing to ordering of both nodes (`output_node` before `input_node`)
    /// and connecting the output slot at the `output_index` of the `output_node`
    /// with the slot at the `input_index` of the `input_node`.
    SlotEdge {
        input_node: InternedRenderLabel,
        input_index: usize,
        output_node: InternedRenderLabel,
        output_index: usize,
    },
    /// An edge describing to ordering of both nodes (`output_node` before `input_node`).
    NodeEdge {
        input_node: InternedRenderLabel,
        output_node: InternedRenderLabel,
    },
}

impl Edge {
    /// Returns the id of the `input_node`.
    pub fn get_input_node(&self) -> InternedRenderLabel {
        match self {
            Edge::SlotEdge { input_node, .. } | Edge::NodeEdge { input_node, .. } => *input_node,
        }
    }

    /// Returns the id of the `output_node`.
    pub fn get_output_node(&self) -> InternedRenderLabel {
        match self {
            Edge::SlotEdge { output_node, .. } | Edge::NodeEdge { output_node, .. } => *output_node,
        }
    }
}

#[derive(PartialEq, Eq)]
pub enum EdgeExistence {
    Exists,
    DoesNotExist,
}