bevy_render/render_graph/graph.rs
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use crate::{
render_graph::{
Edge, Node, NodeRunError, NodeState, RenderGraphContext, RenderGraphError, RenderLabel,
SlotInfo, SlotLabel,
},
renderer::RenderContext,
};
use bevy_ecs::{define_label, intern::Interned, prelude::World, system::Resource};
use bevy_utils::HashMap;
use std::fmt::Debug;
use super::{EdgeExistence, InternedRenderLabel, IntoRenderNodeArray};
pub use bevy_render_macros::RenderSubGraph;
define_label!(
/// A strongly-typed class of labels used to identify a [`SubGraph`] in a render graph.
RenderSubGraph,
RENDER_SUB_GRAPH_INTERNER
);
/// A shorthand for `Interned<dyn RenderSubGraph>`.
pub type InternedRenderSubGraph = Interned<dyn RenderSubGraph>;
/// The render graph configures the modular and re-usable render logic.
/// It is a retained and stateless (nodes themselves may have their own internal state) structure,
/// which can not be modified while it is executed by the graph runner.
///
/// The [`RenderGraphRunner`](crate::renderer::graph_runner::RenderGraphRunner) is responsible for executing the entire graph each frame.
/// It will execute each node in the graph in the correct order, based on the edges between the nodes.
///
/// It consists of three main components: [`Nodes`](Node), [`Edges`](Edge)
/// and [`Slots`](super::SlotType).
///
/// Nodes are responsible for generating draw calls and operating on input and output slots.
/// Edges specify the order of execution for nodes and connect input and output slots together.
/// Slots describe the render resources created or used by the nodes.
///
/// Additionally a render graph can contain multiple sub graphs, which are run by the
/// corresponding nodes. Every render graph can have its own optional input node.
///
/// ## Example
/// Here is a simple render graph example with two nodes connected by a node edge.
/// ```ignore
/// # TODO: Remove when #10645 is fixed
/// # use bevy_app::prelude::*;
/// # use bevy_ecs::prelude::World;
/// # use bevy_render::render_graph::{RenderGraph, RenderLabel, Node, RenderGraphContext, NodeRunError};
/// # use bevy_render::renderer::RenderContext;
/// #
/// #[derive(RenderLabel)]
/// enum Labels {
/// A,
/// B,
/// }
///
/// # struct MyNode;
/// #
/// # impl Node for MyNode {
/// # fn run(&self, graph: &mut RenderGraphContext, render_context: &mut RenderContext, world: &World) -> Result<(), NodeRunError> {
/// # unimplemented!()
/// # }
/// # }
/// #
/// let mut graph = RenderGraph::default();
/// graph.add_node(Labels::A, MyNode);
/// graph.add_node(Labels::B, MyNode);
/// graph.add_node_edge(Labels::B, Labels::A);
/// ```
#[derive(Resource, Default)]
pub struct RenderGraph {
nodes: HashMap<InternedRenderLabel, NodeState>,
sub_graphs: HashMap<InternedRenderSubGraph, RenderGraph>,
}
/// The label for the input node of a graph. Used to connect other nodes to it.
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
pub struct GraphInput;
impl RenderGraph {
/// Updates all nodes and sub graphs of the render graph. Should be called before executing it.
pub fn update(&mut self, world: &mut World) {
for node in self.nodes.values_mut() {
node.node.update(world);
}
for sub_graph in self.sub_graphs.values_mut() {
sub_graph.update(world);
}
}
/// Creates an [`GraphInputNode`] with the specified slots if not already present.
pub fn set_input(&mut self, inputs: Vec<SlotInfo>) {
assert!(
matches!(
self.get_node_state(GraphInput),
Err(RenderGraphError::InvalidNode(_))
),
"Graph already has an input node"
);
self.add_node(GraphInput, GraphInputNode { inputs });
}
/// Returns the [`NodeState`] of the input node of this graph.
///
/// # See also
///
/// - [`input_node`](Self::input_node) for an unchecked version.
#[inline]
pub fn get_input_node(&self) -> Option<&NodeState> {
self.get_node_state(GraphInput).ok()
}
/// Returns the [`NodeState`] of the input node of this graph.
///
/// # Panics
///
/// Panics if there is no input node set.
///
/// # See also
///
/// - [`get_input_node`](Self::get_input_node) for a version which returns an [`Option`] instead.
#[inline]
pub fn input_node(&self) -> &NodeState {
self.get_input_node().unwrap()
}
/// Adds the `node` with the `label` to the graph.
/// If the label is already present replaces it instead.
pub fn add_node<T>(&mut self, label: impl RenderLabel, node: T)
where
T: Node,
{
let label = label.intern();
let node_state = NodeState::new(label, node);
self.nodes.insert(label, node_state);
}
/// Add `node_edge`s based on the order of the given `edges` array.
///
/// Defining an edge that already exists is not considered an error with this api.
/// It simply won't create a new edge.
pub fn add_node_edges<const N: usize>(&mut self, edges: impl IntoRenderNodeArray<N>) {
for window in edges.into_array().windows(2) {
let [a, b] = window else {
break;
};
if let Err(err) = self.try_add_node_edge(*a, *b) {
match err {
// Already existing edges are very easy to produce with this api
// and shouldn't cause a panic
RenderGraphError::EdgeAlreadyExists(_) => {}
_ => panic!("{err:?}"),
}
}
}
}
/// Removes the `node` with the `label` from the graph.
/// If the label does not exist, nothing happens.
pub fn remove_node(&mut self, label: impl RenderLabel) -> Result<(), RenderGraphError> {
let label = label.intern();
if let Some(node_state) = self.nodes.remove(&label) {
// Remove all edges from other nodes to this one. Note that as we're removing this
// node, we don't need to remove its input edges
for input_edge in node_state.edges.input_edges() {
match input_edge {
Edge::SlotEdge { output_node, .. }
| Edge::NodeEdge {
input_node: _,
output_node,
} => {
if let Ok(output_node) = self.get_node_state_mut(*output_node) {
output_node.edges.remove_output_edge(input_edge.clone())?;
}
}
}
}
// Remove all edges from this node to other nodes. Note that as we're removing this
// node, we don't need to remove its output edges
for output_edge in node_state.edges.output_edges() {
match output_edge {
Edge::SlotEdge {
output_node: _,
output_index: _,
input_node,
input_index: _,
}
| Edge::NodeEdge {
output_node: _,
input_node,
} => {
if let Ok(input_node) = self.get_node_state_mut(*input_node) {
input_node.edges.remove_input_edge(output_edge.clone())?;
}
}
}
}
}
Ok(())
}
/// Retrieves the [`NodeState`] referenced by the `label`.
pub fn get_node_state(&self, label: impl RenderLabel) -> Result<&NodeState, RenderGraphError> {
let label = label.intern();
self.nodes
.get(&label)
.ok_or(RenderGraphError::InvalidNode(label))
}
/// Retrieves the [`NodeState`] referenced by the `label` mutably.
pub fn get_node_state_mut(
&mut self,
label: impl RenderLabel,
) -> Result<&mut NodeState, RenderGraphError> {
let label = label.intern();
self.nodes
.get_mut(&label)
.ok_or(RenderGraphError::InvalidNode(label))
}
/// Retrieves the [`Node`] referenced by the `label`.
pub fn get_node<T>(&self, label: impl RenderLabel) -> Result<&T, RenderGraphError>
where
T: Node,
{
self.get_node_state(label).and_then(|n| n.node())
}
/// Retrieves the [`Node`] referenced by the `label` mutably.
pub fn get_node_mut<T>(&mut self, label: impl RenderLabel) -> Result<&mut T, RenderGraphError>
where
T: Node,
{
self.get_node_state_mut(label).and_then(|n| n.node_mut())
}
/// Adds the [`Edge::SlotEdge`] to the graph. This guarantees that the `output_node`
/// is run before the `input_node` and also connects the `output_slot` to the `input_slot`.
///
/// Fails if any invalid [`RenderLabel`]s or [`SlotLabel`]s are given.
///
/// # See also
///
/// - [`add_slot_edge`](Self::add_slot_edge) for an infallible version.
pub fn try_add_slot_edge(
&mut self,
output_node: impl RenderLabel,
output_slot: impl Into<SlotLabel>,
input_node: impl RenderLabel,
input_slot: impl Into<SlotLabel>,
) -> Result<(), RenderGraphError> {
let output_slot = output_slot.into();
let input_slot = input_slot.into();
let output_node = output_node.intern();
let input_node = input_node.intern();
let output_index = self
.get_node_state(output_node)?
.output_slots
.get_slot_index(output_slot.clone())
.ok_or(RenderGraphError::InvalidOutputNodeSlot(output_slot))?;
let input_index = self
.get_node_state(input_node)?
.input_slots
.get_slot_index(input_slot.clone())
.ok_or(RenderGraphError::InvalidInputNodeSlot(input_slot))?;
let edge = Edge::SlotEdge {
output_node,
output_index,
input_node,
input_index,
};
self.validate_edge(&edge, EdgeExistence::DoesNotExist)?;
{
let output_node = self.get_node_state_mut(output_node)?;
output_node.edges.add_output_edge(edge.clone())?;
}
let input_node = self.get_node_state_mut(input_node)?;
input_node.edges.add_input_edge(edge)?;
Ok(())
}
/// Adds the [`Edge::SlotEdge`] to the graph. This guarantees that the `output_node`
/// is run before the `input_node` and also connects the `output_slot` to the `input_slot`.
///
/// # Panics
///
/// Any invalid [`RenderLabel`]s or [`SlotLabel`]s are given.
///
/// # See also
///
/// - [`try_add_slot_edge`](Self::try_add_slot_edge) for a fallible version.
pub fn add_slot_edge(
&mut self,
output_node: impl RenderLabel,
output_slot: impl Into<SlotLabel>,
input_node: impl RenderLabel,
input_slot: impl Into<SlotLabel>,
) {
self.try_add_slot_edge(output_node, output_slot, input_node, input_slot)
.unwrap();
}
/// Removes the [`Edge::SlotEdge`] from the graph. If any nodes or slots do not exist then
/// nothing happens.
pub fn remove_slot_edge(
&mut self,
output_node: impl RenderLabel,
output_slot: impl Into<SlotLabel>,
input_node: impl RenderLabel,
input_slot: impl Into<SlotLabel>,
) -> Result<(), RenderGraphError> {
let output_slot = output_slot.into();
let input_slot = input_slot.into();
let output_node = output_node.intern();
let input_node = input_node.intern();
let output_index = self
.get_node_state(output_node)?
.output_slots
.get_slot_index(output_slot.clone())
.ok_or(RenderGraphError::InvalidOutputNodeSlot(output_slot))?;
let input_index = self
.get_node_state(input_node)?
.input_slots
.get_slot_index(input_slot.clone())
.ok_or(RenderGraphError::InvalidInputNodeSlot(input_slot))?;
let edge = Edge::SlotEdge {
output_node,
output_index,
input_node,
input_index,
};
self.validate_edge(&edge, EdgeExistence::Exists)?;
{
let output_node = self.get_node_state_mut(output_node)?;
output_node.edges.remove_output_edge(edge.clone())?;
}
let input_node = self.get_node_state_mut(input_node)?;
input_node.edges.remove_input_edge(edge)?;
Ok(())
}
/// Adds the [`Edge::NodeEdge`] to the graph. This guarantees that the `output_node`
/// is run before the `input_node`.
///
/// Fails if any invalid [`RenderLabel`] is given.
///
/// # See also
///
/// - [`add_node_edge`](Self::add_node_edge) for an infallible version.
pub fn try_add_node_edge(
&mut self,
output_node: impl RenderLabel,
input_node: impl RenderLabel,
) -> Result<(), RenderGraphError> {
let output_node = output_node.intern();
let input_node = input_node.intern();
let edge = Edge::NodeEdge {
output_node,
input_node,
};
self.validate_edge(&edge, EdgeExistence::DoesNotExist)?;
{
let output_node = self.get_node_state_mut(output_node)?;
output_node.edges.add_output_edge(edge.clone())?;
}
let input_node = self.get_node_state_mut(input_node)?;
input_node.edges.add_input_edge(edge)?;
Ok(())
}
/// Adds the [`Edge::NodeEdge`] to the graph. This guarantees that the `output_node`
/// is run before the `input_node`.
///
/// # Panics
///
/// Panics if any invalid [`RenderLabel`] is given.
///
/// # See also
///
/// - [`try_add_node_edge`](Self::try_add_node_edge) for a fallible version.
pub fn add_node_edge(&mut self, output_node: impl RenderLabel, input_node: impl RenderLabel) {
self.try_add_node_edge(output_node, input_node).unwrap();
}
/// Removes the [`Edge::NodeEdge`] from the graph. If either node does not exist then nothing
/// happens.
pub fn remove_node_edge(
&mut self,
output_node: impl RenderLabel,
input_node: impl RenderLabel,
) -> Result<(), RenderGraphError> {
let output_node = output_node.intern();
let input_node = input_node.intern();
let edge = Edge::NodeEdge {
output_node,
input_node,
};
self.validate_edge(&edge, EdgeExistence::Exists)?;
{
let output_node = self.get_node_state_mut(output_node)?;
output_node.edges.remove_output_edge(edge.clone())?;
}
let input_node = self.get_node_state_mut(input_node)?;
input_node.edges.remove_input_edge(edge)?;
Ok(())
}
/// Verifies that the edge existence is as expected and
/// checks that slot edges are connected correctly.
pub fn validate_edge(
&mut self,
edge: &Edge,
should_exist: EdgeExistence,
) -> Result<(), RenderGraphError> {
if should_exist == EdgeExistence::Exists && !self.has_edge(edge) {
return Err(RenderGraphError::EdgeDoesNotExist(edge.clone()));
} else if should_exist == EdgeExistence::DoesNotExist && self.has_edge(edge) {
return Err(RenderGraphError::EdgeAlreadyExists(edge.clone()));
}
match *edge {
Edge::SlotEdge {
output_node,
output_index,
input_node,
input_index,
} => {
let output_node_state = self.get_node_state(output_node)?;
let input_node_state = self.get_node_state(input_node)?;
let output_slot = output_node_state
.output_slots
.get_slot(output_index)
.ok_or(RenderGraphError::InvalidOutputNodeSlot(SlotLabel::Index(
output_index,
)))?;
let input_slot = input_node_state.input_slots.get_slot(input_index).ok_or(
RenderGraphError::InvalidInputNodeSlot(SlotLabel::Index(input_index)),
)?;
if let Some(Edge::SlotEdge {
output_node: current_output_node,
..
}) = input_node_state.edges.input_edges().iter().find(|e| {
if let Edge::SlotEdge {
input_index: current_input_index,
..
} = e
{
input_index == *current_input_index
} else {
false
}
}) {
if should_exist == EdgeExistence::DoesNotExist {
return Err(RenderGraphError::NodeInputSlotAlreadyOccupied {
node: input_node,
input_slot: input_index,
occupied_by_node: *current_output_node,
});
}
}
if output_slot.slot_type != input_slot.slot_type {
return Err(RenderGraphError::MismatchedNodeSlots {
output_node,
output_slot: output_index,
input_node,
input_slot: input_index,
});
}
}
Edge::NodeEdge { .. } => { /* nothing to validate here */ }
}
Ok(())
}
/// Checks whether the `edge` already exists in the graph.
pub fn has_edge(&self, edge: &Edge) -> bool {
let output_node_state = self.get_node_state(edge.get_output_node());
let input_node_state = self.get_node_state(edge.get_input_node());
if let Ok(output_node_state) = output_node_state {
if output_node_state.edges.output_edges().contains(edge) {
if let Ok(input_node_state) = input_node_state {
if input_node_state.edges.input_edges().contains(edge) {
return true;
}
}
}
}
false
}
/// Returns an iterator over the [`NodeStates`](NodeState).
pub fn iter_nodes(&self) -> impl Iterator<Item = &NodeState> {
self.nodes.values()
}
/// Returns an iterator over the [`NodeStates`](NodeState), that allows modifying each value.
pub fn iter_nodes_mut(&mut self) -> impl Iterator<Item = &mut NodeState> {
self.nodes.values_mut()
}
/// Returns an iterator over the sub graphs.
pub fn iter_sub_graphs(&self) -> impl Iterator<Item = (InternedRenderSubGraph, &RenderGraph)> {
self.sub_graphs.iter().map(|(name, graph)| (*name, graph))
}
/// Returns an iterator over the sub graphs, that allows modifying each value.
pub fn iter_sub_graphs_mut(
&mut self,
) -> impl Iterator<Item = (InternedRenderSubGraph, &mut RenderGraph)> {
self.sub_graphs
.iter_mut()
.map(|(name, graph)| (*name, graph))
}
/// Returns an iterator over a tuple of the input edges and the corresponding output nodes
/// for the node referenced by the label.
pub fn iter_node_inputs(
&self,
label: impl RenderLabel,
) -> Result<impl Iterator<Item = (&Edge, &NodeState)>, RenderGraphError> {
let node = self.get_node_state(label)?;
Ok(node
.edges
.input_edges()
.iter()
.map(|edge| (edge, edge.get_output_node()))
.map(move |(edge, output_node)| (edge, self.get_node_state(output_node).unwrap())))
}
/// Returns an iterator over a tuple of the output edges and the corresponding input nodes
/// for the node referenced by the label.
pub fn iter_node_outputs(
&self,
label: impl RenderLabel,
) -> Result<impl Iterator<Item = (&Edge, &NodeState)>, RenderGraphError> {
let node = self.get_node_state(label)?;
Ok(node
.edges
.output_edges()
.iter()
.map(|edge| (edge, edge.get_input_node()))
.map(move |(edge, input_node)| (edge, self.get_node_state(input_node).unwrap())))
}
/// Adds the `sub_graph` with the `label` to the graph.
/// If the label is already present replaces it instead.
pub fn add_sub_graph(&mut self, label: impl RenderSubGraph, sub_graph: RenderGraph) {
self.sub_graphs.insert(label.intern(), sub_graph);
}
/// Removes the `sub_graph` with the `label` from the graph.
/// If the label does not exist then nothing happens.
pub fn remove_sub_graph(&mut self, label: impl RenderSubGraph) {
self.sub_graphs.remove(&label.intern());
}
/// Retrieves the sub graph corresponding to the `label`.
pub fn get_sub_graph(&self, label: impl RenderSubGraph) -> Option<&RenderGraph> {
self.sub_graphs.get(&label.intern())
}
/// Retrieves the sub graph corresponding to the `label` mutably.
pub fn get_sub_graph_mut(&mut self, label: impl RenderSubGraph) -> Option<&mut RenderGraph> {
self.sub_graphs.get_mut(&label.intern())
}
/// Retrieves the sub graph corresponding to the `label`.
///
/// # Panics
///
/// Panics if any invalid subgraph label is given.
///
/// # See also
///
/// - [`get_sub_graph`](Self::get_sub_graph) for a fallible version.
pub fn sub_graph(&self, label: impl RenderSubGraph) -> &RenderGraph {
let label = label.intern();
self.sub_graphs
.get(&label)
.unwrap_or_else(|| panic!("Subgraph {label:?} not found"))
}
/// Retrieves the sub graph corresponding to the `label` mutably.
///
/// # Panics
///
/// Panics if any invalid subgraph label is given.
///
/// # See also
///
/// - [`get_sub_graph_mut`](Self::get_sub_graph_mut) for a fallible version.
pub fn sub_graph_mut(&mut self, label: impl RenderSubGraph) -> &mut RenderGraph {
let label = label.intern();
self.sub_graphs
.get_mut(&label)
.unwrap_or_else(|| panic!("Subgraph {label:?} not found"))
}
}
impl Debug for RenderGraph {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
for node in self.iter_nodes() {
writeln!(f, "{:?}", node.label)?;
writeln!(f, " in: {:?}", node.input_slots)?;
writeln!(f, " out: {:?}", node.output_slots)?;
}
Ok(())
}
}
/// A [`Node`] which acts as an entry point for a [`RenderGraph`] with custom inputs.
/// It has the same input and output slots and simply copies them over when run.
pub struct GraphInputNode {
inputs: Vec<SlotInfo>,
}
impl Node for GraphInputNode {
fn input(&self) -> Vec<SlotInfo> {
self.inputs.clone()
}
fn output(&self) -> Vec<SlotInfo> {
self.inputs.clone()
}
fn run(
&self,
graph: &mut RenderGraphContext,
_render_context: &mut RenderContext,
_world: &World,
) -> Result<(), NodeRunError> {
for i in 0..graph.inputs().len() {
let input = graph.inputs()[i].clone();
graph.set_output(i, input)?;
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use crate::{
render_graph::{
node::IntoRenderNodeArray, Edge, InternedRenderLabel, Node, NodeRunError, RenderGraph,
RenderGraphContext, RenderGraphError, RenderLabel, SlotInfo, SlotType,
},
renderer::RenderContext,
};
use bevy_ecs::world::{FromWorld, World};
use bevy_utils::HashSet;
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
enum TestLabel {
A,
B,
C,
D,
}
#[derive(Debug)]
struct TestNode {
inputs: Vec<SlotInfo>,
outputs: Vec<SlotInfo>,
}
impl TestNode {
pub fn new(inputs: usize, outputs: usize) -> Self {
TestNode {
inputs: (0..inputs)
.map(|i| SlotInfo::new(format!("in_{i}"), SlotType::TextureView))
.collect(),
outputs: (0..outputs)
.map(|i| SlotInfo::new(format!("out_{i}"), SlotType::TextureView))
.collect(),
}
}
}
impl Node for TestNode {
fn input(&self) -> Vec<SlotInfo> {
self.inputs.clone()
}
fn output(&self) -> Vec<SlotInfo> {
self.outputs.clone()
}
fn run(
&self,
_: &mut RenderGraphContext,
_: &mut RenderContext,
_: &World,
) -> Result<(), NodeRunError> {
Ok(())
}
}
fn input_nodes(label: impl RenderLabel, graph: &RenderGraph) -> HashSet<InternedRenderLabel> {
graph
.iter_node_inputs(label)
.unwrap()
.map(|(_edge, node)| node.label)
.collect::<HashSet<InternedRenderLabel>>()
}
fn output_nodes(label: impl RenderLabel, graph: &RenderGraph) -> HashSet<InternedRenderLabel> {
graph
.iter_node_outputs(label)
.unwrap()
.map(|(_edge, node)| node.label)
.collect::<HashSet<InternedRenderLabel>>()
}
#[test]
fn test_graph_edges() {
let mut graph = RenderGraph::default();
graph.add_node(TestLabel::A, TestNode::new(0, 1));
graph.add_node(TestLabel::B, TestNode::new(0, 1));
graph.add_node(TestLabel::C, TestNode::new(1, 1));
graph.add_node(TestLabel::D, TestNode::new(1, 0));
graph.add_slot_edge(TestLabel::A, "out_0", TestLabel::C, "in_0");
graph.add_node_edge(TestLabel::B, TestLabel::C);
graph.add_slot_edge(TestLabel::C, 0, TestLabel::D, 0);
assert!(
input_nodes(TestLabel::A, &graph).is_empty(),
"A has no inputs"
);
assert_eq!(
output_nodes(TestLabel::A, &graph),
HashSet::from_iter((TestLabel::C,).into_array()),
"A outputs to C"
);
assert!(
input_nodes(TestLabel::B, &graph).is_empty(),
"B has no inputs"
);
assert_eq!(
output_nodes(TestLabel::B, &graph),
HashSet::from_iter((TestLabel::C,).into_array()),
"B outputs to C"
);
assert_eq!(
input_nodes(TestLabel::C, &graph),
HashSet::from_iter((TestLabel::A, TestLabel::B).into_array()),
"A and B input to C"
);
assert_eq!(
output_nodes(TestLabel::C, &graph),
HashSet::from_iter((TestLabel::D,).into_array()),
"C outputs to D"
);
assert_eq!(
input_nodes(TestLabel::D, &graph),
HashSet::from_iter((TestLabel::C,).into_array()),
"C inputs to D"
);
assert!(
output_nodes(TestLabel::D, &graph).is_empty(),
"D has no outputs"
);
}
#[test]
fn test_get_node_typed() {
struct MyNode {
value: usize,
}
impl Node for MyNode {
fn run(
&self,
_: &mut RenderGraphContext,
_: &mut RenderContext,
_: &World,
) -> Result<(), NodeRunError> {
Ok(())
}
}
let mut graph = RenderGraph::default();
graph.add_node(TestLabel::A, MyNode { value: 42 });
let node: &MyNode = graph.get_node(TestLabel::A).unwrap();
assert_eq!(node.value, 42, "node value matches");
let result: Result<&TestNode, RenderGraphError> = graph.get_node(TestLabel::A);
assert_eq!(
result.unwrap_err(),
RenderGraphError::WrongNodeType,
"expect a wrong node type error"
);
}
#[test]
fn test_slot_already_occupied() {
let mut graph = RenderGraph::default();
graph.add_node(TestLabel::A, TestNode::new(0, 1));
graph.add_node(TestLabel::B, TestNode::new(0, 1));
graph.add_node(TestLabel::C, TestNode::new(1, 1));
graph.add_slot_edge(TestLabel::A, 0, TestLabel::C, 0);
assert_eq!(
graph.try_add_slot_edge(TestLabel::B, 0, TestLabel::C, 0),
Err(RenderGraphError::NodeInputSlotAlreadyOccupied {
node: TestLabel::C.intern(),
input_slot: 0,
occupied_by_node: TestLabel::A.intern(),
}),
"Adding to a slot that is already occupied should return an error"
);
}
#[test]
fn test_edge_already_exists() {
let mut graph = RenderGraph::default();
graph.add_node(TestLabel::A, TestNode::new(0, 1));
graph.add_node(TestLabel::B, TestNode::new(1, 0));
graph.add_slot_edge(TestLabel::A, 0, TestLabel::B, 0);
assert_eq!(
graph.try_add_slot_edge(TestLabel::A, 0, TestLabel::B, 0),
Err(RenderGraphError::EdgeAlreadyExists(Edge::SlotEdge {
output_node: TestLabel::A.intern(),
output_index: 0,
input_node: TestLabel::B.intern(),
input_index: 0,
})),
"Adding to a duplicate edge should return an error"
);
}
#[test]
fn test_add_node_edges() {
struct SimpleNode;
impl Node for SimpleNode {
fn run(
&self,
_graph: &mut RenderGraphContext,
_render_context: &mut RenderContext,
_world: &World,
) -> Result<(), NodeRunError> {
Ok(())
}
}
impl FromWorld for SimpleNode {
fn from_world(_world: &mut World) -> Self {
Self
}
}
let mut graph = RenderGraph::default();
graph.add_node(TestLabel::A, SimpleNode);
graph.add_node(TestLabel::B, SimpleNode);
graph.add_node(TestLabel::C, SimpleNode);
graph.add_node_edges((TestLabel::A, TestLabel::B, TestLabel::C));
assert_eq!(
output_nodes(TestLabel::A, &graph),
HashSet::from_iter((TestLabel::B,).into_array()),
"A -> B"
);
assert_eq!(
input_nodes(TestLabel::B, &graph),
HashSet::from_iter((TestLabel::A,).into_array()),
"A -> B"
);
assert_eq!(
output_nodes(TestLabel::B, &graph),
HashSet::from_iter((TestLabel::C,).into_array()),
"B -> C"
);
assert_eq!(
input_nodes(TestLabel::C, &graph),
HashSet::from_iter((TestLabel::B,).into_array()),
"B -> C"
);
}
}