use crate::{
render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssetUsages},
render_resource::{Buffer, BufferUsages},
renderer::RenderDevice,
};
use bevy_app::{App, Plugin};
use bevy_asset::{Asset, AssetApp};
use bevy_ecs::system::{lifetimeless::SRes, SystemParamItem};
use bevy_reflect::{prelude::ReflectDefault, Reflect};
use bevy_utils::default;
use encase::{internal::WriteInto, ShaderType};
use wgpu::util::BufferInitDescriptor;
#[derive(Default)]
pub struct StoragePlugin;
impl Plugin for StoragePlugin {
fn build(&self, app: &mut App) {
app.add_plugins(RenderAssetPlugin::<GpuShaderStorageBuffer>::default())
.register_type::<ShaderStorageBuffer>()
.init_asset::<ShaderStorageBuffer>()
.register_asset_reflect::<ShaderStorageBuffer>();
}
}
#[derive(Asset, Reflect, Debug, Clone)]
#[reflect(opaque)]
#[reflect(Default, Debug)]
pub struct ShaderStorageBuffer {
pub data: Option<Vec<u8>>,
pub buffer_description: wgpu::BufferDescriptor<'static>,
pub asset_usage: RenderAssetUsages,
}
impl Default for ShaderStorageBuffer {
fn default() -> Self {
Self {
data: None,
buffer_description: wgpu::BufferDescriptor {
label: None,
size: 0,
usage: BufferUsages::STORAGE,
mapped_at_creation: false,
},
asset_usage: RenderAssetUsages::default(),
}
}
}
impl ShaderStorageBuffer {
pub fn new(data: &[u8], asset_usage: RenderAssetUsages) -> Self {
let mut storage = ShaderStorageBuffer {
data: Some(data.to_vec()),
..default()
};
storage.asset_usage = asset_usage;
storage
}
pub fn with_size(size: usize, asset_usage: RenderAssetUsages) -> Self {
let mut storage = ShaderStorageBuffer {
data: None,
..default()
};
storage.buffer_description.size = size as u64;
storage.buffer_description.mapped_at_creation = false;
storage.asset_usage = asset_usage;
storage
}
pub fn set_data<T>(&mut self, value: T)
where
T: ShaderType + WriteInto,
{
let size = value.size().get() as usize;
let mut wrapper = encase::StorageBuffer::<Vec<u8>>::new(Vec::with_capacity(size));
wrapper.write(&value).unwrap();
self.data = Some(wrapper.into_inner());
}
}
impl<T> From<T> for ShaderStorageBuffer
where
T: ShaderType + WriteInto,
{
fn from(value: T) -> Self {
let size = value.size().get() as usize;
let mut wrapper = encase::StorageBuffer::<Vec<u8>>::new(Vec::with_capacity(size));
wrapper.write(&value).unwrap();
Self::new(wrapper.as_ref(), RenderAssetUsages::default())
}
}
pub struct GpuShaderStorageBuffer {
pub buffer: Buffer,
}
impl RenderAsset for GpuShaderStorageBuffer {
type SourceAsset = ShaderStorageBuffer;
type Param = SRes<RenderDevice>;
fn asset_usage(source_asset: &Self::SourceAsset) -> RenderAssetUsages {
source_asset.asset_usage
}
fn prepare_asset(
source_asset: Self::SourceAsset,
render_device: &mut SystemParamItem<Self::Param>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>> {
match source_asset.data {
Some(data) => {
let buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
label: source_asset.buffer_description.label,
contents: &data,
usage: source_asset.buffer_description.usage,
});
Ok(GpuShaderStorageBuffer { buffer })
}
None => {
let buffer = render_device.create_buffer(&source_asset.buffer_description);
Ok(GpuShaderStorageBuffer { buffer })
}
}
}
}