bevy_render/render_phase/
rangefinder.rs1use bevy_math::{Affine3A, Mat4, Vec3, Vec4};
2
3pub struct ViewRangefinder3d {
5 view_from_world_row_2: Vec4,
6}
7
8impl ViewRangefinder3d {
9 pub fn from_world_from_view(world_from_view: &Affine3A) -> ViewRangefinder3d {
11 let view_from_world = world_from_view.inverse();
12
13 ViewRangefinder3d {
14 view_from_world_row_2: Mat4::from(view_from_world).row(2),
15 }
16 }
17
18 #[inline]
20 pub fn distance(&self, position: &Vec3) -> f32 {
21 self.view_from_world_row_2.dot(position.extend(1.0))
24 }
25}
26
27#[cfg(test)]
28mod tests {
29 use super::ViewRangefinder3d;
30 use bevy_math::{Affine3A, Vec3};
31
32 #[test]
33 fn distance() {
34 let view_matrix = Affine3A::from_translation(Vec3::new(0.0, 0.0, -1.0));
35 let rangefinder = ViewRangefinder3d::from_world_from_view(&view_matrix);
36 assert_eq!(rangefinder.distance(&Vec3::new(0., 0., 0.)), 1.0);
37 assert_eq!(rangefinder.distance(&Vec3::new(0., 0., 1.)), 2.0);
38 }
39}