bevy_render/render_phase/
draw_state.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
use crate::{
    camera::Viewport,
    diagnostic::internal::{Pass, PassKind, WritePipelineStatistics, WriteTimestamp},
    render_resource::{
        BindGroup, BindGroupId, Buffer, BufferId, BufferSlice, RenderPipeline, RenderPipelineId,
        ShaderStages,
    },
    renderer::RenderDevice,
};
use bevy_color::LinearRgba;
use bevy_utils::{default, detailed_trace};
use core::ops::Range;
use wgpu::{IndexFormat, QuerySet, RenderPass};

/// Tracks the state of a [`TrackedRenderPass`].
///
/// This is used to skip redundant operations on the [`TrackedRenderPass`] (e.g. setting an already
/// set pipeline, binding an already bound bind group). These operations can otherwise be fairly
/// costly due to IO to the GPU, so deduplicating these calls results in a speedup.
#[derive(Debug, Default)]
struct DrawState {
    pipeline: Option<RenderPipelineId>,
    bind_groups: Vec<(Option<BindGroupId>, Vec<u32>)>,
    /// List of vertex buffers by [`BufferId`], offset, and size. See [`DrawState::buffer_slice_key`]
    vertex_buffers: Vec<Option<(BufferId, u64, u64)>>,
    index_buffer: Option<(BufferId, u64, IndexFormat)>,

    /// Stores whether this state is populated or empty for quick state invalidation
    stores_state: bool,
}

impl DrawState {
    /// Marks the `pipeline` as bound.
    fn set_pipeline(&mut self, pipeline: RenderPipelineId) {
        // TODO: do these need to be cleared?
        // self.bind_groups.clear();
        // self.vertex_buffers.clear();
        // self.index_buffer = None;
        self.pipeline = Some(pipeline);
        self.stores_state = true;
    }

    /// Checks, whether the `pipeline` is already bound.
    fn is_pipeline_set(&self, pipeline: RenderPipelineId) -> bool {
        self.pipeline == Some(pipeline)
    }

    /// Marks the `bind_group` as bound to the `index`.
    fn set_bind_group(&mut self, index: usize, bind_group: BindGroupId, dynamic_indices: &[u32]) {
        let group = &mut self.bind_groups[index];
        group.0 = Some(bind_group);
        group.1.clear();
        group.1.extend(dynamic_indices);
        self.stores_state = true;
    }

    /// Checks, whether the `bind_group` is already bound to the `index`.
    fn is_bind_group_set(
        &self,
        index: usize,
        bind_group: BindGroupId,
        dynamic_indices: &[u32],
    ) -> bool {
        if let Some(current_bind_group) = self.bind_groups.get(index) {
            current_bind_group.0 == Some(bind_group) && dynamic_indices == current_bind_group.1
        } else {
            false
        }
    }

    /// Marks the vertex `buffer` as bound to the `index`.
    fn set_vertex_buffer(&mut self, index: usize, buffer_slice: BufferSlice) {
        self.vertex_buffers[index] = Some(self.buffer_slice_key(&buffer_slice));
        self.stores_state = true;
    }

    /// Checks, whether the vertex `buffer` is already bound to the `index`.
    fn is_vertex_buffer_set(&self, index: usize, buffer_slice: &BufferSlice) -> bool {
        if let Some(current) = self.vertex_buffers.get(index) {
            *current == Some(self.buffer_slice_key(buffer_slice))
        } else {
            false
        }
    }

    /// Returns the value used for checking whether `BufferSlice`s are equivalent.
    fn buffer_slice_key(&self, buffer_slice: &BufferSlice) -> (BufferId, u64, u64) {
        (
            buffer_slice.id(),
            buffer_slice.offset(),
            buffer_slice.size(),
        )
    }

    /// Marks the index `buffer` as bound.
    fn set_index_buffer(&mut self, buffer: BufferId, offset: u64, index_format: IndexFormat) {
        self.index_buffer = Some((buffer, offset, index_format));
        self.stores_state = true;
    }

    /// Checks, whether the index `buffer` is already bound.
    fn is_index_buffer_set(
        &self,
        buffer: BufferId,
        offset: u64,
        index_format: IndexFormat,
    ) -> bool {
        self.index_buffer == Some((buffer, offset, index_format))
    }

    /// Resets tracking state
    pub fn reset_tracking(&mut self) {
        if !self.stores_state {
            return;
        }
        self.pipeline = None;
        self.bind_groups.iter_mut().for_each(|val| {
            val.0 = None;
            val.1.clear();
        });
        self.vertex_buffers.iter_mut().for_each(|val| {
            *val = None;
        });
        self.index_buffer = None;
        self.stores_state = false;
    }
}

/// A [`RenderPass`], which tracks the current pipeline state to skip redundant operations.
///
/// It is used to set the current [`RenderPipeline`], [`BindGroup`]s and [`Buffer`]s.
/// After all requirements are specified, draw calls can be issued.
pub struct TrackedRenderPass<'a> {
    pass: RenderPass<'a>,
    state: DrawState,
}

impl<'a> TrackedRenderPass<'a> {
    /// Tracks the supplied render pass.
    pub fn new(device: &RenderDevice, pass: RenderPass<'a>) -> Self {
        let limits = device.limits();
        let max_bind_groups = limits.max_bind_groups as usize;
        let max_vertex_buffers = limits.max_vertex_buffers as usize;
        Self {
            state: DrawState {
                bind_groups: vec![(None, Vec::new()); max_bind_groups],
                vertex_buffers: vec![None; max_vertex_buffers],
                ..default()
            },
            pass,
        }
    }

    /// Returns the wgpu [`RenderPass`].
    ///
    /// Function invalidates internal tracking state,
    /// some redundant pipeline operations may not be skipped.
    pub fn wgpu_pass(&mut self) -> &mut RenderPass<'a> {
        self.state.reset_tracking();
        &mut self.pass
    }

    /// Sets the active [`RenderPipeline`].
    ///
    /// Subsequent draw calls will exhibit the behavior defined by the `pipeline`.
    pub fn set_render_pipeline(&mut self, pipeline: &'a RenderPipeline) {
        detailed_trace!("set pipeline: {:?}", pipeline);
        if self.state.is_pipeline_set(pipeline.id()) {
            return;
        }
        self.pass.set_pipeline(pipeline);
        self.state.set_pipeline(pipeline.id());
    }

    /// Sets the active bind group for a given bind group index. The bind group layout
    /// in the active pipeline when any `draw()` function is called must match the layout of
    /// this bind group.
    ///
    /// If the bind group have dynamic offsets, provide them in binding order.
    /// These offsets have to be aligned to [`WgpuLimits::min_uniform_buffer_offset_alignment`](crate::settings::WgpuLimits::min_uniform_buffer_offset_alignment)
    /// or [`WgpuLimits::min_storage_buffer_offset_alignment`](crate::settings::WgpuLimits::min_storage_buffer_offset_alignment) appropriately.
    pub fn set_bind_group(
        &mut self,
        index: usize,
        bind_group: &'a BindGroup,
        dynamic_uniform_indices: &[u32],
    ) {
        if self
            .state
            .is_bind_group_set(index, bind_group.id(), dynamic_uniform_indices)
        {
            detailed_trace!(
                "set bind_group {} (already set): {:?} ({:?})",
                index,
                bind_group,
                dynamic_uniform_indices
            );
            return;
        }
        detailed_trace!(
            "set bind_group {}: {:?} ({:?})",
            index,
            bind_group,
            dynamic_uniform_indices
        );

        self.pass
            .set_bind_group(index as u32, bind_group, dynamic_uniform_indices);
        self.state
            .set_bind_group(index, bind_group.id(), dynamic_uniform_indices);
    }

    /// Assign a vertex buffer to a slot.
    ///
    /// Subsequent calls to [`draw`] and [`draw_indexed`] on this
    /// [`TrackedRenderPass`] will use `buffer` as one of the source vertex buffers.
    ///
    /// The `slot_index` refers to the index of the matching descriptor in
    /// [`VertexState::buffers`](crate::render_resource::VertexState::buffers).
    ///
    /// [`draw`]: TrackedRenderPass::draw
    /// [`draw_indexed`]: TrackedRenderPass::draw_indexed
    pub fn set_vertex_buffer(&mut self, slot_index: usize, buffer_slice: BufferSlice<'a>) {
        if self.state.is_vertex_buffer_set(slot_index, &buffer_slice) {
            detailed_trace!(
                "set vertex buffer {} (already set): {:?} (offset = {}, size = {})",
                slot_index,
                buffer_slice.id(),
                buffer_slice.offset(),
                buffer_slice.size(),
            );
            return;
        }
        detailed_trace!(
            "set vertex buffer {}: {:?} (offset = {}, size = {})",
            slot_index,
            buffer_slice.id(),
            buffer_slice.offset(),
            buffer_slice.size(),
        );

        self.pass
            .set_vertex_buffer(slot_index as u32, *buffer_slice);
        self.state.set_vertex_buffer(slot_index, buffer_slice);
    }

    /// Sets the active index buffer.
    ///
    /// Subsequent calls to [`TrackedRenderPass::draw_indexed`] will use the buffer referenced by
    /// `buffer_slice` as the source index buffer.
    pub fn set_index_buffer(
        &mut self,
        buffer_slice: BufferSlice<'a>,
        offset: u64,
        index_format: IndexFormat,
    ) {
        if self
            .state
            .is_index_buffer_set(buffer_slice.id(), offset, index_format)
        {
            detailed_trace!(
                "set index buffer (already set): {:?} ({})",
                buffer_slice.id(),
                offset
            );
            return;
        }
        detailed_trace!("set index buffer: {:?} ({})", buffer_slice.id(), offset);
        self.pass.set_index_buffer(*buffer_slice, index_format);
        self.state
            .set_index_buffer(buffer_slice.id(), offset, index_format);
    }

    /// Draws primitives from the active vertex buffer(s).
    ///
    /// The active vertex buffer(s) can be set with [`TrackedRenderPass::set_vertex_buffer`].
    pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
        detailed_trace!("draw: {:?} {:?}", vertices, instances);
        self.pass.draw(vertices, instances);
    }

    /// Draws indexed primitives using the active index buffer and the active vertex buffer(s).
    ///
    /// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the
    /// active vertex buffer(s) can be set with [`TrackedRenderPass::set_vertex_buffer`].
    pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
        detailed_trace!(
            "draw indexed: {:?} {} {:?}",
            indices,
            base_vertex,
            instances
        );
        self.pass.draw_indexed(indices, base_vertex, instances);
    }

    /// Draws primitives from the active vertex buffer(s) based on the contents of the
    /// `indirect_buffer`.
    ///
    /// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
    ///
    /// The structure expected in `indirect_buffer` is the following:
    ///
    /// ```
    /// #[repr(C)]
    /// struct DrawIndirect {
    ///     vertex_count: u32, // The number of vertices to draw.
    ///     instance_count: u32, // The number of instances to draw.
    ///     first_vertex: u32, // The Index of the first vertex to draw.
    ///     first_instance: u32, // The instance ID of the first instance to draw.
    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
    /// }
    /// ```
    pub fn draw_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: u64) {
        detailed_trace!("draw indirect: {:?} {}", indirect_buffer, indirect_offset);
        self.pass.draw_indirect(indirect_buffer, indirect_offset);
    }

    /// Draws indexed primitives using the active index buffer and the active vertex buffers,
    /// based on the contents of the `indirect_buffer`.
    ///
    /// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the
    /// active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
    ///
    /// The structure expected in `indirect_buffer` is the following:
    ///
    /// ```
    /// #[repr(C)]
    /// struct DrawIndexedIndirect {
    ///     vertex_count: u32, // The number of vertices to draw.
    ///     instance_count: u32, // The number of instances to draw.
    ///     first_index: u32, // The base index within the index buffer.
    ///     vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
    ///     first_instance: u32, // The instance ID of the first instance to draw.
    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
    /// }
    /// ```
    pub fn draw_indexed_indirect(&mut self, indirect_buffer: &'a Buffer, indirect_offset: u64) {
        detailed_trace!(
            "draw indexed indirect: {:?} {}",
            indirect_buffer,
            indirect_offset
        );
        self.pass
            .draw_indexed_indirect(indirect_buffer, indirect_offset);
    }

    /// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the
    /// `indirect_buffer`.`count` draw calls are issued.
    ///
    /// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
    ///
    /// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
    ///
    /// ```
    /// #[repr(C)]
    /// struct DrawIndirect {
    ///     vertex_count: u32, // The number of vertices to draw.
    ///     instance_count: u32, // The number of instances to draw.
    ///     first_vertex: u32, // The Index of the first vertex to draw.
    ///     first_instance: u32, // The instance ID of the first instance to draw.
    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
    /// }
    /// ```
    pub fn multi_draw_indirect(
        &mut self,
        indirect_buffer: &'a Buffer,
        indirect_offset: u64,
        count: u32,
    ) {
        detailed_trace!(
            "multi draw indirect: {:?} {}, {}x",
            indirect_buffer,
            indirect_offset,
            count
        );
        self.pass
            .multi_draw_indirect(indirect_buffer, indirect_offset, count);
    }

    /// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of
    /// the `indirect_buffer`.
    /// The count buffer is read to determine how many draws to issue.
    ///
    /// The indirect buffer must be long enough to account for `max_count` draws, however only
    /// `count` elements will be read, where `count` is the value read from `count_buffer` capped
    /// at `max_count`.
    ///
    /// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
    ///
    /// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
    ///
    /// ```
    /// #[repr(C)]
    /// struct DrawIndirect {
    ///     vertex_count: u32, // The number of vertices to draw.
    ///     instance_count: u32, // The number of instances to draw.
    ///     first_vertex: u32, // The Index of the first vertex to draw.
    ///     first_instance: u32, // The instance ID of the first instance to draw.
    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
    /// }
    /// ```
    pub fn multi_draw_indirect_count(
        &mut self,
        indirect_buffer: &'a Buffer,
        indirect_offset: u64,
        count_buffer: &'a Buffer,
        count_offset: u64,
        max_count: u32,
    ) {
        detailed_trace!(
            "multi draw indirect count: {:?} {}, ({:?} {})x, max {}x",
            indirect_buffer,
            indirect_offset,
            count_buffer,
            count_offset,
            max_count
        );
        self.pass.multi_draw_indirect_count(
            indirect_buffer,
            indirect_offset,
            count_buffer,
            count_offset,
            max_count,
        );
    }

    /// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
    /// based on the contents of the `indirect_buffer`. `count` draw calls are issued.
    ///
    /// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the
    /// active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
    ///
    /// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
    ///
    /// ```
    /// #[repr(C)]
    /// struct DrawIndexedIndirect {
    ///     vertex_count: u32, // The number of vertices to draw.
    ///     instance_count: u32, // The number of instances to draw.
    ///     first_index: u32, // The base index within the index buffer.
    ///     vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
    ///     first_instance: u32, // The instance ID of the first instance to draw.
    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
    /// }
    /// ```
    pub fn multi_draw_indexed_indirect(
        &mut self,
        indirect_buffer: &'a Buffer,
        indirect_offset: u64,
        count: u32,
    ) {
        detailed_trace!(
            "multi draw indexed indirect: {:?} {}, {}x",
            indirect_buffer,
            indirect_offset,
            count
        );
        self.pass
            .multi_draw_indexed_indirect(indirect_buffer, indirect_offset, count);
    }

    /// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
    /// based on the contents of the `indirect_buffer`.
    /// The count buffer is read to determine how many draws to issue.
    ///
    /// The indirect buffer must be long enough to account for `max_count` draws, however only
    /// `count` elements will be read, where `count` is the value read from `count_buffer` capped
    /// at `max_count`.
    ///
    /// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the
    /// active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
    ///
    /// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
    ///
    /// ```
    /// #[repr(C)]
    /// struct DrawIndexedIndirect {
    ///     vertex_count: u32, // The number of vertices to draw.
    ///     instance_count: u32, // The number of instances to draw.
    ///     first_index: u32, // The base index within the index buffer.
    ///     vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
    ///     first_instance: u32, // The instance ID of the first instance to draw.
    ///     // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
    /// }
    /// ```
    pub fn multi_draw_indexed_indirect_count(
        &mut self,
        indirect_buffer: &'a Buffer,
        indirect_offset: u64,
        count_buffer: &'a Buffer,
        count_offset: u64,
        max_count: u32,
    ) {
        detailed_trace!(
            "multi draw indexed indirect count: {:?} {}, ({:?} {})x, max {}x",
            indirect_buffer,
            indirect_offset,
            count_buffer,
            count_offset,
            max_count
        );
        self.pass.multi_draw_indexed_indirect_count(
            indirect_buffer,
            indirect_offset,
            count_buffer,
            count_offset,
            max_count,
        );
    }

    /// Sets the stencil reference.
    ///
    /// Subsequent stencil tests will test against this value.
    pub fn set_stencil_reference(&mut self, reference: u32) {
        detailed_trace!("set stencil reference: {}", reference);
        self.pass.set_stencil_reference(reference);
    }

    /// Sets the scissor region.
    ///
    /// Subsequent draw calls will discard any fragments that fall outside this region.
    pub fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
        detailed_trace!("set_scissor_rect: {} {} {} {}", x, y, width, height);
        self.pass.set_scissor_rect(x, y, width, height);
    }

    /// Set push constant data.
    ///
    /// `Features::PUSH_CONSTANTS` must be enabled on the device in order to call these functions.
    pub fn set_push_constants(&mut self, stages: ShaderStages, offset: u32, data: &[u8]) {
        detailed_trace!(
            "set push constants: {:?} offset: {} data.len: {}",
            stages,
            offset,
            data.len()
        );
        self.pass.set_push_constants(stages, offset, data);
    }

    /// Set the rendering viewport.
    ///
    /// Subsequent draw calls will be projected into that viewport.
    pub fn set_viewport(
        &mut self,
        x: f32,
        y: f32,
        width: f32,
        height: f32,
        min_depth: f32,
        max_depth: f32,
    ) {
        detailed_trace!(
            "set viewport: {} {} {} {} {} {}",
            x,
            y,
            width,
            height,
            min_depth,
            max_depth
        );
        self.pass
            .set_viewport(x, y, width, height, min_depth, max_depth);
    }

    /// Set the rendering viewport to the given camera [`Viewport`].
    ///
    /// Subsequent draw calls will be projected into that viewport.
    pub fn set_camera_viewport(&mut self, viewport: &Viewport) {
        self.set_viewport(
            viewport.physical_position.x as f32,
            viewport.physical_position.y as f32,
            viewport.physical_size.x as f32,
            viewport.physical_size.y as f32,
            viewport.depth.start,
            viewport.depth.end,
        );
    }

    /// Insert a single debug marker.
    ///
    /// This is a GPU debugging feature. This has no effect on the rendering itself.
    pub fn insert_debug_marker(&mut self, label: &str) {
        detailed_trace!("insert debug marker: {}", label);
        self.pass.insert_debug_marker(label);
    }

    /// Start a new debug group.
    ///
    /// Push a new debug group over the internal stack. Subsequent render commands and debug
    /// markers are grouped into this new group, until [`pop_debug_group`] is called.
    ///
    /// ```
    /// # fn example(mut pass: bevy_render::render_phase::TrackedRenderPass<'static>) {
    /// pass.push_debug_group("Render the car");
    /// // [setup pipeline etc...]
    /// pass.draw(0..64, 0..1);
    /// pass.pop_debug_group();
    /// # }
    /// ```
    ///
    /// Note that [`push_debug_group`] and [`pop_debug_group`] must always be called in pairs.
    ///
    /// This is a GPU debugging feature. This has no effect on the rendering itself.
    ///
    /// [`push_debug_group`]: TrackedRenderPass::push_debug_group
    /// [`pop_debug_group`]: TrackedRenderPass::pop_debug_group
    pub fn push_debug_group(&mut self, label: &str) {
        detailed_trace!("push_debug_group marker: {}", label);
        self.pass.push_debug_group(label);
    }

    /// End the current debug group.
    ///
    /// Subsequent render commands and debug markers are not grouped anymore in
    /// this group, but in the previous one (if any) or the default top-level one
    /// if the debug group was the last one on the stack.
    ///
    /// Note that [`push_debug_group`] and [`pop_debug_group`] must always be called in pairs.
    ///
    /// This is a GPU debugging feature. This has no effect on the rendering itself.
    ///
    /// [`push_debug_group`]: TrackedRenderPass::push_debug_group
    /// [`pop_debug_group`]: TrackedRenderPass::pop_debug_group
    pub fn pop_debug_group(&mut self) {
        detailed_trace!("pop_debug_group");
        self.pass.pop_debug_group();
    }

    /// Sets the blend color as used by some of the blending modes.
    ///
    /// Subsequent blending tests will test against this value.
    pub fn set_blend_constant(&mut self, color: LinearRgba) {
        detailed_trace!("set blend constant: {:?}", color);
        self.pass.set_blend_constant(wgpu::Color::from(color));
    }
}

impl WriteTimestamp for TrackedRenderPass<'_> {
    fn write_timestamp(&mut self, query_set: &QuerySet, index: u32) {
        self.pass.write_timestamp(query_set, index);
    }
}

impl WritePipelineStatistics for TrackedRenderPass<'_> {
    fn begin_pipeline_statistics_query(&mut self, query_set: &QuerySet, index: u32) {
        self.pass.begin_pipeline_statistics_query(query_set, index);
    }

    fn end_pipeline_statistics_query(&mut self) {
        self.pass.end_pipeline_statistics_query();
    }
}

impl Pass for TrackedRenderPass<'_> {
    const KIND: PassKind = PassKind::Render;
}